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- Area 51 FRONTEND.AUDIOPKG [PS2] by Anterag at 5:54 AM EDT on July 15, 2018
- Hi! I need some help extracting the content of this archive which contains two stereo PS ADPCM streams interleaved (0x8000).
Download
Thanks!
edited 5:59 AM EDT July 15, 2018
- CP:EPF .bin files. by raulix at 12:48 PM EDT on July 19, 2018
- I found these files when trying to extract models from the game, when trying import the .bin files into Audacity and changing the codification to VOX ADCPM you get a loud clip with every single sample used in the game (same works with the sfx file)
The thing is that theres no way to change the .bin files to MIDI or SF2 files. and I'm 100% sure that all the music is sequenced.
.bin files
edited 12:48 PM EDT July 19, 2018
- Extract music from THP file from DDR Xbox games by MadkaT at 6:19 PM EDT on July 19, 2018
- Hello, as I've said In the title I'm trying to get some sounds from DDR Xbox versions, they are stored in THP and BKT files, Here is a sample THP file if someone could help me, for the BKT files I will have to split one file, because the smallest file is ~100MB
Here is the link for one THP file
https://ufile.io/vn38z
And here the first 20MB of a BKT file.
https://ufile.io/snr42
edited 11:18 PM EDT July 19, 2018
- Where to find Peter Siedleczek's Advanced Orchestra by Stardust_Mr at 7:18 AM EDT on July 21, 2018
- I noticed that Super Smash Bros. Melee and Kirby's Air Ride use this.. I have been looking for a long time now, does anyone know where I can possibly get a download?
- [Gamecube] Zapper (*.wav.str/*.sth) by Anterag at 7:51 PM EDT on July 22, 2018
- Hi!
Here to download
I need some help figuring out the whole block size of a file. Basically, I want to deinterleave the two streams of that file (with the Alpha23's script) in order to obtain the two streams seperated and then play with vgmstream. Unfortunately, I don't have the block size and also, I'm pretty sure the resulting files will not be playable with vgmstream. It's the Blitz Games STR+STH Gamecube format.
The *.wav.str contains two different files interleaved together (0x8000).
The frequency of the streams is 32000Hz.
The codec used is Nintendo Gamecube DSP 4-bit ADPCM. The coefficients are found in the *.wav.sth file (didn't start to find them, as I'm not at this step right now).
Thanks!
- Question about Nintendo DSP ADPCM by Nicknine at 11:53 AM EDT on July 23, 2018
- I was wondering, apparently there are Gamecube games that use the same set of ADPCM coefficients for all sounds in which case they're not stored in sound files. Is there are any way to figure them out in this case? They're probably stored in the executable but how would I go about finding them?
edited 1:15 PM EDT July 23, 2018
- Sly 1 BNK Files by Infomaniac95 at 1:07 AM EDT on July 25, 2018
- So for a little while now, I have been trying to decode the music files for Sly 1, with little to no success.
This mostly has to do with the main game have a hidden ToC, and other factors, such as needing working .wal extractors.
But, as luck would have it, the Sly 1 E3 Demo did not hide the files on Disc, so we got access to the WAL and WAC file, which the 2 files allowed for us to decrypt the WAL, and get the files from it.
We got 2 things from doing so, the sound driver the game uses, and the actual music files themselves.
As far as we know, the music format Sly 1 uses has never been cracked. So i'm hoping with this sound driver and music files iv'e provided, someone smart enough out there can reverse engineer the music driver and crack the music files as the result.
There were multiple drivers on the Disc, with 989SND.IRX being the one of interest. Iv'e included the other drivers on the disc, should they be needed.
Enough talk, here is the link: The Sly E3 Music Files and Drivers
Oh, and as a bonus, take this, also ripped from the E3 Demo: Sly 1 Action Trailer
It was the only PSS file on Disc, so I took it, converted the audio to FLAC, and encoded the video to H265 with QTGMC deinterlacing set to placebo.
edited 1:12 AM EDT July 25, 2018
edited 4:13 PM EDT July 25, 2018
- Snake Pass Quality Difference by MoldyPond at 9:16 PM EDT on July 26, 2018
- Seeing as how the PS4 version of Snake Pass was recently uploaded, I've noticed that the bitrate is higher than the PC version, however they're both in completely different formats. Is there a way to compare the two versions to see if the PS4 version is actually higher quality or not?
- How to get hca file decode key in android game? by khoho at 11:00 AM EDT on July 27, 2018
- I played puchiguru lovelive and got its sound data file.
And I converted acb files to hca files and hca files to wav files.
But it has only noise sound.
I think that need the decode key, but I don't know how to find decode key.
Any tips to find decode key in here?
- Making SFX mods for godzilla Unleashed by GojiYautjaFan1999 at 10:18 PM EDT on July 27, 2018
- Hello! How can i Make SFX mods for Godzilla Unleashed I wanna have G2K with T-Rex Sounds from Jurassic Park
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