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by starerik at 4:44 PM EDT on June 10, 2013
Well, it's probably just an encrypted "text" file. It only needs to show some numbers and letters.
by dj4uk6cjm at 4:56 PM EDT on June 10, 2013
Oh my bad lol that's okay, I am a total noob at hex editing but I looked at the file in a hex editor (HxD) and there were alot of words and symbols. Couldn't make out most of them but at about half way down toward the end there was a line that said B00mahit_0.aw, could mean something but I don't know.
by dj4uk6cjm at 5:08 PM EDT on June 10, 2013
Man making this soundfont is harder than I thought or should I say looping is harder actually.

Just think if we do get this soundfont complete we could remake the super mario 64 music with super mario galaxy instruments! Yes that is my goal to remake all the super mario 64 music super mario galaxy style haha wouldn't that be awesome? :D
by starerik at 5:44 PM EDT on June 10, 2013
I prefer the original samples. :P Didn't much like the remix of SM64 Main Theme in Galaxy 2, it lost all its personality and sounded like the re-arrangement from the Mario & Zelda Big Band Live concert. It used too many real instruments. Didn't even match the Galaxy sound.

But hey, that's me!

I have a question for anyone who's reading: does the AW extractor extract the actual wave files or does it just convert to WAV? Sample loop points could be lost in the translation. Nintendo always use AIFF format for wave files. Well, they did anyways. Can't find the info in the dev documents. I've looked through the GameCube and Wii dev manuals for anything helpful, but AW can not be found anywhere.

I don't know about WAV, but AIFF can include loop points.

edited 5:46 PM EDT June 10, 2013
by dj4uk6cjm at 6:05 PM EDT on June 10, 2013
Lol yeah but that's what I meant, using the original samples ;) I have a copy of all the original midi files from SM64DS which is basically the same as SM64 and the DLS samples. You could easily replace the dls samples with super mario galaxy 2 soundfont and they would sound exactly like SM64, just galaxy style :P something I might work on in the future if we ever get this soundfont finished that is.


It's cool I know how to identify sample instruments by ear with training of course. XD
by starerik at 6:09 PM EDT on June 10, 2013
I meant I prefer the SM64 with the original N64 samples. ;)
by dj4uk6cjm at 7:05 PM EDT on June 10, 2013
Well by any length I hope we do find the loop points, it gives me a good feeling though that most of them probably don't need looping.
by dj4uk6cjm at 10:56 AM EDT on June 14, 2013
Just wanted to upload and share the whole super mario galaxy 2 sample set if anyone wants to use it for their projects, includes voices as well.

edited 10:57 AM EDT June 14, 2013
by dj4uk6cjm at 2:45 PM EDT on July 17, 2013
I haven't worked on this much anymore, if anyone is still interested in taking their hand at looping the samples let me know. I would gladly like to see this one finished.

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