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- Mario & Luigi games - Streamed SFX? (DS/3DS) by Mario123311 at 4:26 PM EDT on June 5, 2020
- I've been having trouble trying to get the SSAR samples from Bowser's Inside Story to play, I'm struggling trying to install NDSpy again but I don't think it's going to work. I also checked for the sound effects from the 3DS Remake but TSR only has the really basic ones.
I'm mainly in need of things like the healing sounds for a project I am working on for GZDoom.
- Crusin' Series Arcade Music and Sound Ripping by JacintaB19 at 7:15 AM EDT on June 6, 2020
- I'm intending to do Arcade rips of the Crusin' series of games for Nintendo 64.
First up is Crusin' World. Exotica and USA's roms will be added soon.
Rom Link for your checking: https://drive.google.com/file/d/1ptl9u_kT_l_1sq8IH8pm71vVYeE7D3_O/view
edited 1:42 PM EDT June 6, 2020
- Dragon Hunters (DS) Music ripping by JacintaB19 at 11:38 AM EDT on June 7, 2020
- I'm wanting to get the music from Dragon Hunters on Nintendo DS. Any tools that can help would be nice.
Heres it's ROM link for your checking.
edited 12:22 PM EDT June 7, 2020
- Oha Studio: Dance Dance Revolution (PSX) music ripping by JacintaB19 at 11:08 AM EDT on June 8, 2020
- Here is the rom link for Oha Studio: Dance Dance Revolution for Playstation. It's for you to check.
edited 11:12 AM EDT June 8, 2020
- USF sample muting by rcsb at 1:24 PM EDT on June 9, 2020
- Ok, so I know that questions like this happen to appear from time to time (here and here, for example), but since I've searched and messed around with some tools, but couldn't find help, I came here to try one last time.
Since isolating USF channels are not "possible" due to how the system works, I'd like to try another way. I only superficially understand how USF rips work, because I was not able to find anything on USF ripping, but I guess the USFlib file on rips are where the samples are stored. And if I'm right, would it be possible in some way to mute certain samples?
My objective is to hear isolated instruments on songs, so I could transcribe them as accurate as possible for arrangement purposes. So even if the channels are not isolated as I would tradicionally do with other consoles, my objective would still be viable that way.
I tried to use N64SoundTool to rip sound banks and I noticed that maybe the info there would help me to identify which samples I would mute or not.
PS: I have zero experience with hex editors and more intricate/specific programming tools/languages, but I AM WILLING TO LEARN. Any help would be really appreciated.
edited 1:23 PM EDT June 9, 2020
edited 1:24 PM EDT June 9, 2020
- VGM Archive DATs by fastelbja at 2:22 PM EDT on June 9, 2020
- Hi all,
I made some sorting for all rips hosted in joshw servers and make some dats to use with rom tools (like clrmame or Romvault).
The purpose of this dat is to make a "clean" set of what is ripped and split them into proper systems.
If you want to check this dat with your sets, here is the result of this work :
VGM Archives Dats
Enjoy ! (if you do :) )
Cheers
- Disney Sing It: Family Hits US and EU version music ripping by JacintaB19 at 7:08 AM EDT on June 10, 2020
- I want to rip the music in both the EU and US versions of Disney Sing It: Family Hits for the PS3 and Wii. Is there any help on this.
edited 7:59 AM EDT June 10, 2020
- Ripping sounds and instuments from Qsound games on Sega Saturn by JacintaB19 at 9:32 AM EDT on June 10, 2020
- I'm wanting to rip sounds, and instument samples from Capcom games on Sega Saturn that use Qsound. Two of them are Super Puzzle Fighter II Turbo and Pocket Fighter. Any help for me to get the sounds (SSFs, SSFLIBS and MINISSFs) from both games.
Here is Puzzle Fighter's files extracted from the ISO.
And here is Pocket Fighter's extracted files.
edited 1:22 PM EDT June 10, 2020
- Cookie run MIDIs by Hepointatsquib at 9:19 PM EDT on June 11, 2020
- For those unaware, Cookie Run: OvenBreak uses a midi format along with its own soundfont for its music. I Know someone already made a thread on this (It's one of the first results when searching the encrypted midis on google) but i'm wondering if anyone's actually made any attempts to decrypt those yet? A while ago, 4 songs from the game leaked unencrypted, so we can confirm they are infact midi.
https://drive.google.com/drive/folders/1TIBnw72uimuz0Dge8uPXiH8kE37zLaJd?usp=sharing here's a google drive folder with the 4 unencrypted midis and the encrypted ones
edited 9:21 PM EDT June 11, 2020
- Natsume formats by Nisto at 7:20 PM EDT on June 12, 2020
- I was recently asked to help someone ripping a couple of Natsume games, namely Omega Five (XBLA) and Gundam Battle Assault 2 (PS1). Had some spare time this week, so decided to look into these.
As there was evidently nothing out there to decompress the files in Gundam Battle Assault 2, I took it upon me to reverse the algorithm. QuickBMS has a supported compression type very similar to it (LZS_UNZIP), but there are some subtle differences which required me to write a separate tool. It can be found here: https://github.com/Nisto/lzsd
Subsequently I noticed that Omega Five also uses LZS compression/containers, so it's quite possible the Omega Five format is derived off the old PS1 format, but there's clearly some differences in the headers at least. Maybe with some small tweaks on lzsd, we could get it to decompress these too?
Getting back to Gundam Battle Assault 2, ripping proved to be further complicated because it uses a custom sequence format (DMF) and driver. I tried to find a compatible driver rip and stumbled across Hokuto no Ken, but unfortunately the format is once again a little different, so the driver is most likely incompatible with the formats from Gundam Battle Assault 2.
Anyway, maybe we could get a team effort going to rip these games?
EDIT: Squaresoft74 provided me his driver rip of Hyakujuu Sentai GaoRanger, which turned out to be compatible with Gundam Battle Assault 2, so here's a rip: Gundam Battle Assault 2 (2002-07-17)(Natsume)(Bandai)[PS1].7z
edited 7:54 AM EDT June 13, 2020
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