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by MDHEXT at 3:12 PM EDT on September 20, 2019
can we ask kode54? he knows how to read sf code and has made many foobar2000 components.
by MDHEXT at 1:00 PM EDT on September 24, 2019
Mario Kart 7's bcsar fails to be extracted by caesar. why is that?
by icecream at 9:20 PM EDT on September 24, 2019
Uhhh, does it? It works fine for me. Unless you're talking about getting sequences from there.
by MDHEXT at 12:51 PM EDT on September 25, 2019
Image of error
by MDHEXT at 12:55 PM EDT on September 25, 2019
i'm guessing that the external groups are an issue. extracting the bcsar using my fork of these tools shows that there are some external groups that can't be accounted for. these are just my thoughts tho.

edited 12:55 PM EDT September 25, 2019
by MDHEXT at 1:47 AM EDT on September 28, 2019
http://3sf.joshw.info
by MDHEXT at 3:24 AM EDT on September 28, 2019
We need an intimate knowledge of the dsp systems of each of the b*sar processes. That includes a copy of their SDK's.
Help. Bank instruments. Cseq.Jack.bcsar by brando95 at 11:24 AM EDT on May 15, 2026
"Hi, I'm working on a romhack of Zelda: A Link Between Worlds and I'm struggling with the audio.

I'm trying to perform a sequence extraction from the jack.bcsar file. However, every time I try to convert the CSEQ files to MIDI, I get an empty 0-byte file.

Also, I'm looking for a way to properly extract the Soundbank / Instrument bank so I can use the original samples in FL Studio. Citric Composer is giving me path errors and I can't get the instruments out.

Does anyone have a reliable method or tool to extract both the sequences and the banks for this specific game? Any help would be greatly appreciated!"
[edit] (17 hours left)

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