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by unknownfile at 8:10 AM EDT on October 17, 2005
Poke: The MODs are floating around somewhere on the internet. The MODs in the ROM have been compressed, so it isn't a really good idea to try to rip them from the ROM. Google ode2js.mod.
by PokeParadox at 12:59 AM EDT on October 20, 2005
Ah ok... I knew there had to be some reason why you'd want to rip them as USFs!
by hcs at 9:09 PM EDT on October 23, 2005
currently ripping Hybrid Heaven

done

edited 8:47 AM EDT October 24, 2005

bah, already found one track that needs reripping, sparse70.
Let me know if you're listening to any track and it crashes (or just stops playing)

edited 10:01 AM EDT October 24, 2005
by hcs at 7:40 AM EDT on October 24, 2005
I've started working on Shadow Man again, but I haven't made any significant progress yet. For one thing it's streamed. For another I can't actually get the game past the title screen in PJ64.
by Maxwill at 6:25 AM EDT on October 26, 2005
About Hybrid Heaven: sparses 8d, 19, 64, 84 and 90 are just silence-tracks. The rest of the songs are okay, as far as I listened to them.

How goes your work on Shadowman?

edited 10:26 AM EDT October 26, 2005
by hcs at 10:49 AM EDT on October 26, 2005
Utter failure.
It's streamed and I can't figure out how to get different songs playing.
by hcs at 3:45 AM EST on November 3, 2005
Battle Tanx: Global Assault on it's way to the interweb as I type.
This is probably a mite bigger than it has to be... but I'm damned sure not ripping it again unless I have to (crash errors or the like). It uses a lot of CPU but it's legitimate, Audio HLE relieves a lot of that and it fluctuates depending on the song.
by FireDivine at 12:15 PM EST on November 3, 2005
You did freaking awesome hcs! They rock!
by FireDivine at 12:41 PM EST on November 3, 2005
I am working on tagging them
by hcs at 9:44 PM EST on November 3, 2005
FireDivine's tags are up, I'm working on timing them.

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