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Golden Sun 2 music starts with split second of distortion by Franpa at 7:35 AM EST on January 11, 2019
Why does every Golden Sun 2 music track start with a split second of distortion when played via Highly Advanced v0.11?

No other GBA games music, including Golden Sun 1, exhibits this behaviour.
Release: BMS / JAudio player by Xayrga at 4:38 AM EST on January 13, 2019
Heya,

I finally got this into a working state, so here you go.


Source code is available here

https://github.com/XAYRGA/BMSXPX

a video of a slightly older version of it in action is here

https://www.youtube.com/watch?v=to8L9zhrV8k
New Hoot Player - Arcade files don't play by Koto at 11:32 AM EST on January 14, 2019
Hoot Player has a new release past week, but the current ROMs files in Joshw.info don't seem able to play.

Anybody help?

Scare Me [Xbox Live Indie Game] - Unknown .xnb Audio Format - Won't Play in Foobar2000 With VGMSTREAM Component by zeaofsuos at 6:26 PM EST on January 19, 2019
So I was trying to get some audio files out of an xbox indie game called Scare Me and I couldn't get any of the internal .xnb files to play, even with the vgmstream component in Foobar2000. Does anyone know how to play these files? Look for the files with the xnb audio extension.

Scare Me XBLIG.rar
https://anonfiles.com/w231Y2q1b6/Scare_Me_XBLIG_rar

Scare Me XBLIG.rar virus scan results for the cautious out there
https://www.virustotal.com/#/file/be4bcb83fad4a7802c6747f7c43c397db87b55cccf5780f30c8b3191269a305b/detection

I got someone brendan19, to look at it on zenhax.com and they said that They're definitely XMA.

They stripped away the XNB header, added an XMA header and it played back just fine using vgmstream. They said hard to tell exactly what it should sound like due to the nature of this title.

Support for this might be added to vgmstream if I submit a bunch of samples over on the HCS64 forums for some people to take a look at. Thanks.

edited 6:28 PM EST January 19, 2019
Problem with certain BRSTMs. by Basillica at 10:52 PM EST on January 20, 2019
Certain BRSTMs (Trauma Team, Trauma Center: Second Opinion) stop somewhere in the middle and skip to the next track with the error "Decoding failure at x:xx.xxx (Seek offset out of range)".

I can't find any information on this, and I'm wondering whether this is an issue with these rips in particular, or if the problem lies elsewhere.
Sequenced Music → MIDI Converter List by karma.mid at 10:07 AM EST on January 24, 2019
Conversion Tools for Video Game Music (Focuses on Sequenced Music → MIDI)
http://loveemu.hatenablog.com/entry/Conversion_Tools_for_Video_Game_Music

by loveemu
.VGM Instrument/Sample Seperation by (!!!!!) at 6:08 AM EST on January 25, 2019
Is there anyway currently to playback .VGMs with individual synths and samples (not YM channels alone like GEP and kode54's multidumper) in order to render out stems for editing? In a way that I could render a song in it's entire length with only a single synth or sample to play with silence where the other instruments would normally be. I originally searched for any program that could alter the soundbank of a VGM to no avail.

It would rid me of the horrendous task to cutting synths out of a single file and be a godsend for mixing music from Genesis games at minimum.

I also wonder if there's a program that can automate the process of muting active samples in SPCs though I can already do that manually fortunately with SPCTool.

edited 6:09 AM EST January 25, 2019
SGT Format - Could This be added to VGMSTREAM? Some kind of MIDI by zeaofsuos at 5:08 PM EST on January 25, 2019
So Some older games use SGT format as their audio for example midnight club 2, prisoner of war. Is it possible to add support for this to vgmstream? I will include some samples to take a look at.

Day1_sgt - https://anonfile.com/s8ZeE7reb4/Day1_sgt

GUI_sgt - https://anonfile.com/v4Z8E6r4b4/GUI_sgt

fe_hard_01_sgt - https://anonfile.com/NbZfEerfb4/fe_hard_01_sgt

fe_hard_02_sgt - https://anonfile.com/PeZ8E3rebd/fe_hard_02_sgt

fe_hard_04_sgt -
https://anonfile.com/OcZ1Eerfbd/fe_hard_04_sgt

fe_hard_03_sgt -
https://anonfile.com/QdZ8E5r8be/fe_hard_03_sgt

waves_sgt -
https://anonfile.com/S9Z0Edrbb1/waves_sgt

VIRUS SCAN RESULTS: 1st File: https://www.virustotal.com/#/url/6acdfc5fe8a977917e788c33a16f8e31d2764419ba074243cc088597a5494f71/detection

2nd file: https://www.virustotal.com/#/url/d828be440793bd6443077c6a522af3de4f17a43a38ad7530395ca40088d5509b/detection

3rd file: https://www.virustotal.com/#/url/42fac7f77be315973b3f82c73e6436ad9644225d52befc0e7a3489b07d298a63/detection

4th file: https://www.virustotal.com/#/url/9a639f91e0f11351f2b224d9173b521239a5b13a1684293f0dddeef1887a4e89/detection

5th file: https://www.virustotal.com/#/url/e38beefcf0ac9922a0794567062e2f30400a8bb9b7c9b92f24ee0242cb6eecd0/detection

6th file: https://www.virustotal.com/#/url/d6c3eb34bd7b1fdc90f50a86bfd3b68f6f62af5a5dba1b757fd48fe00f4a5957/detection

7th file: https://www.virustotal.com/#/url/10653728080da4f41221c8c463da7aa561047d39c0f4bdc4ecafdaf89ee9fd30/detection

EDIT: These are the DLS Files soundfonts, the instruments for the midi files of the game.

fe_hard_dls - https://anonfile.com/rff3F4r5bf/fe_hard_dls
club_dls - https://anonfile.com/vefeFar6b0/club_dls
Mission2_dls - https://anonfile.com/5df6F0r7b5/Mission2_dls
Stalag1Path_aud - https://anonfile.com/6ff5F8r7b2/Stalag1Path_aud
Mission2_dls - https://anonfile.com/Edf6Fbr7b4/Mission2_dls
Mission3_dls - https://anonfile.com/H0f6Fcr7b5/Mission3_dls
Mission2_dls -https://anonfile.com/Icf5F1r7b9/Mission2_dls
Mission5_dls - https://anonfile.com/P7f0F6r9b2/Mission5_dls
Stalag1_spt - https://anonfile.com/a6g0F4rbbb/Stalag1_spt

All these new files scanned into one for ease: https://www.virustotal.com/#/url/45873e1c06bfc392ad5ef8ade74c318e5b792d3047234a63b1fdd091e8b22573/detection

edited 5:32 PM EST January 25, 2019

edited 5:33 PM EST January 25, 2019

edited 5:34 PM EST January 25, 2019
Two songs in .miniusf by Scar557 at 9:30 PM EST on January 25, 2019
Hello,

I'm having a bit of trouble on a .miniusf from Pokémon Stadium 2, i'm maybe wrong, but i'm entirely sure that there is two songs from this single .miniusf, as there is no loading screen between both, and the partitions are the same, like, if FLStudio would have been playing correctly those .midi files, i could create both songs from the same files.

And before ya'all scream to me, yes, i verified every .midis from the game files, and there is only a single one that sounds the same as the one i'm looking for, which makes me really wonder if there is two songs in the same file.

Lemme explain :

When the N64 would play the midi, it would cut like 2-3 tracks of the song, and when you get to the other screen, it would cut 2-3 others tracks of the song while restoring the 2-3 ones from before, and vice-versa.

For anyone who wants to know, it's the Elite 4 variant from the Johto Castle theme.

So i wanted ot know, how could i trick Foobar2000 to play the other song from the .miniusf ... ?

edited 2:44 PM EST January 26, 2019
Guitar Hero 1 (PS2) *.bnk+*.nse+*.seq by Ultrafighter at 6:02 AM EST on January 27, 2019
Hi, anyone able to unpack this? Big thanks in advance!
So long!

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