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Konami All-Stars 1993, Dream's Music Station Box Set? by godzfire at 7:38 PM EDT on May 11, 2018
I was doing a Google search trying to find a lossless copy of 'Konami All-Stars 1993, Dream's Music Station Box Set' which apparently no longer exists on the internet, when I stumbled upon hcs's list here: http://hcs64.com/files/mainlist_sort.txt which did have a record of it (main/burned/Konami All-Stars 1993, Dream's Music Station Box Set).

Just wondering if hcs is still around and might have a copy, or ANYONE for the record?
PangYa full music rip by cucamorais at 2:25 PM EDT on May 15, 2018
I've been looking for the full rip of the original Korean game PangYa for PC for years, but couldn't find one with good quality. Do you guys have any idea where i could find them? Or even rip them myself?

edited 2:29 PM EDT May 15, 2018
Killzone - Shadowfall Unknown WWise format PS4 by OrangeC at 9:40 PM EDT on May 15, 2018
According to a friend, this could be WWise ADPCM, but vgmstream doesn't work on it.

https://drive.google.com/open?id=1uYyydxhiZFb0oRPxvV2vZJDkDjP73K2Z

Appreciatrte if someone can look into it.
Need Help with HCA encryption by Rookiez at 9:51 PM EDT on May 15, 2018
Hi Guys, so i was messing around with this .awb and .acb

been doing anything i could and hope that i get the actual sounds but no luck (i don't understand how it works, lol)

can anyone help me to find the key to these files?

Thanks

it's from the Newest Dragon Ball Game on Android titled Dragon Ball Legends
edited 9:53 PM EDT May 15, 2018

edited 10:03 PM EDT May 15, 2018
Why isn't there a way to automate .brsar ripping? by Mikurotoro92 at 1:26 AM EDT on May 16, 2018
Programs like VGM Toolbox let you automate DS sound file ripping but not .brsar files

Would something like that even be possible?

Thanks in advance!
Animetic Story Game 1 Card Captor Sakura [PS1] by Eliskuya at 9:13 PM EDT on May 16, 2018
Hello,

I want to request a rip for an old PlayStation game titled: Animetic Story Game 1 Card Captor Sakura, so far no one has been able to rip it for whatever reason, it does not exist on the web.
Help with obtaining decryption key from game by Zephyrse at 4:37 PM EDT on May 17, 2018
Hi, I need some help with obtaining the decryption key for obtaining audio files correctly. I tried looking around but I couldn't find anything; level0 files etc. I could have overlooked something but I don't think I did.

This is a Japanese game called Jojo's Diamond Records and has been out for a year or so

Here is the link to the APK
Gauntlet Dark Legacy Soundbank (.VBK) by RedWarrior at 2:33 AM EDT on May 21, 2018
Hi all,

I've spent the better part of a day trying to get the soundbank from Gauntlet Dark Legacy into a playable format so I could use the announcer in other games.

The game's soundbank has a different format than the game's score, VBK, which vgmstream doesn't seem to support. I saw a thread where snakemeat added support for PS2 VBK in an unofficial build, the link for which has since gone offline. Though, I'm not sure it would have helped, since for all I know they could be totally different formats with a similar extension. Thinking about it now, I suppose I could try playing a VBK from Disney's Stitch to find out.

Anyway, I've been messing around with GENH; mostly trial and error, since I don't know much of anything about audio codecs. I was able to get some intelligible audio with the following settings:



...but the audio remains heavily distorted and scratchy, and the pitch becomes progressively lower as the playback goes on seemingly no matter what settings I try. I'm in over my head, so I thought I'd ask the experts. What am I dealing with here?

Here's the file in question:

VOICE1.VBK

Any help is appreciated! Thanks for reading.

edit: I should probably note that this is the Xbox version. The NGC soundbank is also VBK, though it comes with some sort of command line conversion utility that requires a dsp file I don't have, plus others.



edited 3:06 AM EDT May 21, 2018
Doom (2016) - Wwise SoundBank (BNK) file format by Nicknine at 10:29 AM EDT on May 21, 2018
So I've been trying to figure out how exactly this game's music is structured and ran into difficulties with Wwise BNK format. The format has been documented here but only partially and the page was last updated in 2012 and I'm pretty sure the format has been updated since then.

Now I don't need help with extracting the actual audio files, there are already working tools for that, what I'm trying to figure out are the Wwise objects in HIRC section, music related ones in particular - 0xA (Music Segment), 0xB (Music Track), 0xC (Music Switch Container), 0xD (Music Playlist Container).

What I got so far is that Music Switch Container manages playlists, Music Playlist Container contains a list of music segments and how they're managed, Music Segment contains one or more music tracks and Music Track references the actual audio file the ID of which can also be found in soundbanksinfo.xml.

If someone could document the format of these objects in Doom (2016) version of BNK I would greatly appreciate that because combat music in this game pretty complicated and cracking the format would allow us to actually mix the segments in the order they're supposed to play in-game.

Here's doom_music.bnk bank

Here's soundbanksinfo manifest which should help with understanding what audio file's what.

edited 10:34 AM EDT May 21, 2018
Twisted Metal 4- menu music extract by arrlson at 3:17 PM EDT on May 21, 2018
I assume it is inside /DATA/MENU/MENUVAB.MR, but cannnot extract or decode (??).
I used ADPCM extract to the file /DATA/GAME.VAB & made GENH for each sample (VAG?) with 11025 Hz mono to see if menu track was there, but there was not, only sfx.
MENUVAB.MR is the largest (417,688 bytes) of the .MR files present, so it could contain sound data (the name also hints to this).
Here
Thanks in advance.

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