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Digimon World 3 Files by DreamsVibe at 7:10 AM EST on February 10, 2019
Hi there, I've been on a quest to find certain songs and sounds from the Digimon World 3 audio files. I have everything available except for four specific ones. These are Annihilation (Game Over), Trouble, Battle Encounter Sound, and Victory! I'm specifically trying to gather the audio in lossless format as the end result, the rest of my files are in FLAC for DW3.

People from this thread three years ago were talking about similar stuff and I'm wondering if anyone has gotten any more info since then?

https://hcs64.com/mboard/forumlong.php?showthread=44576
GBA Spongebob? by Bonboon228 at 8:02 AM EST on February 10, 2019
Anyone willing to rip some of the other Spongebob GBA Games? Y'know, for Science?
Grandoll PSF by Harold at 3:33 PM EST on February 12, 2019
Hello!

Honestly I found no place on other forums for asking this and I'm seeing other game rips being on topic here.

I've noticed there is quite a lot of PS1 soundtrack rips that have no loops and considering the sites it is a well known fact for everyone. Every game I still have for PS1 however was lucky pick as every one of them had loops when I downloaded the soundtrack, except for Chou Kousuku Grandoll. Is it possible to edit the tracks for looping? Or is this require the re-ripping of the soundtrack?
Hoot Player - Metal Slug 4 problem by Koto at 11:30 AM EST on February 14, 2019
The last versions of Hoot (at least those who can log arcade games more than 1 minute) don't play properly the theme "The Scene of a Hard Battle (Boss 1)" from Metal Slug 4.

It has a gap around 1:35, when it starts the loop. Somebody know how can this issue be fixed? Thanks



edited 11:31 AM EST February 14, 2019
2 Ubisoft Gamerips by -Dexter- at 6:14 PM EST on February 17, 2019
I was wondering if anyone had cracked the music files with in two Ubisoft related games

-Batman Vengeance
-Naruto: The Broken Bond

I have the actual files that contain the music files but I don't know how to crack them. Vengeance has this file name STREM.SM0 or in the xbox version STREM.SM2. I cracked most of the files from the PS2 version with Cube Media Player but some are still missing. Naruto has the files under a PK file format but its under these file names naruto_stream.sra and naruto_sound.sra. Someone had actually tried to rip the game before but only got a small percentage and gave up on it. I was able to determine that files exist by using the PK files through Foolbar2000 and contains some of the music and sfx with voice over cues. But again it wasn't complete.

I can post them if anyone can take a look or could give me idea on how to extract them.
Help with ripping 64dd soundfonts by TheKnewGreg at 10:04 AM EST on February 20, 2019
Recently I was looking for the soundfont for Mario Artist/Talent Studio. However, I can only seem to find dead links. I found a thread on the forums that had a link to the soundfont itself, but the link was dead. Another thread had a patch for the soundbanktool that added support for 64dd disks, but that link was broken too.
I had asked in other places, and the answer I got was to use the soundbanktool from GitHub. However, not only does the version from GitHub not have 64dd support, but loading the ipl4rom crashes the program immediately.
So I was wondering if anyone had an updated link/ copy of either the Mario Artist Studio soundfont or a patch I could use to get the soundfont myself?
ADPCM Ripper v2b3 by fastelbja at 2:19 PM EST on February 21, 2019
Hi all,

i decide to release a beta version of my new adpcm ripper to see if someone is interested in and if i should continue to develop on it ...

here is so the v2b3

<b>when you open a file it make a quick search (depend of header of each file).

to make a deep search click on the glass when file is loaded</b>

it should open as native :

ISO File (PC, PSP, etc...)
XBOX ISO File
X360 Iso File
WII Iso File
NGC Iso File

and can search (at the moment) for (ADPCM Format) :

ADX (All platform)
CAF (NGC)
THP (NGC/WII)
ADS (PS2)
AUS (PS2)
NPSF (PS2/PSP/other?)
SFS (PS2)
SVAG (PS2)
VAG (PS2)
VIG (PS2)
VPK (PS2)
XVAG (PS3)
BRSTM (WII)
AT3 (PSP/PS3)
FSB4
FSB5
RIFX (PSP)
MIB (PS2)

Can extract audio from :
PMF (PSP)
SFD (PS2/DC)
PSS (PS2)

Can handle some container :

AFS
BIGF
IPK
ARC(Lumines)
XAST
PAK (Motorstorm PSP)

i begin develop this tool a long time ago ... but have no times or motivation to continue ...

i would like to work again on this tools if there is an interest for you (at least it has some for me ;) )

please test it (should be a lot of bugs !!) and help me to make it grow ;)

thx



PS: This the re-rip of motorstorm - articedge


edited 3:46 PM EST February 21, 2019
Star Wars Episode III (PS2) .ilv files by Puterboy1 at 11:54 AM EST on March 7, 2019
I was wondering if you could have vgmstream support them: https://drive.google.com/open?id=1e4uDMgCyHJ6Alrlw8hMDq7sZXLY98S4N
The Last Express .SND files by Puterboy1 at 11:59 AM EST on March 7, 2019
I was also wondering if your VGMstream plugin for foobar could also support these sound files from The Last Express: https://drive.google.com/open?id=1Q6_5sCeNZcdxur5SAmGfGKWy8zts8Q0V

This site also contains additional data of the .snd files: http://wiki.xentax.com/index.php/The_Last_Express_SND

edited 12:01 PM EST March 7, 2019
COMPLETE Soundfont/MIDI Pack for Mario & Luigi: Superstar Saga! by Excalibur624 at 8:40 PM EST on March 9, 2019
Hello all.
I'd like to present a complete (and fixed) Soundfont/DLS & MIDI pack for Mario & Luigi: Superstar Saga.
All instruments were extracted using a hacked variant of GBA Music Studio.

Props to Infomaniac95 for motivating me to finally finish this.

Link: https://www.dropbox.com/sh/v007g1byu9jxa0r/AAC54TN2CdLVHYdaiy_PTpcEa?dl=0

There's already a thread about a high quality ML:SS soundtrack, but I wanted to post a seperate thread since this is pretty much the completed product.

IMPORTANT NOTE!: The MIDIS and SOUNDFONT included in the Dropbox link are NOT the same ones that Infomaniac gave.
The PSG patch number and sound channels were modified, so that they now work in General MIDI 1 players (such as VirtualMidiSynth).
So the soundfont from Infomaniac's pack won't fully work with the midis from my pack, and vice versa.

Enjoy, everyone!

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