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M&M's Adventure Wii version soundtrack files. by Jack Krowell at 1:48 AM EDT on September 15, 2019
I was wondering could you "also" provide a 7z download for the soundtrack music files for the Wii version of M&M's Adventure at joshw?

I know for certain that the 7z download of the NDS version of said game doesn't at all have the soundtrack music provided in the Wii version.
[Request] More updated rip of R-Type Command by blood_falcon at 11:59 AM EDT on September 15, 2019
Hi guys, I would like to request an updated rip of R-Type Command, the rip is missing 4 songs from the actual game BGM. Could anyone please do another rip?
Specify (limit) playable length for segment (TXTP) by almendaz at 6:08 PM EDT on September 18, 2019
Hello.
I want to create a TXTP, but I have not found the command for the solution to this problem:

1
I have two .FSB non-loopable samples (they do not contain loop info).

2
The first segment does not end properly (it has EXACTLY 1 second of silence at the end - 44100 samples literally!)

3
The second segment is perfectly loopable.

4
Both segments have the same num.channels.

I want to create a TXTP that takes the 1st segment ending before its last 1 sec, then go to 2nd segment and make this one loop.
Nintendo DS sound effect/sample replacing? by Mario123311 at 2:52 AM EDT on September 19, 2019
So, I've been trying to make a little mod for Sonic Colors that replaces Roger Craig Smith's voice with Jason Griffith, However upon doing so with Tinke and repacking the soundbank, The sound is all slowed down and distorted, It's like that when I reopen the soundbank in Tinke as well and play after packing/saving.

Anybody know a workaround for this at all? It's a noobish, question I know - But I honestly would like to get this small patch out there.
Railroad Tycoon II .pk2 by Puterboy1 at 2:47 AM EDT on September 20, 2019
Is anybody interested in helping me find the sound files for this game? These samples are all I’ve got: https://zenhax.com/download/file.php?id=7324
Need assistance in ripping music from R-Type Tactics II PSP by blood_falcon at 10:18 PM EDT on September 20, 2019
Hi Guys, do any of you know how to join .mid/.phd/.pbd into one single file of .at3 or .psfp?

I am extracting CMN.DAT from R-Type Tactics II, but it only comes out as .PHD, .MID and .PBD.

I checked inside vgmtoolbox official thread here, there is an PSF Packer, but no binaries and no tutorial for repacking .mid/.phd/.pbd.

Would anyone be so kind to help me?

Thank you again and again.

edited 12:19 AM EDT September 21, 2019
EOE Eve of Destruction .adp by Puterboy1 at 5:06 PM EDT on September 22, 2019
Would it be possible to have VGMstream support these?: https://zenhax.com/download/file.php?id=7339
Elmos Preschool .dir by Brent Gumley at 1:43 PM EDT on September 23, 2019
Could you please consider adding this to VGMstream?: https://ia800805.us.archive.org/view_archive.php?archive=/10/items/ElmosPreschool_201708/ElmosPreschool.iso
DKC3 GBA Soundfont Attempt by Squeals92 at 9:35 PM EDT on September 23, 2019
I've recently attempted to make a DKC3 GBA soundfont using an accurate PCM rip I found online.

DKC3 GBA uses massive sample loops (almost 100!) to make up a majority of music just hacked up as instruments for some reason, very likely to save time or laziness.

This also means, in theory, you might be able to remake some tracks by matching the looping pattern samples sequences from scratch.

For the instruments that aren't sample loops, I tried to do looping myself to guess how it should sound (take note it's probably not 100% accurate).

Download link

Arc Developments AVF-95 .huf video by hcs at 5:39 AM EDT on September 24, 2019
I picked up a copy of the PC version of Johnny Bazookatone, mostly for the audio CD, but I'd like to do a proper rip of the game as well. The music is mostly CDDA, and there's sfx that are normal RIFF WAV, but the video is in a format with extension .huf and magic word "[AVF-95]". I assume this is some in-house thing, no trace of it on the web as far as I can tell. I also assume the audio is in there, I don't think they just use the CDDA tracks during video, but I'm not 100% sure.

It's probably not worth spending too much effort on, as we have the audio for the videos in all the console versions, but I figured I'd put the data up here in case someone wants to take a crack at it: JOHNNY_B.

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