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- Oh yeah by RattleMan at 9:50 AM EDT on June 6, 2005
- Diddy Kong Racing:
I forgot to mention, I think some some small little beats are missing in some places on these USFs (beginning of dkr15, dkr18, dkr22, etc) that make it sound odd.
dkr1a is mushed together also...I think it's the Character Select Screen.
dkr28 is also mushed.
Also...they sound a little too loud (altough my relative volume is at 2.00, it isn't like that for any other games)
Good luck!
- by Mouser X at 2:35 PM EDT on June 6, 2005
- Well, I was able to listen to a few of the JFG songs. One of them sounded pretty good. The rest didn't sound like music at all, but static, and noise. Unfourtunatly, this was as far as I could get before Winamp crashed. However, I'm fairly certain that crash was my fault, and not 64th Note's (I was switching some settings around in a "Modern" skin when it died. I probably did something I wasn't supposed to/the skinner didn't expect).
Anyway, with the one song I did hear, it was pretty good. But one song is not enough to make an assumption for the rest of the music (though if it was, I'd say it's pretty close). Good luck on finishing it. Mouser X over and out.
- by Mouser X at 2:48 PM EDT on June 6, 2005
- Well, dang... Like I said, basing it on one song wasn't a good idea. Yah, it's got problems. Not to mention that about 1/2 of the songs I've tried to listen to (so far) don't play anything at all, but instead skip staight to the next song (I'm assuming that's because the silence detection kicked in (I have it set at 6 seconds, I believe, and my prebuffer at 5. As such, to me, it appears to skip straight to the next song)).
Anyway, I find it funny to hear the broken version. Or at least interesting. Good luck on finalizing the generic driver. And then from there, maybe we can do some auto ripping (on the games that use the default driver).
Thanks again for your dilligent efforts in the xSF community. I, for one, greatly enjoy and appreciate the huge music database this opens to those who have very little HDD space, or slow connections (which I have either suffered from, or am suffering from). I'm glad to see that most of my all time favorite N64 games now have their music within easy access. Good luck, and keep up the good work (in all of your efforts, not just USF ripping. I realize you do have a life, after all). Mouser X over and out.
- by hcs at 5:12 PM EDT on June 6, 2005
- Maxwill has done an excellent job of timing Goemon Mononoke Sugoroku, despite not totally playing through the game. His tags are up in the preliminary directory.
- Missing Effects by PdZ at 1:50 AM EDT on June 7, 2005
- Like Rattleman said:
There are many effects/Beats which are missing in the USF Version but not in the Original Version.
Compare these two files carefully:
USF Version
Project 64/Original Version
- by PdZ at 1:54 AM EDT on June 7, 2005
- I wrote the URLs wrong.Here the right ones:
USF Version
DiddyKongRacing Menu - Original/Project 64 version
- by hcs at 3:40 AM EDT on June 7, 2005
- Crap.
I'm wondering if this driver is more trouble than it's worth. At least when I rip straight from the game I know it's set up right.
- Missing Tracks by PdZ at 6:53 AM EDT on June 8, 2005
- Hm...
It seems, that there are also missing tracks at all.Some Tracks begins like the Original, but then it changes a bit.This change isnt similar to the right ones, and i dont mean the "different version Tracks", where we talked about it...
Sad =(
- by unknownfile at 5:04 PM EDT on June 8, 2005
- This is about the new v0.10 feature, for teh dumbellz.

- Emulators can be affected by drivers by AI-M at 1:53 AM EDT on June 11, 2005
- You need the OST/ Game Hardware version to compare it's accuracy. Emulators are dependent on what plugins they use.
PJ64 Sounds most accurate on DKR games when it's fitted with Jabo D3D Sound v1.5. Certain tracks played a very small volume with Almzer's Audio v40.
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