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- by Kurausukun at 5:21 PM EST on March 1, 2016
- Actually, funny story: NCSF seems to be MORE accurate in certain cases; back at the very beginning of this project, I was using 2sf (don't ask me why) and the lake cavern theme from DPP sounded totally clippy. It might just have been a one-time ripping problem, though--I never investigated it since it wasn't really an issue to me.
Also, thank you very much for shedding some light on the inner workings of NCSF, CyberBotX. It was helpful and interesting.
- by icecream at 6:19 PM EST on March 1, 2016
- Out of curiosity did you try the 2SFs of any other songs in Diamond and Pearl? For instance, when I tried the trainer battle theme, it sounded really clippy. I don't think that was a one time issue because I've gotten that to happen to me and I know someone else has to have done so too, because the D/P trainer theme upload on Smash Custom Music sounds near identical to the 2SF rip, since it's just as clippy.
edited 7:26 PM EST March 1, 2016
- by Kurausukun at 6:28 PM EST on March 1, 2016
- Yes, that does sound familiar. I did try the 2sfs of plenty of songs in DPP, and I did experience the clippiness (which is thankfully completely absent in NCSF). Thanks for corroborating with me on that, it's good to know it wasn't just a fuckup on my part.
- by Bonboon228 at 8:41 AM EST on March 2, 2016
- Re-up please?
- by icecream at 9:36 AM EST on March 2, 2016
- The second link works fine.
- by Kurausukun at 11:14 AM EST on March 2, 2016
- Yeah, the forums aren't letting me edit my first post, but the updated version on the second page is still there.
- by MetalKnick at 11:50 AM EDT on April 22, 2016
- Is it possible to replace the samples in the game?
- by Kurausukun at 6:21 PM EDT on April 23, 2016
- Unfortunately, as I found out some time ago, the .sdat does not work ingame. The music will not play, and the only sounds you can hear are Pokemon cries. I've been looking into it a little, but I think it would take a lot of work to manually correct it.
- by MetalKnick at 3:13 PM EDT on May 3, 2016
- Darn. It would've been really cool to replay this game with better music tbh
- by icecream at 9:25 PM EDT on May 12, 2016
- Hey, has anyone seen this thread?
http://www.pokecommunity.com/showthread.php?t=234036
At first glance, it becomes obvious that values such as the attack and sustain rate are different for the higher quality samples from BW, and if they are different, the sound does not play.
Now, Kurausukun, I'm obviously not suggesting you try this, especially since as you said it might be a lot of work. But perhaps this is the main (and hopefully the only) reason they don't play.
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