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- Ratatouille PC *.AIF files by Nicknine at 1:55 PM EDT on April 21, 2018
- The music in this game is stored in AIF files which aren't recognized by vgmstream. They do have appear to have a header but I cannot figure out which encoding they use. Seems to be a variation of ADPCM.
Sample (32000 Hz stereo according to the header)
edited 2:04 PM EDT April 21, 2018
- Ultimate Spider-Man PC - Unknown encoding by Nicknine at 5:51 PM EDT on April 21, 2018
- This game stores audio in WBK files the format of which is same as in Spider-Man 2 except there are no filenames. The tracks themselves appear to be headerless and are described in the header of WBK file. All the music is stored in STREAMS_MUSIC.WBK.
However, I can't figure out which encoding they use. What I got is that it's a variation of IMA ADPCM and all the music in this game is 36000 Hz stereo. Also, the same encoding is most likely used in other Activision games of that era.
Sample (36000 Hz stereo)
edited 5:54 PM EDT April 21, 2018
- Nicktoons Racing PS1 Music by Infomaniac95 at 10:10 PM EDT on April 21, 2018
- So for some time, I have been trying to obtain the PS1 music files for the game, Nicktoons Racing, but have not had any luck getting them, since they seemed to be lumped in one file. The PC DOES have the music in wav format, but its in 22khz, and has alot of background noise. Any pointers/help would be very nice. If this post is lacking some info you need, let me know, and ill see if i can get said info you need.
- Would it make sense for F-Zero X to be ripped to "lwav" than usf? by RukarioGyiyg996 at 10:13 PM EDT on April 21, 2018
- All of the music is more or less streamed, so shouldn't it make more logical sense to play the music in vgmstream than a USF player?
Infact has anyone ever bothered to rip lwav's of everything? I only ripped Japon and Rainbow Road from the Expansion Kit disk version. I know the rest of the music in the disk version is stereo where as the cartridge had mono only.
I can't use N64SoundListTool properly under Linux as everytime I try to do anything in the dropdown menus it just acts like I moved away from the menu and closed it. Wine's debug channels don't tell me anything useful. So I can't currently make a "rip" myself.
- Ripping music from Digimon World Data Squad (PS2) by testie1 at 7:54 AM EDT on April 22, 2018
- I have this game on PS2 and I've been meaning to rip its music, but the disc contains only two large files and a few small ones. The two large files are:
- FS.BIN
- DM1YG.001
The latter file is not a numbered archive, as there are no 002/003 files with it, and it doesn't extract with winrar/7-zip/hjsplit... When I scanned the disc using PSound it found only SFX so that must mean all the music is sequenced. Any idea how to get to it though?
P.S.: There are rips of the game here but they are missing several tracks, I'd love to try re-ripping the game myself.
- PS4 OS Music dump by Sephirothkefka at 2:26 PM EDT on April 23, 2018
- Does anyone have the PS4 menu themes or have they not been accessed yet?
- Songs play too fast (Taiko no tatsujin: Atsumete Tomodachi Daisakusen) by satorio at 12:02 AM EDT on April 27, 2018
- Hello everyone, so I got the music files from the game on title subject and when I try to play the songs on foobar the music plays too fast, can somebody help me?, the first two games the songs plays ok, the third one is the problem, any help would be appreciated.
Here I leave some samples from each game to compare:
Taiko WiiU Version - https://drive.google.com/open?id=1higcQhQrZ-O2mxUl7_PGAHPbCPFchnqM
Taiko Tokumori! - https://drive.google.com/open?id=14FhR8Gur6ysvQZ2DztV6Ap2ffG0N_BVV
Taiko Atsumete Tomodachi - https://drive.google.com/open?id=1mKUrVtjXnJnfipdn8f69RkeHAARiP8Di
- ADX2 LE as .adx Format? by vus7294 at 5:35 AM EDT on April 28, 2018
- ADX2 LE codec is basically use .hca Format. but I Found Something Weird from Some Mobile Game's VGM.
AKA to BLUE is using ADX2 LE. but I extracted AWB and ACB, It Gives Me a .adx Files. Not .hca Files.
What is This? I Tried to Decode This With VGAudio, Music Decodes with Many Noise. I Renamed it to .hca, Music Can't Even Decode.
Can I Decode This Weird .adx Files? I Think It is Possible to Forcing ADX2 Codec.
- Ways to improve 24 khz or lower sound files using audacity/audition by Sephirothkefka at 2:08 AM EDT on April 29, 2018
- Is there an easy way to improve music that is noticeably lower quality than normal (like Super paper mario, kid Icarus uprising, etc.) im fine with 32khz files most of the time especially if they're synth in origin (as most synths sample at that rate anyway). I haven't found sn easy way to do so.
- Bullet Witch Sound Effects by TheGoldenChild at 6:09 PM EDT on April 29, 2018
- So, I used a tool called UNXWB which helps extract the .WAV sounds located inside of XWB's.
So, the files extracted correctly however I cannot seem to be able to play them for some reason. When I play it in foobar it says the audio file cannot be played. I was wondering if anyone could play them.
http://www.mediafire.com/file/s6syeuy4e77udof/000000a2.wav
http://www.mediafire.com/file/jcla45hko4h4ox4/00000000.wav
I updated my Foobar with the latest VGMstream but no luck.
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