Previous Page | Next Page

Wii help me pls newbi here!!! by Cef1127 at 3:44 AM EDT on May 22, 2018
I download the wii file but the format is .7z when i extract the file is .rws..how can i install or copy that file? I only knew is .iso and wbfs..sorry for bad english pls help me..thanks in advance
Michael Jackson: The Experience Audio by planedec50 at 12:07 PM EDT on May 26, 2018
I'm wondering how to extract the wavs from this game. They aren't the same format as the wii game.

Samples:
https://drive.google.com/open?id=1fro4QoMiXNF61-P9QPyicdGobHDH-agR
Majora's Mask soundfont with Termina Field's drums sound? by pret at 1:47 PM EDT on May 27, 2018
Hello.

I have been searching for Oot/MM soundfonts all over the place, and while I got some good ones, they missed a few sounds on them. For instance, the Majora's Mask soundfont I found here (https://musical-artifacts.com/artifacts/415) does not have those marching drums that plays during the whole song.
I also ripped the soundbank from the game myself using N64 SoundBank Tool, and similarly to the former case, it had all of the samples that play in the Termina Field song, but the percussion sample was wrong, it did not sound as it should (sounded more like 8 bit chiptune percussion...)

What I want to do is create an "enhanced" version of the Termina Field theme to see how it could've sounded if Majora's Mask 3D used sequenced audio, similarly to what Ocarina of Time 3D did to its music in comparison to the original N64 songs. Majora's Mask 3D songs sound really low quality in my opinion, I was expecting them to sound more "stereo" and HQ like in OoT3D.

If you happen to have a correct soundfont for Termina Field, please let me know.
Thanks in advance.
Extract music data from Wario Ware Mega Party Games (Gamecube) by mich-al at 7:55 PM EDT on May 27, 2018
Hello, I came to this forum to see if anyone can help me with this, I'm a bit of a noob on the subject of the files, but even so I had already extracted music before.

The point is that I want to extract the music (or also sfx if possible) from Gamecube's Wario Ware game.

I had examined the files, and I came across one that directly says "sound_data.bin" and I really do not know how to handle the bin file. (Below is the link to download the file if someone needs it)

https://drive.google.com/open?id=1DtSllV8vWknuGsQOrIAXgt_Za6UQrXLQ

so, I would appreciate if you can help me in this or if you know about it.

PS: I'm also not sure if the music is sequenced or via streaming

edited 7:56 PM EDT May 27, 2018
Nintendo 64 Player by microintervalo at 5:35 PM EDT on May 29, 2018
Hello!

Is there a USF player similar to SNES SPC700 Player? I need to mute channels, lower the speed and then export to WAV.

Can I do this with foobar2000 and USF Decoder? Do you recommend something else?

Thanks!

edited 6:15 PM EDT May 29, 2018
cseq2mid by kr3nshaw at 10:00 PM EDT on May 30, 2018
My search for the sequences used in the StreetPass minigames led me to this post. The person who uploaded the archive also included cseq2midi by soneek, but the version provided doesn't convert the sequences properly.

Using the source code of soneek's program (also provided in the archive), I rewrote cseq2mid from scratch. My version is capable of converting all of the musical sequences without fail.

The program struggles to convert ambient sequences, due to the usage of arithmetic operations and multiple subroutines. If there's anybody who understands more about this than I do, please look at the source code on GitHub and tell me which commands I haven't implemented properly.

The next step is to work out how to create SF2 or DLS files from the data in the StreetPass BCSAR, as some of the sequences sound a bit odd when played back using GM. I haven't been able to find a tool that does this yet. Does anyone know of such a program?

0x1B840.CSEQ
0x1B840.mid
cseq2mid (MacOS)
Source

edited August 18, 2022
Ripping audio from Banjo-Kazooie: Grunty's Revenge? by mariofan12ify at 2:20 AM EDT on May 31, 2018
Does anyone know of any ways to get high quality sound effects and midis from this game? I've gotten SFX from the game but the quality was horrendous. (I've also tried using GBA Mus Riper to rip from the game but I can't figure out how to use it)
[Bugfix] Please stop using loveemu's gsfopt (and snsfopt) released before May 2018 by loveemu at 10:26 AM EDT on May 31, 2018
gsfopt, snsfopt

I am afraid I have to say that there was a the bug of gsflib optimization, which would wipe necessary ROM data unexpectedly. The condition to cause the glitch might not be very common, but it might wipe the ROM data (especially a sample) quite slightly without being noticed.

See more detail of the issue

The glitch occurs when the song A refers to a certain address once, and another song B refers to the same address at least 255 times.

I will verify my own GSF sets and report if there is the one which needs to be fixed.

I apologize for the inconvenience.
Thank you for reading.


edited 10:28 AM EDT May 31, 2018
Aladdin in Nasira's Revenge (PC) - .ASF by Nicknine at 8:56 PM EDT on June 2, 2018
The game stores music in ASF files which appear to have unknown encoding although they do have a header. I assume the audio is 22050 Hz mono like in PS1 version. There's also a codec module called asfcodec.adl in the executable directory if it's any help.

Sample:
agra_1.asf

Codec file:
asfcodec.adl

edited 9:05 PM EDT June 2, 2018
VID1 videos by Alpha23 at 3:39 PM EDT on June 3, 2018
Hi everybody!
I have tried to write an audio extractor for those GameCube VID1 files that contain VID1 ogg streams as seen in GUN, Tony Hawk's American Wasteland and also 007: Everything or Nothing. I've come pretty far and the resulting files look very similar to the audio VID1 files. BUT: They don't convert with vid1_2ogg.exe from . I believe it has something to do with the values at offsets 0x4c, 0x50 and 0x54 - in all the VID1 audio files that ARE convertible/parsable these offsets have values. Is there a way to either
- obtain these values or
- slightly adjust vid1_2ogg.exe to support these files?
Here's a sample together with my script:
Every help is appreciated as I believe there are other games that use this format.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source