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- Playstation 3 Store PKG file ripping by JacintaB19 at 1:50 PM EDT on June 14, 2020
- I have the PKG files for Super Puzzle Fighter II Turbo: HD Remix, so how can I extract the PKG files to get the sounds, music, sprites, etc...
Here is the game's folder. It's compressed, so you'll need to extract it before you can check the files.
edited 2:02 PM EDT June 14, 2020
- Pac in Time Adlib/KMD files? by Mario123311 at 1:29 AM EDT on June 15, 2020
- Is there any way to turn these back into raw midis? I wanted to remix them with some soundfonts.
https://www.mediafire.com/file/e7wpiwnj6456pad/pacintime.zip/file
- Drummania sound ripping by rcsb at 12:13 PM EDT on June 15, 2020
- Hey, guys. This is actually a genuine question from a person that didn't know this series until yesterday.
Could someone clarify to me if is possible to rip sounds from the games from this series, or if not, what are the general reasons? I wasn't able to emulate it on MAME, even though I found videos of people being able to emulate it. I've searched everywhere I could, even on this forums, which game me 0 results, so I'm trying to ask directly from people that probably already investigated the subject before.
Why rip this if you can found the soundtrack in much better quality from the official CD releases? Well, I'm curious to know that the games function as the Guitar Hero series, given the similarities, having isolated drum tracks and without-drums tracks.
Thanks in advance!
- Need a little help with Hob FSB files by JackyF at 2:05 PM EDT on June 16, 2020
- Hello, I am fairly new to extracting FSB files, and I think after attempting a few tools I'm either not smart enough, or these are encrypted.
I'm trying to extract the FSB files here:
http://pc.joshw.info/h/Hob%20(2017-09-26)(Runic)%5bPC%5d.7z
I've tried Aezay's tool, Luigi Auriemma's tool, and the guessfsb tool from this site. I haven't been able to get anything to work.
Can someone please let me know if extracting these FSB files is possible?
Thank you
- Smash bros. Ultimate: Fighter Pass Music by SmashRequester at 12:59 AM EDT on June 17, 2020
- Over on the Josh W site there's an archive of all of Smash Bros. Ultimate songs. Since then, all of the characters from the first fighter pass have been released and each has come with additional music for the game. Is it possible to extract this music in the same way or is it more difficult given it is digital content?
- Extracting ROMs from Namco Museum Archives by Vague Rant at 1:12 PM EDT on June 20, 2020
- Recently, a two-volume compilation of Namco's NES/Famicom games was released on Switch and Steam. Volume 1 includes a brand new port of Pac-Man: Championship Edition to the NES, and Volume 2 includes a new port of uh, Gaplus or something, I don't remember because I don't care.
I wanted to play Pac-Man: Championship Edition NES outside of the compilation, so I figured out how to extract the ROMs from the alldata.bin package that contains the game's files.
For the most part, you can follow this guide which covers extracting M2's Castlevania Anniversary Collection:
https://github.com/farmerbb/RED-Project/wiki/Castlevania-Anniversary-Collection
But you need a different value for the "codec" used by M2ArchiveBatchTool. That value is "+6ZU4rBUftNHH" (without quotes). So the command you need is:
Windows
MArchiveBatchTool.exe fullunpack --keep alldata.psb.m zlib +6ZU4rBUftNHH 64
Linux
./MArchiveBatchTool fullunpack --keep alldata.psb.m zlib +6ZU4rBUftNHH 64
After extraction, you can navigate to the /system/roms/ directory to find all the extracted games, including "pacman_ce.nes". This is a normal, headered NES ROM, so it should work on any half decent NES emulator.
- Getting instument samples from Street Fighter III: Third Strike by JacintaB19 at 6:34 PM EDT on June 21, 2020
- How can I get instument sound samples from CPS-3 games? Street Fighter III: Third Strike is one of them, so does anyone know how to get the samples.
- requesting 3 kingdom hearts 2 english lines by threeblacknoises at 3:39 PM EDT on June 26, 2020
- Hay all. I bought all the kingdom hearts soundtracks to date, even the English releases of kh1 and yutata's album that had the three English kh songs.
I even have the English atlantica songs from hd remix.
The one thing I'm missing; and that the internet doesn't seem to have; is the English version of "any time, any place"
This is the short diddy that Sora and crew sing just before sealing atlantica.
If anyone can extract those lines from hd remix, I'd be vary happy, as my full hd remix english soundtrack would be truly complete.
I'll take the lines from ps2 kh2 if need be, but I'm looking for isolated lines, not the ingame versions with water and such.
I'm not sure how hd remix has these lines encoded, but the soundtrack only have the singing lines, not the interjecting lines in between.
I know the ps2 kh2 has them separate, as Sora and crew sound different when singing as opposed to talking, so I know that the singing lines must be in ram or something.
Can anyone here help me out?
If not, can anyone point me to somewhere that has these few lines?
Thanks for reading; at the vary least.
- Need help remuxing usm file! by pertrush1 at 6:19 PM EDT on June 29, 2020
- Hello hcs. For the past weeks me and my friends are struggling to find a way to remux an usm file (with specific key) once CRID (by bnnm) was used. We tried to rewrite the whole program but with no success. So I come here to ask if someone knows how to either make Scaleform able to encrypt the m2v with specific key than put in in the usm container or just explain how the encryption and the usm format works.
-pert :)
edited 6:22 PM EDT June 29, 2020
- Need Help Encoding to HWAS File Format by generalguy26 at 8:39 PM EDT on July 1, 2020
- Here's what I know about the header:

Currently, I've been able to take raw IMA ADPCM audio data, attach the header as seen in the picture, rename with a hwas file extension, and get it to play with vgmstream. Vgmstream is the only program that has been able to correctly play the native hwas files I've sent at it, and so these hwas files having strange volume issues make me think that 4 byte header is missing. However, I have no idea what is supposed to be in this header, and attaching a static header every 0x8000 bytes has only had marginal results. Since vgmstream decodes it correctly, I was wondering if someone could explain what is contained in this 4 byte header, and hopefully, how to write the header given the raw IMA ADPCM data?
Thanks for your help.
edited 8:41 PM EDT July 1, 2020
edited 8:41 PM EDT July 1, 2020
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