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- The Guardian of Darkness (PC,SNP,ADPCM) (need genh header) by Corak at 3:37 PM EST on November 22, 2018
- Please help to make GENH header for SNP format from the rip of game "The Guardian of Darkness"
http://coraksoft1.narod.ru/mus/gam/The_Guardian_of_Darkness/whiskey2.snp
edited 3:38 PM EST November 22, 2018
- How was PS1 music made? by MagastemBR at 3:54 PM EST on November 23, 2018
- I've contacted one of the composers of Yu-Gi-Oh! Forbidden Memories and he said that he made the soundbank in a dev kit (I assume), then composed and arranged inside the PS1.
Could be a translation error, but it's interesting that he mentioned composing on the console. Was there some type of DAW? Is it available somewhere?
If you're curious, this is part of the message: https://cdn.discordapp.com/attachments/299398989072302080/492617687760109569/Screenshot_44.png
- Crash Bandicoot 1 PSF is Missing 3 Tracks by mistersiraj11 at 8:57 AM EST on November 24, 2018
- Hi. I've been listening to Crash 1's soundtrack for awhile and I noticed there were three tracks missing:
1. N. Sanity Beach (Title Screen)
2. N. Sanity Beach (Part 2 where you enter the jungle)
3. The Aku Aku Invincibility.
Anyone know how to rip them? Thanks in advance!
- Super Smash Bros Ultimate soundtrack tags by VGSB at 6:07 PM EST on November 25, 2018
- I started a Google spreadsheet that anybody can edit to fill in any missing information:
Super Smash Bros. Ultimate soundtrack tags
I'm not sure how much I'll be able to contribute yet. If anybody knows of any other spreadsheets that are already out there (or rips that have some tags that could be extracted with MP3tag), fill free to merge the information so people don't have to do duplicate work.
My main contribution so far is doing a file name comparison of the previous streams from previous Smash Bros. games to find which songs are new streams.
My hope is for people to eventually create a combined "ultimate" soundtrack compilation of all Smash Bros. soundtracks, giving preference to streams that have higher bitrates and versions of songs that appear in lossless form on official soundtracks. The preferred order would be based on the official sound test order.
My preferred length would just be playing the song all the way through and having a 16 second S-curve fadeout if the song doesn't have a natural ending (which would match the official soundtracks better), but somebody could also create a two loop version as well for those who prefer that.
edited 6:08 PM EST November 25, 2018
edited 6:09 PM EST November 25, 2018
edited 6:23 PM EST November 25, 2018
- Yu-Gi-Oh! Monster Capsule (PS1) doesn't extract .VB by MagastemBR at 9:14 PM EST on November 25, 2018
- I've looked into the game with jPSXdec, extracted one .xa music, but the rest is all in a .DAT file.
Ran it through VGMToolbox on PSF Data Finder and it only extracted .SEQ and .VH
VGMTrans also shows the same result. There are 32 files for each of them. However, each .VH only shows 1 sample.
If you want to take a look:
RIPPED SEQ AND VH
SOUND.DAT
edited 9:17 PM EST November 25, 2018
- Help with audio extract solution by adams06 at 8:16 PM EST on December 1, 2018
- Hello,
I want to ask you for possible help.
these days i try to extract commentary audio file from SEGA WORLDWIDE SOCCER 2000 EURO EDITION, a dreamcast game.
I try PSound but program don't recognize file when I scan. One big audio file are contains many subaudio files, and that big file is .AI8 format.
I extract whole audio file whit gold wave but whole comentarries are in one file marge together, i want those file to export splited, if you understand me. I used many program but no effect.
- Android player with JOSHW collection online access by Vitamin at 12:43 PM EST on December 4, 2018
- Hi all!
For whom it may concern. I've added support of .mp3/.ogg playback and NeoGeoCD/PC/FM Towns/Mobile catalogues of JOSHW into my chiptunes player called ZXTune.
Take a try and welcome to discuss:)
Google Play
Other platforms download

edited 12:44 PM EST December 4, 2018
edited 12:44 PM EST December 4, 2018
- FSB vorbis headerless by OrangeC at 9:40 AM EST on December 5, 2018
- Tried fsb_aud_extr but it hangs on the second file, So i used fsb5split, but foobar with vgmstream plug in will not play some of the segments.
the original fsb file is bigger but heres a cut to try out.
https://www.sendspace.com/file/4kby25?fbclid=IwAR1PNfI4I3LXTFt3VPpV5Zb9mQPFdrTchvSTmoaFo_vQqRpZWsGuqaQ_gNo
- MGS4 ReRip by Ultrafighter at 4:52 PM EST on December 12, 2018
- Hello guys, I think this thread is gonna be 1 half of a ripping guide / tip collection for anyone who'd like to continue my project of reripping Metal gear solid 4 Guns of the patriots & 1 half of my own progress report in case I manage to do everything by myself.
As you may remember I pointed out here (look for the last post on this page for original message) that the rip by !!!!! which I reuploaded and mirrored might be buggy / bad because at least 3 tracks ended very abruptly and with minutes of silence where it shouldn't be. Anyway I wasn't really planning to rerip this game myself at that time.
Well recently I stumbled upon this topic and decided to test author's BMS which should support MGS4. It didn't work out too well - not only the script is very slow it unpacks everything without extensions & doesn't output readily playable tracks with expected MTA2 headers.
If extracted files are edited afterwards (a portion of data from file start is deleted so that there's an "MTA2" string at offset 0x0) and saved with *.MTA2 extension they inevitably crash a player with VGMStream installed.
I searched a bit and discovered Konami DAT Utility by Sonix from this tool pack but it couldn't open any of my sample *.DAT archives (screenshot).
Finally I learned there's a program by HCS and that was quite a breakthrough: as soon as I started using demux_dat_be.exe on DATs it became obvious that this utility was used a lot while making !!!!!'s rip because naming scheme was the same. I still wasn't satisfied with results as an executable stopped dumping files to HDD wherever it encountered any unusual / untypical info and that left me with very few MTA2 tracks unpacked from DAT bigfiles (like 300MB worth of files from a 2GB bigfile). Here's what it reports on such occasions: movie.dat & demo.dat errors.
1 more thing: it looks like original ripper didn't deal with a single demo.dat (that notorious 12.3 GB monstrosity which is well known on the Net), he seemingly found / downloaded / made tinier demo#.dat (not less than 17 such files) and used demux_dat_be to rip lots of audio streams from those custom archives. Could he use Simple File Splitter or 7-Zip splitting tool? Those progs can divide any given file into multiple parts with the same sizes for each part (only the very last one is normally smaller).
It would supposedly trick demux_dat_be.exe into believing there's nothing wrong with input data and let it skip some troublesome parts of a huge initial archive (demo.dat but maybe movie.dat as well) but it should also lead to broken files (for example the ones with lots of silence in the end, the ones I mentioned earlier and put here for anyone to inspect) and it's highly likely. Even if he did precisely that and it sorta worked I don't want to follow his example & make another faulty rip, I gotta find another, better method!
At this point I have 2 main courses of action - a) to contact author of that BMS and suggest that he improves extraction of archive contents or devises a way to process unpacked tracks to make them ultimately playable by vgmstream OR b) to turn to the man behind demux_dat_03 tools and ask him to look into DAT samples & possibly update his executables so that they're able to dump all MTA2 streams stored in DATs (my main focus is demo.dat + movie.dat but there might be 2-3 more bigfiles I'd like to unpack correctly).
That's all for now, Ultrafighter over and out!
- Mario Strikers Charged (Wii) Character .nlxwb files by MarioSonicU at 11:55 PM EST on December 18, 2018
- I noticed that the Music for the Mario Strikers Charged was ripped,however the character voices and sfx have not been ripped yet. Can anyone help figure these files out?
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