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- SquareTex's Further Adventures in Stream Rename BAT Files. :D by SquareTex at 5:48 PM EST on January 12, 2020
- Over a year ago, I had released a batch file renaming the files from the Infinite Undiscovery rip to match the OST listing. At the time, I was musing over doing further projects, but...had been too lazy to do so. <;P
But recently, as I picked up a bigger memcard for my phone and wanted to move more looped goodness onto it, the productivity sputtered back into action.
While I wish I could rename my IU thread and append further projects over there, I cannot find to do so. So I'm gonna stick whatever rename projects I finish from now under this thread.
Starting with...
Stella Deus (PS2 ADX streams)
It's further Sakimoto and Iwata goodness in the vein of Final fantasy Tactics. (Or maybe I should just call it Basiscape goodness?) And in my mind, their music and the colder months just...seem to fit. So wanting to add more to my wintery playlist, I decided to take this one on.
Gotta admit, though, there's one flaw with this music that bugs the tar outta me. It's almost as if Sakimoto and Iwata made the music with two loops and an ending, so that the game's sound editor(s) could have enough room to play around with and find optimal loop points. Instead, it feels like said editor(s) just set the loops at the start and finish of the workfiles and called it a day!
So, instead of smooth looping goodness, the music plays, comes to a stop, there's an awkward pause...and it starts over. Imagine if you made a Tactics playlist, but entered every song twice...that's what it feels like!
Ah well...shambolic "editing" or no, it's still tasty Basiscape goodness, and I'll take it. Here's the batchfile. :)
And as always, make sure you backup the original streams...just in case something goes awry. :D
http://www.mediafire.com/file/gal1hqmfuzsb8y3/StellaDeus_Rename.bat/file
- TS:FP||Proper BMSscript for .pak files. by Jack Krowell at 3:16 AM EST on January 14, 2020
- Greetings, it's me Krowell, I ask if someone please post a link for a proper"BMSscript, for the ".pak files" of the GameCube game, TimeSplitters: Future Perfect?
For the record, I've already post a topic just like this on ZenHax:
https://zenhax.com/viewtopic.php?f=9&t=12938
it's just nobody at all, not even the BMSscript coding master Aluigi himself, has responded back at all, not a single reply, ever since my topic was posted back on Dec 22nd, 2019.
So I just just thought I could instead seek help on this forum site instead.
However, if you can't provide a Proper script for the .pak files of said game, then I perfectly understand, though could you at least provide, or direct me to a simple tutorial on making your own custom BMSscript instead?
a ton of help would very much be appreciated, and if it helps a bit, I'll also provide a download link for the said .pak files that I'm wanting to de-crypt/extract.
Here's the link for the certain .pak file I'm wanting to open (I'm even providing the .c2n file that comes with it):
https://drive.google.com/open?id=1WUYFqC_5PVyLI_MVMRPagTVurYODUKEW
-----------------------------------------------
https://drive.google.com/open?id=1Wbs0uBcNb9oemLDtquwW4ZshEre_Rvu5
_______________________________________________
And if any of you are curious, I'll now provide a link for all the .pak files and .c2n files(It'll take a long while to download, that I can a sure you of, so I wish you the best of luck):
https://drive.google.com/open?id=1k3BU08iJzMuJi_5x39XmMMEdjZlZoMKu
_______________________________________________
I now bid you good evening.
- [PS2] Questions about loop points in TXTH and GENH files - Ka 2: Lets Go Hawaii by JomSpoons at 4:31 PM EST on January 17, 2020
- Hey there. So I'd like to ask a few questions about loop flags in TXTH / GENH files as I believe I'll have to set manual loops and I want to make sure I do it right.
So in short, I'm trying to rip the soundtrack to Ka 2: Lets Go Hawaii, which is the sequel to Ka (Mister Mosquito / Mr. Moskeeto). I re-ripped the soundtrack to Ka (which is in .INT format, a format I've not seen used in any other series) using TXTH files for playback in foobar2000 + vgmstream plugin, and also converting the soundtrack to GENH using VGMToolbox r1026. Here is the TXTH configuration that I used:
codec = PSX
sample_rate = 44100
channels = 2
interleave = 0x0400
num_samples = data_size
loop_flag = auto
Now Ka 2 uses this same .INT format for it's music just like the first game, and this same configuration I used for the first game works here too. The only issue is that Ka 2, unlike it's predecessor, has custom loop points. In the first game it'd just start the song from the beginning every time it reached the end of a track. The auto loop flag detection seemingly isn't working here, so I assume I'll have to do it on my own.
What I'm currently planning to do is record each song in-game, then find the approximate beat on which it loops, measure the samples until that point, and then set the loop point based on that number. I want to make sure that this is an ok method for creating a soundtrack rip. Another thing I'd like to know is if I'm actually going about the auto loop flags wrong and there may still be a way for me to do so automatically. Either way, I'd appreciate any insight, I'd like to make sure I do this right. Thank you guys.
edited 4:33 PM EST January 17, 2020
- Ghost Recon 2001| .IMG file can't open/extract. by Jack Krowell at 2:52 PM EST on January 20, 2020
- I'm having serious trouble trying to open/extract this .img file for the PS2 version of Ghost Recon 2001.
I was easily able to .7z file for said game with 7-zip, then had had managed to open the .iso file of Ghost Recon 2001.
After which, I decided to extract the files stored within the .iso file, which were the following:
Folder named modules that contained mostly .irx files, but at least one .IMG file named IOPRP242.
A disc Image File (.IMG) named GR.
Another .IMG file named MENU
A file named SLUS_206.13
And last, a file called SYSTEM.CNF
What I'm wanting is to open/extract the files GR.IMG and MENU.IMG because I believe there to be either sfx/BGM/amb/streams files stored within any of those 2 said files.
But see, here's my problem. I can't at all seem to open/extract those 2 .IMG files no matter what program I use. Be it 7-zip, WinISO or just anything really. And whenever I try to, I get the error message:
"Unsupported or corrupted file"(something like that)
I really need all your help and advise for the situation I'm having here.
To get a better understanding, here's a link for a folder containing the .IMG files:
https://drive.google.com/open?id=13MJ-hTnK9Q2hHqv5W0iGGg4NIoZquUq9
I hope it helps much.
- Help! Mario & Luigi 4: Dream Team MIDI & SF2 rip? by Arcanuman1 at 1:58 PM EST on January 25, 2020
- Hey guys.
I'm a content creator on YouTube who makes soundfont remixes & orchestrations of video game music.
I used to mostly use old fan-made midis for my songs, but as I've become more proficient & computer literate I've begun to rip & use midis directly from the games themselves, which I largely have you all to thank for, the PSF/PSF2/2SF rips & ripping tutorials in particular have been quite handy. :D
However, I've hitting a roadblock as far as my layman's knowledge goes. I'm in the middle of doing a soundfont tribute to Yoko Shimomura, taking songs from her old games & remaking them with the Kingdom Hearts 2 soundfonts. I've hit some snags, such as her excellent OSTs for Radiant Historia & Luminous Arc 2 being streamed ADX.
However, my current impasse baffles me. I've been trying to figure out how to rip MIDI/SF2 files from M&L 4: Dream Team, & I'm completely lost. They're in a .RSD format, & the only thing I've been able to find is a 10 year old custom file converter for Roland music files, but it says the files are too large, plus I doubt I'd get the SF2 I'd need for the drum loops, sampled vocals, etc.
If anyone could help me figure this out, or just get a definitive answer of whether it's actually possible, it'd be greatly appreciated.
This is the converter I found:
http://webcache.googleusercontent.com/search?q=cache:qCfaILfbU_sJ:asgerix.dk/web3/roland2midi/offline+&cd=1&hl=en&ct=clnk&gl=us&client=firefox-b-1-d
edited 1:59 PM EST January 25, 2020
- The Punisher Arcade VGZ Midi/SF2 rip? by Arcanuman1 at 2:30 PM EST on January 25, 2020
- This is another one that's been driving me up the wall.
In making my Yoko Shimomura tribute soundfont remixes, I found that she did the OST for the Punisher 90's arcade game, & upon listening found the music quite good. However I couldn't figure out any way to rip the midis from the game. The music is saved in a .vgz format & is obviously midi, but any time i try to use a converter for it (all of which are made for MegaDrive/Genesis tracks) it doesn't work & I just get an empty midi devoid of notes.
Since this is a very old game & it's doubtful there's any sampled instruments/drums in it, the SF2 side isn't quite as vital, but the MIDIs are 100% what I need. Any assistance would be GREATLY appreciated.
edited 2:31 PM EST January 25, 2020
- Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC by Ultrafighter at 1:05 AM EST on January 26, 2020
- Hi guys, I hope you're able to help me unpack at least a portion of these audio archives from FF: maybe streams_*.wav files contain all I ever needed but I'd like to check out contents of FF*.WAV too, the latter might store mere level-specific SFX but possibly some cutscene tracks or even BGM too.
I'm not too sure about nature or purpose of *.SND or *.LOC files (they were found in *.ZIP archives) but I figured out those could be useful as well as *.WAV/*.WHD pairs.
Best wishes & good luck!
PS. If it helps there're 8 streams_*.wav files & the 1st 7 (from streams_0.wav to Streams_6.wav) have exactly the same size, 256 000 000 Bytes.
- Convert from .MBA,SAB to .MP3 by Nastriboy3 at 11:10 AM EST on January 26, 2020
- Hi guys,
Good afternoon.
I have tried to look for in many threads of this forum but I couldn't find any information related to it.
Do you guys know if is possible to convert these types to MP3?
Regards,
- PS2 .bnk files|Properly using bnkextr.exe by Jack Krowell at 12:05 AM EST on January 27, 2020
- Does anybody at all know a proper command to enter into the cmd prompt, when using bnkextr.exe to convert .bnk files?
I'm trying to convert the .bnk files for the PS2 version for Twisted Metal: Black.
Every time I drag a .bnk file over the exe, it automatically closes. Which is why I decided to use the cmd prompt, I just don't at all know the proper bnkextr command to type up.
Could any of you please show me what proper words to use to make the bnkextr properly extract the .bnk files?
Here's a shareable link for the ".SND folder" containing the .bnk files I'm talking about:
https://drive.google.com/open?id=183ates55doEiEsft52Nowf8rqJKD8LUk
- Ecco the Dolphin (Genesis) Soundfont by jrose80149 at 8:49 AM EST on February 1, 2020
- I Need the Ecco the Dolphin (Genesis) Soundfont. Not Ecco the Dolphin 2: The Tides of Time, But The 1st Ecco Game "Ecco the Dolphin 1".
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