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by Squaresoft74 at 9:04 PM EDT on May 16, 2019
@hcs
You can use no$psx I/O Map SPU window and try adjusting the driver accordingly.
But still, the currently used driver being generic, that might not fully solve all issues so a re-rip using the original driver instead might be considered.
by MarkGrass at 9:47 AM EDT on May 17, 2019
Hey, all!

Here is the data I ripped from this game to create the PSFs. I opted to take summer courses, so my time is tied up. Again.

Download

I'll be the first to admit that I don't know how the OST is supposed to sound, but I also want to remind folks that the PSFs I create can be modified in PSF-o-Cycle or my GenPSF app located at RomHacking.Net

GenPSF
by marcusss at 12:04 PM EDT on May 17, 2019
I tried to get the desert level right

example

Timing not fixed yet
by tifaff at 5:25 AM EDT on May 21, 2019
oh rip this game is more difficult than I thought
by tifaff at 10:06 PM EDT on June 1, 2019
so isnt a way to fix it?
by tifaff at 5:13 PM EDT on June 18, 2019


check this

but the ost isnt complete, so why this guy could and we did not
by tifaff at 12:25 AM EDT on August 15, 2019
anyone find the way to get proper rip from this game?

pd: regardless, ty to everyone for the help on this.

edited 12:27 AM EDT August 15, 2019
by marcusss at 7:54 AM EDT on August 15, 2019
Sorry. While i can rip psfs etc im not the best if it uses its own custom driver which this game does. Im sure some others can/might be able to help.
by tifaff at 9:16 AM EDT on October 28, 2019
if we tried with the digital version of this game?
by Kirishima at 8:36 PM EDT on October 28, 2019
Alright, curiosity has smashed my head in with a baseball bat. How do we know that the sound tempo is not being affect by cpu performance? I mean, the ps1 only has the main cpu to control the sound unlike other consoles of the generation before or after. What's the possibility of game related functions like spawn this object, stream that voice, etc affecting sound perfomance or timing in order to maintain game performance?

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