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Converting BRSEQ directly to WAV (NOT midi+sf2)? by RolandMunsil at 2:55 PM EDT on July 28, 2019
I've been searching for a way to convert some BRSEQ files directly to WAV (using their associated BRWAR and BRBNK files) but it seems the only tools I can find are for converting them to MIDI+SF2 which obviously doesn't reproduce the audio super accurately. Is there a tool I'm missing or has no one fully figured out the format yet?
Decode .tak from Messiah by lepoulpe44516648 at 1:39 AM EDT on July 29, 2019
Anyone help me for decode .tak files from -> Messiah (2000-03)(Shiny)(Interplay)[PC].7z

Many thanks advance.

EDIT :
As much for me, the solution is simple, the files are in fact wav.
sorry for the thread.

edited 1:56 AM EDT July 29, 2019
Sample compression hiss. by Squeals92 at 7:29 PM EDT on August 3, 2019
I've noticed that in some game soundfont samples (usually more compressed ones) there's a consistent sorta hiss noise. I was wondering what would be the best way to repair and attempt to remove this artifacting.
Unpacking Wwise *.pck archives (AKPK) by Ultrafighter at 5:48 AM EDT on August 4, 2019
Hi guys, can anyone give me a quick summary of good up-to-date means of unpacking Wwise *.pck archives with 'AKPK' identifier? There's a VG I'm ripping with both BNKs & a PCK and the latter is causing me some nuisance.

You probably know that I normally use this
but this time it couldn't extract a single stream so I took my time to check out this & that just in case but still no dice.
Then I googled a bit, found this but decided it's not good enough + presumably obsolete; my 2nd find was RavioliGameTools v2.10 I heard so much about but never used myself.
Well both RExplorer.exe & RExtractor.exe did their jobs better (I got multiple folders named like english(us), french(france), sfx, etc. + files named like 10169832 or 1003257723) BUT for some reason all the files have size of 0 Bytes.

So are there any worthy means / alternative solutions I haven't tried yet? My question isn't entirely academic you know: I may use VGMToolbox to rip all WEMs from that damn PCK (amount of tracks is the same as when I use RavioliGameTools) and there's no XML with track names anyway BUT it also means I'll have to listen to those unneeded localized streams (for 4 languages in addition to English) & that trial I'd really like to avoid. Anyone able to give me a hand here?

Goodbye!
SM3DW weird sound files help by Mr.Sanic at 6:55 PM EDT on August 5, 2019
so, i was digging into the SoundData folder in SM3DW and there's some audio files in .SARC, .BFSAR and .SZS format.

but apparently, the BgmData.bfsar and SeData.bfsar doesn't seem to work. VGMToolbox couldn't extract the .bfwavs and only got two .BFWARs that i don't know what to do.

for the .SARC and .SZS files, i used UWizard, again, with no sucess, i got some .BFGRPs that i also have no idea to how to work with them.

i would really appreciate some help, i really need those audio streams.

i know, there's a site that has all of the sound effects, but i wanted to extract them myself.
BridgeM1 memory(?) error by Specter at 2:32 PM EDT on August 6, 2019
I tried to fire up BridgeM1 today and I got lots and lots of memory-related(?) errors like these which made the program unusable.



What's weird, is that I was using it just a few days ago and it was working A-OK. I didn't updated my OS or anything, all of the sudden it just stopped working. Tried the usual fixes (rebooting, running the program under various compatibility modes, running as administrator etc.) and they didn't work. Anyone has any idea how to fix it?

By the way, what's everyone using for the arcade soundtracks these days? BridgeM1 hasn't been updated in ages and Hoot seems to have issues playing quite a few of soundtracks, with many tracks playing faster/slower compared to BridgeM1.

edited 2:55 PM EDT August 6, 2019

edited 2:56 PM EDT August 6, 2019

edited 4:34 PM EDT August 6, 2019
Madeline and the Magnificent Puppet Show .mav audio files by Puterboy1 at 8:59 AM EDT on August 8, 2019
Care to take a look at these?: https://archive.org/download/madelinemps/MADELINE.iso/MATE%2FMAD010%2F100-10.MAV

I want to see if they can be supported by vgmstream.

edited 9:00 AM EDT August 8, 2019
Titanic Adventure Out of Time .sfx and .trk audio files by Puterboy1 at 11:05 AM EDT on August 8, 2019
These contain the music, voices and sound effects (voices are in .pup). Can you find a way at making them playable?

Link: https://ia800405.us.archive.org/view_archive.php?archive=/11/items/TITANIC_201605/TITANIC.iso
Luigi's Mansion Dark Moon Wwiseaudio by MDHEXT at 12:40 PM EDT on August 8, 2019
ww2ogg says the wem files are truncated. i need to know what the pck fie is and if it is a codebook. can anyone help?
Extracting audio from Astal (Sega Saturn) by mkdude at 11:37 PM EDT on August 12, 2019
I've been trying to play back the audio files from Astal for the Sega Saturn. As someone who has enjoyed the soundtrack for this game, I wanted to try my hand on getting the audio files to play correctly. The audio files are in .P16 format. When attempting to figure out the PCM format in Audacity, I had some problems with warbled audio and clicks. Attempting to use GENH headers didn't get me very far either.

When researching the files, it was found that these are 22khz stereo 16-bit Motorola PCM, but I can't seem to figure out how to fix the audio issues for proper playback. I have attached samples of the audio files if someone wants to assist me on figuring out how these files work.

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