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by marcusss at 7:51 PM EDT on April 21, 2018
Hi Bx, I uploaded some games that have good music but their vgm is encrypted, unsupported or unknown archive type in a separate folder where I upload my rips usually. Hopefully some can supported someday such as some dif. types of unreal engine adpcm & ios raw adpcm from looking at the headers and hex for example.. maybe you, bnnm or someone can take a look at them sometime.

cheers


edited 10:37 PM EDT April 21, 2018
by OzoneOne at 8:28 PM EDT on April 21, 2018
Crap, well I converted the N. Sane files using a different process and they seem different now. I'll have a look at looping them again and see if it was just me being stupid the entire time

edit: They loop better now but they're still not completely correct. I compared them to some recordings of the game music and they seem to still be missing about 20ms from either the beginnings or the endings.
Also, the Crash 3 medieval bonus actually reuses the Turtle Woods bonus intro from Crash 2, for some reason

edited 2:34 AM EDT April 22, 2018
by bnnm at 4:57 AM EDT on April 22, 2018
@bx - plz rename:

Pokemon XD - Gale of Darkness (GC)
*.001 > *.isd
*.dsp > *.ish
(some files didn't have internal names so the tool just used 001, not a real ext AFAIK)
by marcusss at 10:09 AM EDT on April 22, 2018
A couple pc rips added to ftp server.

* Cube Life Island Survival (2018-04-20)(Cypronia)
* Project Aura (2018-04-18)(Pixel Quality Games)
* Space Rift - Episode 1 VR (2016-08-03)(Vibrant Core)(bitComposer Interactive GmbH)

edited 10:12 AM EDT April 22, 2018
by DaveMan1000 at 10:19 AM EDT on April 22, 2018
Yes, apparently the full name of the audio file is:

"CB2_L201_Bonus_Intro,CB3_Music_L301_ToadVillage_Stinger_bank,NoLoc,48000,40,0,0.igz".

Thanks to Bubblun for providing that info to me.
by punk7890-2 at 8:38 AM EDT on April 23, 2018
PS2:

Chuukana Janshi Tenhoo Painyan (2004-12-28)(CyberFront)(GeneX)

Like Life an Hour (2005-4-28)(GN Software)(Regista)

Link to folder.
by bxaimc at 6:12 PM EDT on April 24, 2018
So uh, VOEZ (Switch) may take some time because Unity is some butt and all names are defined in a .json

Also, Gal Gun 2 (Switch), haven't decided how we're gonna support those UE4 files in vgmstream yet.

edited 7:03 PM EDT April 24, 2018
by simonmkwii at 10:41 PM EDT on April 24, 2018
@bxaimc - And don't even get me started on DOOM (Switch)!
I cannot find the music files anywhere, whatsoever.
by bxaimc at 11:09 PM EDT on April 24, 2018
huh? it's in streamed_sfx.pck.

I don't feel like doing it cuz it's just too much work to sort out. If you manage to get the hashed names in the table (if there are any, possibly), more power to ya. Then, all the ACTUAL names that match each file is soundbanksinfo.xml


Good Luck, sir.
by simonmkwii at 11:33 PM EDT on April 24, 2018
@bxaimc - D'oh! I just assumed it was only the sound effects!
I'll (try) to do it.

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