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- by loveemu at 12:38 AM EDT on August 13, 2017
- Shameless self-plug: I updated my Lovely 2SF Ripping Guide so much. Hope it will help you in creation of manual rips.
- by dj4uk6cjm at 2:00 PM EDT on August 13, 2017
- @kode54 I looked it up and someone by the name of psy commando was working on a midi converter for the game Pokemon Mystery Dungeon: Explorers of Sky that you mentioned earlier and I think this is the program in question - https://github.com/PsyCommando/ppmdu/releases/tag/ppmd_audioutil_0.36 but I don't see how this will work with Super Princess Peach and I'm not sure how to use it.
- Super Princess Peach 2SF Rip by Rrose80149 at 6:52 AM EDT on September 15, 2017
- Now We Just Need a Soundfont of This.
- by dj4uk6cjm at 1:43 PM EDT on September 15, 2017
- ^we really do but bad news about that and the midis, I contacted psy commando last month and he claimed it can't be done with his tool because both games use different sound formats and he doesn't understand how the one for Super Princess Peach works which I honestly thought was the case to begin with anyway. Seems like we'll never get a soundfont or midi rip of this game anytime soon folks.
If anyone wants to take a look at the format though and do something with it be my guest: https://www.dropbox.com/s/z5xgx0v281zfhj8/sounddata.bin?dl=0.
edited 1:55 PM EDT September 15, 2017
- Sad but true... by birdmanager6 at 8:23 PM EDT on September 16, 2017
- dj4uk6cjm is unfortunately speaking every word of truth. Custom sequence formats in general are a nightmare because we don't have any code to reverse-engineer it, and they aren't used in many popular games. Nobody is interested in reverse-engineering them, and those who actually are have no knowledge of ARM assembly, as it's far too complicated to understand, like me. Custom sequence formats typically take an entire decade to figure out or more, unless they're from something really popular like Pokémon (which in the case of the other, known custom sequence format that someone else figured out, is a Pokémon game). Take Metal Gear Solid for example. Despite being a very popular PlayStation classic title, it apparently isn't popular enough, as the RPGs are for the console - it took until this year for the sequenced format to be cracked and a PSF rip to appear since the game used a custom sequence format, and nobody knew how or was interested until 2017 - almost 20 years after the game was released in 1998. It might take until 2054 or so for someone to even start with Super Princess Peach.
The GBA games are in the same situation. The common format (M4A aka Sappy) is probably only used in about half of all the GBA game library, yet the other half is comprised of custom sound drivers - including Shin-En's GAX, Factor 5's MusyX, and even some games using the common format that store their sound data in an odd way such as the Metroid games (which have been partially resolved). Even Mario & Luigi: Superstar Saga (except for the Mario Bros. mini-game) remains a mystery, as apparently the game isn't popular enough as any Pokémon games, which use the common standard format, unlike M&L:SS. One person did make a MIDI converter for it (which is where the real MIDIs came from), but he hasn't updated it, and more importantly, hasn't released any source code, so nobody except him knows how the format works. We can't allow that.
Anyway, I apologize for my sort-of rant, but you get the idea of what I'm saying, right? Custom sequence formats deserve far more attention, no matter how complicated and obscure they may be. It's 2017 (as ashamed as I am to admit that) and things need to change. Now it may be that nobody else responds to this post. But just know that this is indeed a real issue, and it MUST be resolved. But how?
- by dj4uk6cjm at 2:27 PM EDT on September 17, 2017
- Birdmanager6 is so right, people in the video game hacking community just don't care enough to explore deeper into custom sequence formats, even those with more experience at them than us which is probably why many of these games never see the light of day with a soundfont+midi rip and it's sad and needs to change and should not be based on the popularity of certain games! All games should get that TLC especially since we already have lots of people working very hard here at hcs64 to bring these streamed rips to us which I'm sure everyone here really appreciates and is thankful for, I know I am but hey if it takes some decades for people to finally wake up, work together and figure them out then so be it. Things take time and patience is a virtue and I only hope this place and other communities will continue to be strong with new generations to come.
- by datschge at 7:52 AM EDT on September 18, 2017
- One of you guys should start a separate board dedicated to soundfonts. It's clear that you are way more interested in soundfonts than the overall majority of active members here, and I'm sure you would make more progress among likeminded members than you do here.
- by mariofan12ify at 8:17 AM EDT on September 18, 2017
- @datschge
Way ahead of you.
- by dj4uk6cjm at 9:47 AM EDT on September 18, 2017
- Actually there already was one here https://hcs64.com/mboard/forum.php?showthread=46656&showpage=0 but it seems to be dead.
- by datschge at 10:18 AM EDT on September 18, 2017
- I was talking about a dedicated board, not yet another thread here. I think it's obvious by now that most members of this board are not interested in soundfonts, so the repeated interaction in otherwise unrelated threads are mostly ignored as noise.
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