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by marioman at 6:36 PM EDT on May 25, 2006
I am looking for tags for Bomberman 64: The Second Attack. No luck yet.

Also, is Mission: Impossible officially complete? I believe that both Josh and myself agree that it is complete. Is there anything else that needs to be done?
by Omochao at 5:11 PM EDT on June 5, 2006
Bomberman 64 2:
http://www.megaupload.com/?d=XD6EY1VY

Pokemon Stadium 2:
http://www.megaupload.com/?d=EQJHC8QH

Earthworm Jim 3D:
http://www.megaupload.com/?d=MTZXZOYY
by marioman at 6:18 PM EDT on June 5, 2006
WOW! Good job Omochao - you beat me to B-Man 64 2. The music is almost finished, but there is one thing left to do.

The tracks still need to be given full internal tags and times. How do you do this? To tag, simply load the track that needs to be tagged into Winamp, highlight the track, press alt+3, and fill in the blanks in the menu that appears. To time, open the menu as mentioned above, enter the time into the length box, and add an appropriate fade length. Most importantly, ALL MUSIC MUST BE TIMED TO TWO (2) LOOPS!! The "Now" button beside the Length box is a very useful tool when timing tracks. Oh, and by the way, be sure to give yourself credit for tagging. For stuff like composer names, game name, etc. that is used in all of the tracks, you will find PSFPoint useful.

If you need any help with composer names, I can try to help you out with that. Thanks for the tags.

[EDIT]

I was a little faster than I imagined I would be. Here are the composers for the games that you have track names for:

Bomberman 64 2: Yasunori Mitsuda, Yoshitaka Hirota

Pokemon Stadium 2: Hajimi Wakai

Earthworm Jim 3D: Lee Banyard

Now you have the hard-to-find information. (Track names and composers.) The rest should be easy.

[EDIT 2]

I guess I should've listened to the unused tracks before I decided to tell you what to do with them. They are some type of driver test for the 64, and do not need to be included in the set. Go ahead and delete them.

edited 12:29 PM EDT June 6, 2006
by marioman at 7:11 PM EDT on June 6, 2006
Another note to Omochao. There are MP3s of some of the Bomberman 64 2 music here. I do not know if you have the game or not, but you may want to check your track names with the track names on these MP3s. It will help make the USF track names more comprehensive.

If I can be of any more assistance, please let me know.
Composer note by Synthesis at 3:59 AM EDT on June 10, 2006
Marioman, I'm willing to say that GameFAQ's made a typo in the composer info.

Should be Hajime Wakai.
Speaking of by Synthesis at 1:22 AM EDT on July 3, 2006
Speaking of your rips Josh W, any luck spearheading those Snowboard Kids 2 or Harvest Moon 64 rips? I know you had mentioned messing with them back in February, so was just checking to see if you'd had any breakthroughs. :)

edited 1:23 AM EDT July 3, 2006
by Josh W at 1:55 PM EDT on July 4, 2006
yes
by Synthesis at 8:00 PM EDT on July 4, 2006
Awesome. I see the prelim of SK2 is up. I'll begin tagging immediately. :)

edited 8:13 PM EDT July 4, 2006
by Josh W at 1:22 PM EDT on July 5, 2006
Regarding Harvest Moon 64, i can do a rip of it now, but i am very hesitant to do so. Due to the way the rom works, it likes to use a lot of cpu time...as much as Gerudo Valley...uh-huh a lot...and this appears not to be fixable.

Turok 2 seems to be getting somewhere slowly...i can rip some of them and they work sort of...so that one might be fully ripped sometime in the nearish future.

Gauntlet Legends, however, is screwed entirely. It does not run in the batchripper, it does not run in 64th Note. Typical of a game that uses Musyx.
Ok. by Synthesis at 4:52 PM EDT on July 5, 2006
Allright, about the SBK2 rip, Is there any way you can rip tracks any longer than 3 minutes and 10 seconds? In order for some of the tracks to loop twice, I need then to be longer.

Ones I've come across so far are School Theme, Jingle Town, Linda's Castle, and Starlight Highway. Which are "sparse19", "sparse11", and "spare0f", and "sparse12" respectively

Those tracks should be at least 5 minutes ripped so I can make sure I get them looped twice correctly. If you could do that, that would be awesome.

About the Harvest Moon 64 deal, what exactly is wrong with the ROM?

Thanks in advance.

edited 4:52 PM EDT July 5, 2006

edited 4:57 PM EDT July 5, 2006

edited 4:57 PM EDT July 5, 2006

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