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- by derselbst at 5:12 PM EDT on May 12, 2018
- @nothingtosay: You're correct. I was trying to state that there is no way to improve the quality of any sound. You can make it sound different of course, as we've already heard. Whether that sounds better or not lies in the ear of the listener.
However I don't see evidence that console designers consciously use resampling to improve sound quality. I only see that software synthesizers need resampling at instrument sample level. Why they haven't chosen sinc? Because it's too expensive. So they've chosen something cheaper, at the cost of arising artifacts... whether intended or not idk.
MoldyPond is right: Purist Audio lovers should just be happy with what a console natively outputs. Everybody else may subjectively "enhance" audio as he pleases.
@MoldyPond: To me, yes it is.
- by MoldyPond at 5:30 PM EDT on May 12, 2018
- Me as well :3, though the only exception I've made is for the Rare N64 games with foobar upsampling to 48000kHz; otherwise they sound like crap.
- by VIRGIN KLM at 6:34 PM EDT on May 12, 2018
- So much misinformation in this thread.
No interpolation method does anything to restore the missing frequencies from the sample/track. All it does is removing the aliasing artifacts from the harmonics generated when samples go unfiltered. Any interpolation method other than Linear is leaving aliasing artifacts on the track.
There is this common thing that people mistakenly call any non Linear method in audio interpolation as higher quality (Sinc, Catmull, Cosine etc). The only real high quality is Linear. We are not dealing with image files here. Any artificially generated audio harmonics from those algorithms result in a fake and metalic sound that sounds identical to what you hear from nearest neighbor (no interpolation). The frequencies that are gone, are gone. Exciters and other stuff do nothing proper to restore those frequencies, they just add more artifacts that result into what we associate as metalic/cheap electronics sound. You don't want any of that in your quality audio tracks.
Get your facts right.
edited 6:37 PM EDT May 12, 2018
- by SmartOne at 6:54 PM EDT on May 12, 2018
- Linear interpolation isn't perfect, either. Far from it.
Here's an alternative fact: No resampling (interpolation) method is 100% objectively perfect.
Tidbit example:
We can say that SNES samples were designed for the Gaussian interpolation of the system. Regardless of whether Mr. Sound Man consciously knew about the ass-end (for flavor; I like SNES) output of the system, because that was the target destination, Gaussian is correct in terms of accurate reproduction of SNES. If you want mathematically accurate, then Sinc. Both create artifacts AKA something there that wasn't there before.
https://memegenerator.net/img/instances/67464703/there-must-be-something-there-that-wasnt-there-beforenoise.jpg
edited 9:03 PM EDT May 12, 2018
- by simonmkwii at 7:32 PM EDT on May 12, 2018
- Just be happy with what a console natively outputs?
What the fuck?
How much piss are you taking?
GBA and DS' native output sounds like utter horseshit, and I would rather shove a fork in my dick than listen to them without interpolation, how it was "originally intended".
Fuuuuuuuuck off.
edited 7:32 PM EDT May 12, 2018
- by AnonRunzes at 8:18 PM EDT on May 12, 2018
- enjoy doing your "objectively brilliant remasters" of already-compressed audio files then.
- by MoldyPond at 11:14 PM EDT on May 12, 2018
- Uhh that escalated quickly...
- by derselbst at 5:15 AM EDT on May 13, 2018
- @VIRGIN KLM: Thanks for sharing your inexperience with us. Linear interpolation leaves clear audible artifacts. Take a listen.
@simonmkwii: Highly professional way of argumenting, well done.
- by simonmkwii at 5:41 AM EDT on May 13, 2018
- What even is this thread anymore?
It's shitlickers and nerds united, which just creates an utter fuckfest!
- by kode54 at 4:45 AM EDT on May 14, 2018
- Utter garbage on all sides. Also, I am apparently deaf, so I actually enjoy GBA and DS soundtracks in their native quality, and don't need someone to spend hours stripping MIDI files and re-rendering them with ripped sample banks.
I was considering posting a reply to that call for resequencing with a report of "I would suggest quoting a high price per hour for all that work, but that would imply you would do it at all, much even for a price."
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