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by dissident93 at 11:21 PM EDT on September 14, 2014
any reason why you couldn't load the midi itself into a DAW?
by MurraySkull at 12:53 AM EDT on September 15, 2014
SmartOne, those ARE nice. And have you tried deleting all the registry entries for Visual Studio Express?
by TheUltimateKoopa at 4:03 AM EDT on September 15, 2014
I've heard those E3 2005 many times. They are indeed clearer in quality than what the GBA can produce. But yet again, I can't believe they're not stereo. David Wise really should release a soundtrack for this game, in absolutely crystal clear quality and stereo. Something of the same quality of at least SNES, if not Nintendo 64 quality. Or in other words, about 44100 Hz and not 12000 Hz or whatever it is :P

Otherwise, waiting is all we have :P
by drfsupercenter at 4:44 PM EDT on September 15, 2014
Even if you could load the MIDI into a DAW, you'd need the soundfonts for each one, which is just a pain.

Easier to have them in WAV format. They might take up more space, but that's not really an issue for me.

Either way, a way to batch process these would be nice.
by dogman91x at 10:07 AM EDT on September 19, 2014
Loving the work you're doing SmartOne! The unfiltered set for DKC3 sounds a lot more listenable. Can't wait to see what else you come up with. You have my support. *thumbs up*

edit: don't forget you can, um, pirate the program if all else fails.

edited 3:24 PM EDT September 19, 2014
by Master_E at 7:44 PM EDT on September 20, 2014
It escapes me how they get such clarity out of the samples.

I thought that the moment they were encoded they lost all that bit depth. I know filtering takes some of that lo-fi edge off, but how are these .2sf rips so clean? Could it be they have been filtered after ripping? Wouldn't that be cheating, though?
by Vittas at 7:26 AM EDT on September 21, 2014
TUK, is there a better way to make looped BRSTMs than Wavosaur? I find it unusable since I can't zoom in on the track I'm working with.
by TheUltimateKoopa at 7:17 PM EDT on September 21, 2014
Why can't you zoom in?
by nothingtosay at 4:23 PM EDT on September 22, 2014
@Master_E: Assuming you meant .sf2 rips, the reason they sound so much better is that it's bypassing the GBA software mixing. Being a portable system with limited computing power and battery life, compromises had to be made and the sound suffered. The instrument samples are at wildly different, often non-standard, sampling rates and they all have to be converted to one by that less-than-ideal mixing (not a totally trivial task computationally), in addition to pitch shifting, volume manipulation, etc. which all leads to the awful sound quality. GSF rips emulate the GBA's mixing and so they sound bad too, but MIDI + soundfont allows for much higher quality.

Your use of the term bit depth seems to me to like it's probably misguided. What aspect of the sound quality are you attributing to bit depth?
by Franpa at 4:32 PM EDT on September 22, 2014
It's pretty easy to make looped versions of the songs, you just need Cakewalk, Sonar or something like them and then you can open the MIDI file and view it's musical notations... then you can just copy/paste it all as many times as you want, save it and bam! you now have a MIDI copy that loops the song that many times before stopping!

A shame those pieces of software cost an arm and a leg.

Edit: Yeah that SendSpace website is slooooooow, it would be best if someone uploaded Donkey Kong Country 3 to Mediafire or Megaupload or some such. I mean I normally download stuff at around 500KB/s but this SendSpace site is letting me download at an abysmal 80KB/s.

edited 9:47 PM EDT September 22, 2014

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