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by AnonRunzes at 10:46 AM EDT on June 7, 2016
Honestly, I'd rather decode .xma files to .wma than to .wav if that's how you're putting it.

Besides, I lack some .xma files with me at this point so maybe I'll consider your "solution".

edited 10:52 AM EDT June 7, 2016
by kode54 at 1:15 AM EDT on June 9, 2016
You're not "fixing" anything, you're masking it by running it through another lossy codec.

It's like trying to fix your low bitrate "DivX ;-)" DVD rips by smearing Vaseline on your monitor, then filming the results with an HD camcorder.
by nobody1089 at 2:11 AM EDT on June 9, 2016
Here's one (unlikely) possibility Mygoshi could be correct:

* When FFmpeg decodes XMA, it introduces artifacts
* FFmpeg translates XMA to WMA without reencoding the content
* Playing the resulting WMA file (in a non-FFMPEG player) does not introduce artifacts

The third bullet is probably true. The first two, less likely.
by Mygoshi at 6:06 AM EDT on June 9, 2016
I don't know guys, if it's not a good info for you, it's not my problem. Personnally I prefer when XMA has better quality.

edited 9:19 AM EDT June 9, 2016
by kode54 at 11:15 PM EDT on June 9, 2016
Then you'll have to ask the original game developers to waste more bits on higher quality audio, because FFMPEG decodes it with the "full" quality that is available.

XMA is essentially WMAv2. It is also usually encoded at really terrible bitrates. Encoding to higher bitrates to the same format again *may* mask the original artifacts with all new artifacts, while any other encoder/format would actually try to reproduce those artifacts in an effort to reproduce the "original" (decoded from XMA) signal.
by Mygoshi at 6:12 AM EDT on June 10, 2016
But the problem is that I can't hear any bad quality/artifacts when playing Xbox 360 games you know. There's no solution to get a converted file that sounds in game? You will say that games uses filter or some tools to increase the quality but no, not of all games use this, and they even don't have any artifacts.
by hcs at 11:32 AM EDT on June 10, 2016
Can't argue with what you hear, glad you found a solution you're happy with. Let's not continue this discussion, everyone.

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