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Zathura sounds by Puterboy1 at 9:34 AM EST on February 1, 2020
https://zenhax.com/viewtopic.php?f=6&t=13107
Extracting SPC's from SFC/SNES ROMs by Infamous Lunchbox at 3:50 AM EST on February 2, 2020
I know this is probably a dumb question, but I've been having issues trying to find good SPC extraction tools. I have tried SPCTool, but it keeps crashing in DOSBox, maybe I'm doing it wrong? I know you can save SPC's as they play in game through emulator, but is there a better way to extract SPC's from the ROMs? If there is no option for a music test this can be very tricky.

I am not great at disassembling code, and picking them out individually, but I can learn if necessary.

In particular I'm looking for the SPC's from Kachou Shima Kousaku (Super Business Adventure) from the Super Famicom (not the DS game to be clear). I can't seem to find in any database. There's a few others that I can't find SPC rips from that I would like to preserve by recording from hardware (Firebrand modded SNES). Thanks.
Coeff DSP by Tom__ at 12:44 AM EST on February 7, 2020
Hi, i want to make custom wii audios for ubiart, there is a vgmstream code to decode the audios Link, the audio its the ubisoft Header and then dsp, the problem its that the coeffs are diferent and i cant understand what vgm code does with the coeff
Windows 10 Media Overlay by MoldyPond at 3:07 PM EST on February 8, 2020
I̶ ̶j̶u̶s̶t̶ ̶u̶p̶d̶a̶t̶e̶d̶ ̶F̶o̶o̶b̶a̶r̶ ̶t̶o̶ ̶t̶h̶e̶ ̶n̶e̶w̶e̶s̶t̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶(̶1̶.̶5̶.̶1̶)̶ ̶a̶n̶d̶ ̶i̶t̶'̶s̶ ̶n̶o̶w̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶m̶e̶d̶i̶a̶ ̶o̶v̶e̶r̶l̶a̶y̶ ̶t̶h̶a̶t̶ ̶G̶o̶o̶g̶l̶e̶ ̶C̶h̶r̶o̶m̶e̶ ̶a̶d̶d̶e̶d̶ ̶a̶b̶o̶u̶t̶ ̶a̶ ̶y̶e̶a̶r̶ ̶a̶g̶o̶ ̶w̶h̶e̶n̶e̶v̶e̶r̶ ̶I̶ ̶p̶l̶a̶y̶/̶p̶a̶u̶s̶e̶ ̶o̶r̶ ̶s̶k̶i̶p̶ ̶a̶ ̶t̶r̶a̶c̶k̶.̶ ̶I̶'̶v̶e̶ ̶l̶o̶o̶k̶e̶d̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶t̶h̶e̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶a̶n̶d̶ ̶a̶d̶v̶a̶n̶c̶e̶d̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶f̶ ̶t̶h̶e̶r̶e̶'̶s̶ ̶a̶ ̶w̶a̶y̶ ̶t̶o̶ ̶t̶u̶r̶n̶ ̶t̶h̶i̶s̶ ̶o̶f̶f̶ ̶b̶u̶t̶ ̶I̶ ̶c̶a̶n̶'̶t̶ ̶f̶i̶n̶d̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶.̶ ̶T̶r̶i̶e̶d̶ ̶u̶s̶i̶n̶g̶ ̶o̶t̶h̶e̶r̶ ̶m̶e̶d̶i̶a̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶l̶i̶k̶e̶ ̶i̶T̶u̶n̶e̶s̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶f̶ ̶i̶t̶'̶s̶ ̶a̶ ̶W̶i̶n̶d̶o̶w̶s̶ ̶1̶0̶ ̶i̶s̶s̶u̶e̶ ̶b̶u̶t̶ ̶o̶n̶l̶y̶ ̶F̶o̶o̶b̶a̶r̶ ̶i̶s̶ ̶s̶h̶o̶w̶i̶n̶g̶ ̶t̶h̶e̶ ̶m̶e̶d̶i̶a̶ ̶o̶v̶e̶r̶l̶a̶y̶.̶ ̶I̶ ̶a̶l̶r̶e̶a̶d̶y̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶t̶u̶r̶n̶e̶d̶ ̶o̶f̶f̶ ̶f̶o̶r̶ ̶C̶h̶r̶o̶m̶e̶ ̶a̶s̶ ̶w̶e̶l̶l̶.̶ ̶J̶u̶s̶t̶ ̶w̶o̶n̶d̶e̶r̶i̶n̶g̶ ̶i̶f̶ ̶a̶n̶y̶o̶n̶e̶ ̶e̶l̶s̶e̶ ̶k̶n̶o̶w̶s̶ ̶h̶o̶w̶ ̶t̶o̶ ̶f̶i̶x̶ ̶t̶h̶i̶s̶.̶ ̶T̶h̶a̶n̶k̶s̶!̶ ̶:̶)̶

Looked again and found it under Preferences>Advanced>Display>Integrate with Windows 10 Universal Volume Control

:D

edited 4:00 PM EST February 8, 2020
How to extract MIDI files from .ssf (Saturn Sound Files)? by fedex1 at 5:36 AM EST on February 11, 2020
I would like to convert .ssf files to .midi

I don’t need the tone/soundfont, I just need the midi file that is inside the .ssf file.

I’ve downloaded the .ssf file from the Zophar’s Music Domain (https://www.zophar.net/music/sega-saturn-ssf/nobunaga-no-yabou-tenshouki-with-power-up-kit) / and click on “Download original music files (224 MB)”

I seem to understand that first you need to get the .SEQ from the .SSF, using VGMToolBox -> Misc. Tools, xSF Tools, SSF, seqext/tonext Front End, I tried using it with drag & drop, it say “completed” but nothing really happened, it says something about needing Python.

Also I’ve tried downloading SEQ2MID but I really don’t understand how that work, probably you need to install python but I am not a programmer and don’t know what to do.

----------------------

I then tried to understand how it works, I’ve installed python 2.7.13 (that is an old version) and run the .py script seqext/tonext (downloaded from http://snesmusic.org/hoot/kingshriek/ssf/) using CMD (execute from the directory of the script)

What the program ask is just:

Sega Saturn sequence extractor v0.07 by kingshriek'
Usage: python %s <filename(s)> <output directory>

I just write in the CMD: seqext.py Sikok.ssf output

and then it says:
--- Sikok.ssf: No sequence data found (and the output folder is created empty)

It is impossible that is not sequenced, I checked and it is not a stream audio, also verified with the ssfinfo.py that contains bank/tone/seq info

What can I do to get midi from .ssf?

------------------------
If someone can make a video tutorial, or explain here, or just convert the files from the Zophar site I linked for me, I appreciate it very much!

Thank you everyone

Thank you
I am new.. by TNL2020YT at 7:49 AM EST on February 12, 2020
Can sombody help me?
Xbox 360 .bin File by Valor at 10:18 PM EST on February 12, 2020
EDIT: Issue solved, thank you bxaimc.

Howdy. I'm currently working on trying to extract audio from Ace Combat 6, specifically the dialogue, and not the music. I've already extracted the .bin file from the disk itself, however I have no idea how to get the individual .xma files from said .bin files.

If I rename the .bin file to .xma, and run it through a multitude of different converters, they all output a single voice line. For reference, the .bin file is about 266 MBs in size, and when I run it through a converter I get a single 233 KB file.

I'm lost in trying to get all of the individual files and I'd really love to get some pointers to get me in the right direction. Thanks!

edited 11:42 PM EST February 12, 2020
Border error? by First at 12:59 AM EST on February 13, 2020
I'm running Street Fighter Alpha 3 on the PCXSR emulator. However, there's a black border at the top and bottom of the screen. It's still there if I fullscreen, too. Is there some way to get rid of these black borders? Does it have to do with the emulator settings or the game itself? Thanks in advance.

edited 1:00 AM EST February 13, 2020
GSF to MIDI by Altissimo at 5:36 PM EST on February 17, 2020
Hi everyone,

Several years ago I posted a thread here (https://hcs64.com/mboard/forum.php?showthread=42855&showpage=0) where I wanted to get rips of two GBA games that didn't use the Sappy engine. I got my rips in miniGSF format, converted & used them for my intended purpose (Youtube uploads), and went on with my life. (In the meantime it seems they've also shown up on Zophar's Domain as MP3, FLAC, and miniGSF downloads.)

In the modern day though I want to get specifically MIDI versions of these songs. Or if not MIDI, another file type that I can import into the music software programs Finale or Musescore. (They won't take MP3s, WAV, FLAC etc, I suspect they only take audio filetypes that have some sort of like... note encoding/sequencing, whatever the formal term is for that. Like MIDI.)

I don't care one lick about the soundfonts, for the record. As long as whatever I import into my music notation software has the right notes I can work the rest of it out from there.

I haven't had much luck looking up options for doing this. I'm not even sure if it's possible. I figured I'd at least ask here in the hopes that maybe someone has the answer for me or would be willing to work on doing this, or something.

I've tried:
>Importing the MP3s into Audacity - but Audacity doesn't export to MIDI
>Importing the miniGSF files into VGMTrans - they won't show anything
>Importing the ROM into VGMTrans - this at least shows me some tracks, but I can't play them (so I don't even know if they are actually the tracks I want), and I can't export them to MIDI (only audio file options are "WAV" or "original filetype" which didn't actually work right for me, but even if I got the original filetype, that'd be gsf/minigsf, no?)
>Importing the miniGSF files into Winamp with the Highly Advanced plugin - this works and I can play back the files (and they have the right soundfont too), but I can't export them to MIDI (options are MP3, FLAC, OGG, WAV, WMA)
>Downloading Audio Overload - I couldn't get this to work period
>Downloading GBAMusRiper - even ignoring the fact that this apparently only works with Sappy, it also didn't work either

I've got a 64-bit Windows laptop running Windows 10 Home version 1809, if this matters in the slightest.

The games are Hamtaro: Ham-Ham Games and Hamtaro: Rainbow Rescue, both developed by AlphaDream, and here are the links to their Zophar's Domain pages:

https://www.zophar.net/music/gameboy-advance-gsf/hamtaro-ham-ham-games.html
https://www.zophar.net/music/gameboy-advance-gsf/hamtaro-rainbow-rescue.html

Any help or advice would be greatly appreciated.

Thanks in advance.

EDIT: I'll also take the original sound files chopped up into 1 channel per file. That wouldn't have to be MIDI, any audio file would work so long as it separates the channels or melodic lines out in some way. (That's a lot of files, so I'd be willing to do it myself if it's easy enough - like "dump the file into x tool and click y options and save" or something like that.)

edited 6:22 PM EST February 17, 2020
Sega Saturn .XA extraction by Locke_gb7 at 9:38 AM EST on February 21, 2020
Greetings, I was wondering if anyone had any advice on extracting/covnerting xa streaming audio from Sega Saturn games. Specifically, I am trying to get the music from "Segata Sanshirou Shinkenyugi"

I was able to unzip the XA files with poweriso, after searching for ages, I found only one way to convert them to wav and it was to user VGM Stream

I have the most recent version of the plugin for winamp. I am on windows 7 64bit.

However, most of the XA files show empty 0:00 and oens who don't is sound effects you can make up but with horrible static.

I could not find any way to get the music.

Any help would be greatly appreciated.

Thanks!

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