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m-TAGS repository by VGSB at 4:23 PM EST on February 23, 2020
For anybody who isn't yet aware, m-TAGS is the best way for tagging VGM song title/artist name/etc. without altering the original files. It is currently available as a component for foobar2000 and droidmjt is going to look into adding it to Droidsound-E:
http://www.m-tags.org/

For an example of extensive use of m-TAGS, copy column A of the m-TABS tab of my public Super Smash Bros. series music Google spreadsheet:
https://docs.google.com/spreadsheets/d/1rxouo4OxyF6TcnUwgavqyNrx6E5yiknQkVCvwWq_QJs/edit#gid=1991770518

Would joshw, hcs, or anybody else be willing to have a repository of m-TAGS files that people could download in addition to the VGM archives? I find it to be such a trial and error process to find a specific song in each videogame, and it would be nice to start opening up vgmstream formats to community tagging.

Also feel free to share your own thoughts about the m-TAGS format in this thread.

edited 4:49 PM EST February 23, 2020
TM:B SHELLMUS|MIDI-Table by Jack Krowell at 8:52 PM EST on February 24, 2020
Could anybody here please help me out with the audio tracks that I have extracted the SHELLMUS.BNK file, I need to know where to find the MIDI-Table to decipher how the audio files are played out.

Or do you have to make up a MIDI-Table of your own.

Here's a download link for the folder containing the SHELLMUS files, already extracted:

https://drive.google.com/open?id=19HGd5BP75-di1WCCVLJqbpVaybyKsZzd

(May have to copy and paste link in google search)

https://drive.google.com/open?id=19HGd5BP75-di1WCCVLJqbpVaybyKsZzd
rescue team compressed by porocopi16 at 5:37 AM EST on March 6, 2020
again with the weird questions

so i like pokemon mystery dungeon blue rescue team's music. blue's, specifically, i don't like red's as much. so i've downloaded a rip here and even ripped this game myself, but half the tracks in foobar, most of the ambient-sounding music (like env_soul and most of the friend area (habitat) ones) become anything from 10-20 minutes long and feature heavy amounts of popping/crackling and also sound -way- more compressed than even recordings of the game. all the dungeon themes rip fine, just what's going on that make them all sound super compressed and crackly and also bloat in length?

for example here's a recording of env_soul which much clearer quality on youtube (labelled as an ambient theme in the rip on joshw)

https://www.youtube.com/watch?v=BjqbSy4st6A

it probably seems like a dumb question especially since the remake came out but i've always wanted to know if it's even possible to get a looped version of the original versions of these songs from blue without nearly all the cracking and popping.
Spider Man-Battle for New York|Minigsf Files. by Jack Krowell at 4:56 PM EST on March 6, 2020
For the 7z file I downloaded from joshw, for Spider Man-Battle for New York for the GameBoy, could any of you please tell me how to extract/convert the .MINIGSF files to wav, or any other type of playable audio format?

edited 4:59 PM EST March 6, 2020
Crash of the Titans|.Mini2sf files. by Jack Krowell at 6:58 PM EST on March 7, 2020
For the 7z download from joshw, Crash of the Titans-NDS/DS, how can I extract/convert the .MINI2SF files to any playable audio, such as wav?
Braveheart .rpl video files by Puterboy1 at 2:28 PM EDT on March 8, 2020
Could you take a look at these?: https://www.zenhax.com/download/file.php?id=8164
Dead Island XBOX-360| .XMA Files. by Jack Krowell at 3:47 PM EDT on March 8, 2020
Greetings, for the 7z download of Dead Island for XBOX-360, from the joshw site, could you please tell how I can convert the .xma files into a playable audio format, such as wav?
Splatoon|.BFSTM files. by Jack Krowell at 11:11 PM EDT on March 8, 2020
Could any of you people on this forum please give me any advice on how I can convert the .bfstm files of "Splatoon 1", to a playable audio format, such as wav?
Manhunt sfx|.SDT and Headerless Raw WaveForm files by Jack Krowell at 6:26 PM EDT on March 9, 2020
Hello there, I'm looking for the voice sfx used in a hidden message, that plays out on the main menu screen for Manhunt PS2.

I have reason to believe that they could be stored in some files found within said game, under the filename(s): "SFX0.Headerless Raw WaveForm, SFX0.SDT, SFX1.Headerless Raw WaveForm, and SFX1.SDT." Is there any way at all that I can extract/convert those 2 specific file formats to a playable audio format, such as wav?

Here's a shareable link for the folder containing the SFX files I'm talking about:

https://drive.google.com/open?id=1yXs0Ij6PQVjh0QpJAmTAY2Ql6psAvYme

(May have to copy and paste into google search)
Multi-interleaved music extract by almendaz at 5:06 AM EDT on March 11, 2020
Hello.
I need help here, there is this file that has 2 interleave values, i.e. interleave size is not constant.
The file is ADPCM PC-FX from a certain vn game. For the first part, interleave 0x20000 is used, until offset 0x40000, i.e. a single CHUNK with that interleave value; aftrwards interleave size is 0x10000. It has 2 channels, one instrumental, the other is voiced/sung.
I ask because there is no way to put two interleave values in TXTH.
Thanks in advance.

edited 5:07 AM EDT March 11, 2020

edited 5:14 AM EDT March 11, 2020

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