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- PSF Driver Version 1.5 by MarkGrass at 11:49 AM EDT on April 21, 2007
- Again, i'm posting news about my Generic PSF Drivers here, which probably won't even get a single response.
Release Info:
http://markgrass.the-horror.com/PSF1/PSF.TXT
@CaitSith2 - Due to a WIN98 crash, I lost the Source and had to completely rewrite the program. If you would like to jump back on-board with the project, please contact me at MarkG1984@hotmail.com so I can get the Source to you. If not, no hard feelings. :)
edited 11:50 AM EDT April 21, 2007
- YuGiOh The Falsebound kingdom problem by Lavis at 10:23 PM EDT on April 21, 2007
- Hi
I'm having some problems trying to figure where or which are the music files.
I extracted everything with the GC_Tool, then i go to the Root folder and there are two folders with the names of "SD_INTR" and "SD_STRM". Inside of them i just find files with the extension .PAC, .MRG and GRP.
So, they are supported files? or maybe the music is packed inside the .PAC file?.
Dunno what to do here, im a n00b in this topic.
Help plz.
- Playstation 2 ADP audio. by peenie at 11:21 PM EDT on April 24, 2007
- Are PS2 ADP files not the same as the Gamecube ones? I'm having trouble finding info about them; I don't mind digging into the data if I can get a good starting point. in_cube does -not- play them, at least in_cube 0.23 with the PS2 REZ ADP files.
Edit: I'm staring at the ADP decoding code from in_cube. The ADP files I have start with the 4 bytes "STMP", which doesn't pass the first frame test. I tried finding possible starts for the first frame and decoding from those, but it still doesn't work, the "q" value that ends up being read (when it decodes the sample in decode.c) is rarely 1,2,3,4. I don't know enough about it to know what's different about these files though and why all the values seem wrong when they're decoded.
edited 2:25 AM EDT April 25, 2007
- Mega Man Music Videos by marioman at 1:25 PM EDT on April 27, 2007
- Here is something for you Mega Man fans out there. There has been an outbreak of fan videos involving dancing Mega Man characters. Strangely enough, the videos take opening sequences from Japanese TV shows for girls, and replace the main characters with Mega Man characters. They are a little cheesy, but they are good for a laugh.
Here are links to the videos, and links of side-by-side comparisons of the original opening sequences and the Mega Man fan video:
Mega Man Dances to the Theme of Hare Hare Yukai:
Original
Synched
Mega Man Dances to the Theme of Lucky Star:
Original
Synched
Also, VORC reports that there is a NSF of the Lucky Star Theme in the video is available for download. I think that the theme in the video sounds really good. The chorus sounds like it could come from a real Mega Man game.
The only problem is that I cannot get the NSF to play properly in any NSF player. If someone out there knows how to get it to play right, I would appreciate it if someone would let me know.
edited 1:27 PM EDT April 27, 2007
- resampling on winamp by radornkeldam at 6:32 PM EDT on April 30, 2007
- hi!
Having a cheap embedded ac97 "audio codec", n64's weird samplerates tend to sound really crappy on my PC. At first I thought it was a flaw in 64th note, but then I understood the problem, because loading a wave file recorded from a usf into a sound editor an resampling it to some standard rate (like 48000, native to most these ac97 chips) made all the shittines go away.
So there I went searching for some resampler for winamp, be it an output plugin or DSP.
Found some, yes, but none of them handled N64 crazy rates, not even with 64th Note's rounding function.
Does anyone know some resampler for winamp that can handle this, preferably without the rounding function?
Anyway, for those interested, I somewhat "fixed" this problem on at least one of my AC97 equipped PCs (or should I say, AC97 LIMITED).
I my main station, lowering the audio acceleration to "minimum" (I'm not sure what's this setting called in English editions of windows as I use a Spanish one, so this is just a likely translation), made the shitty sound go away. It didn't work on my laptop though. Try different settings and hope it works.
- Question About ADPCM by MarkGrass at 11:16 PM EDT on April 30, 2007
- Sorry if this already been addressed before, but is it possilbe to play RAW audio samples from a standard DSP file [u]without[/] the header using in_cube?
- Oldplay by PokeParadox at 4:07 PM EDT on May 2, 2007
- Hey guys, just to let you know that (in part due to my own attempts to get in_cube play files on my GP2X) Micket has created an in_cube based plugin for Oldplay on GP2X.
It plays everything fine apart from ASTs, which pause periodically. It's great if you get a USB host battery powered HDD for your 2X :P
Anyone just to let anyone know that hadn't heard :)
- Yoshi's Story - Set errors... by Zerodius at 10:31 PM EDT on May 3, 2007
- I have downloaded the newest set and noticed a few errors and things to adjust... so, I'm going to list them:
-The current "Game Over" theme is actually just the second part of the Yoshi Killed theme ; it's played for the scene where a random Yoshi is brought to the castle. A different theme (which was removed from the set) is the true Game Over theme that play when the last Yoshi is brought to the castle.
-The unknown theme is a duplicate of the last boss intro theme.
-Don't know if that's because it's the track name... but "After the Credits" IS the credits theme.
-Although it might seem weird, the "Perfect" and "Incomplete" Melon Run clear fanfares are inverted. Yes, that IS weird but the less impressive one is the "Perfect" fanfare.
That's all the mistakes I noticed for now. Still, good job with the set.
- No one really rips NSF's or GBS files by nensondubois at 5:42 PM EDT on May 4, 2007
- I been serching nsf for many games like Mario is missing and Kaettekita Mario Bros but no such luck.
Does anyone really rip the files anymore?
- Getting up to date. by hojo at 5:58 PM EDT on May 5, 2007
- Is there such a thing as a site specially dedicated to Video Game music ripping?
Back in the day Zophar.net was really good for updates and such, but now it's dead, and all I can find are individual links to each of the formats (hence how I found about this site), but I'm looking for something more general and organized. So is there any?
Also, I would like to know if someone has made an USF of "Flying Dragon" yet, or if there's such a thing as a ripping tutorial.
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