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- by Avatarus at 7:49 AM EST on December 26, 2012
- I'll try)
- by Yuuto at 9:06 AM EST on December 26, 2012
- I uploaded the Resource Viewer. It shows you the offset of the SE entries, but it does not translate the sequences into a human readable form. And remember, it only stores the notes which have to be looked up in the instrument sample banks.
- by Avatarus at 9:54 AM EST on December 26, 2012
- It's not working on WinXP x86?
- by Yuuto at 10:05 AM EST on December 26, 2012
- Damn, I forgot that XP does not support the .NET Framework 4.5.
Resource Viewer
Now working?
edited 10:06 AM EST December 26, 2012
- by Avatarus at 10:20 AM EST on December 26, 2012
- Yeah, it works now. Location is an offset of the sequence in the corresponding file, right?
Will that easy to make a list, that shows the list of WAV's for each sequence?
- by Yuuto at 10:37 AM EST on December 26, 2012
- This would be possible but I've problems processing the sequences. What do you want to do with the wavs? I mean most of them don't sound a bit like the sequences they belong to.
- by Avatarus at 11:06 AM EST on December 26, 2012
- I want to use these sounds in my game.
Video
Baad&Wsyster make sounds very hard to find or determine what is it for. I've sorted some of them, but it looks like a waste of time.
- by Yuuto at 11:17 AM EST on December 26, 2012
- Wow, this game looks very promising.
That motivates me to continue my work on the sequences ^^
Perhaps I'll get them to play correctly and to export them someday.
Off-topic: Do you still search people for this project?
edited 11:19 AM EST December 26, 2012
- by Avatarus at 11:27 AM EST on December 26, 2012
- You're my last hope :)
I'm often hear, that I should add more sounds, but I can't find everything that I need.
Yes, I'm still looking for people. There are list of vacancies.
edited 11:30 AM EST December 26, 2012
- by Yuuto at 11:35 AM EST on December 26, 2012
- Okay I'll do my best (:
I would be interested in programming for the game.
Do you need audio/music programmers? Because I'm currently writing an engine for interactive/dynamic music like in TP.
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