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by Josh W at 2:43 AM EST on November 26, 2005
ok, while hcs is not on irc i'll put these here.

BattleTanx

Cruisin' World

Ridge Racer 64


Enjoy.

edited 7:43 AM EST November 26, 2005
by marioman at 5:08 AM EST on November 26, 2005
Well, I am happy to see that the renowned Josh W's break is refreshing him, and now he is feeling up to ripping more USF goodness. Thanks for the sets.

By the way, what is the status of Yoshi's Story? We are all curious about that.

Thanks.
by Emil007 at 6:26 AM EST on November 26, 2005
i sent my "fixed" set to jware@students.ballarat.edu.au
by hcs at 8:22 AM EST on November 26, 2005
As noted I'm not able to do much right now (though I could do everything through a web interface I have to move at the moment). Great news about the new sets, I'll have them on the list as soon as I can.

OK, they're all moved now.
Didn't know Ridge Racer 64 was streamed, but the nearly 12 MB size confirms it.

Also, we're usin' up a LOT of bandwidth in these past few days.

edited 5:13 PM EST November 26, 2005
by Josh W at 12:50 AM EST on November 27, 2005
yes, Yoshis Story...

Well i did get the fixups from Emil007, and i am getting a Guitar Alternative for Hard Times. Also i would like to note that sometimes, especially when i am away i dont get any new additions of them, unless they are emailed to me or standing out in the preliminary folder, so that is why i didnt have them before. So when i get bothered to do that i will.

And i am working on Mission Impossible now. It isnt so impossible anymore.


Sexy.
by Emil007 at 9:19 AM EST on November 27, 2005
hmm, what are the advantages of streamed music?
i mean there have to be a few if a publisher use them and have to pay more for a bigger cardridge-size :-?
by hcs at 1:25 PM EST on November 27, 2005
Less processor usage.
F-Zero X, for example, maintains a high framerate in part because the RSP doesn't have to deal with anything but video. If it had to synthesize the audio in real time such performance wouldn't be possible.
DooM 64? Really?!? by SquareTex at 1:20 PM EST on November 29, 2005
I just saw it on the USF Central page. Good news indeed!

I came across a fan recording of this, so I'll see if I can use it as reference material for timing and tagging.

Just two things you should know:
1. Since these are mostly LOOOONG ambient tracks (the Terraformer track is 15+ minutes on one loop!), we should probably make an exception to our 2-loop rule just this once. (Or twice, depending on Quake 64.)
2. The guy who recorded the music admitted that in some cases, it was hard to tell where a piece was SUPPOSED to loop. Considering #1, that's not all that surprising. ;)

So if everyone's okay with this, I'll get to work.
by Koji at 2:52 PM EST on November 30, 2005
Yay for Ridge Racer 64! I might take tagging if no one does for a while, because right now I have no time for that stuff. I'll let you people know if I start on it, though.
MI by 002 at 11:35 AM EST on December 5, 2005
Concerning Mission Impossible, sparse05 and sparse06 play as one track in the game (06 is layed over 05, but only after a certain in-game event I think; otherwise 05 does play alone). Can this be recreated in the USF rips?

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