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How to understand vgmtrans loop points? by Dark_Ansem at 4:53 AM EDT on July 2, 2020
So, I'm looking at some PS1/2 audio files, and I can see that there are some loop points highlighted by VGM but, for the life of me, I have no idea how to understand them. Any help, please?
N64SoundTool issue "failed to start" by Rhymelie at 3:52 AM EDT on July 5, 2020
So after learning vgmtrans, gbamusriper, and even GBfan, I've been trying to figure out how to use N64SoundTool, but I can't even seem to get it running, as every time I try, Windows 10 gives me the message:
"The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail."
Not going to lie, I have no idea what it's referring to or how to fix/work around this issue. If anyone could give me a hint or a hand for what to do (or not do), I'd greatly appreciate it!!! Thanks in advance for any and all information.
Harry Potter and the Sorcerer's Stone .BWAV support by Puterboy1 at 9:16 PM EDT on July 5, 2020
I think these sound file types need vgmstream's support. The TXTH file made by Warthog1336 seems to have fine audio at the beginning but static and crackles at the end: https://zenhax.com/download/file.php?id=6477

And in case you are wondering, these samples are from the PS2 port.

edited 12:52 AM EDT July 6, 2020
Converting Dreamcast .dsf to midi? by Rhymelie at 10:39 PM EDT on July 9, 2020
Yeah, I was wondering if there are tools out there to take the DSF files from the Sega Dreamcast and convert them to midi files, similarly to the way gbamusriper or vgmtrans does this for gba and ds games.

I only really plan to do this for the Dreamcast port of Gauntlet Legends, though, and when I downloaded the files for it from http://dsf.joshw.info, I got the files as .stg, .str or .stn-- something like that. I'll go back and edit this once I find out for sure what the files were called, but I've never encountered them before, and I was wondering if these were a streamed audio format that the Dreamcast uses, or if these are still sequenced files.

Any and all help is appreciated as always!
How did you get to reverse the files? by protoman3000 at 7:17 AM EDT on July 11, 2020
Hello everybody,

vgmstream is awesome, but I'm also intrigued by whats happening to make this work.

I would like to know how the contributors to vgmstream got to understand the various file formats that vgmstream is able to decode.

I'm not talking about reading a table of the file memory-map in some wiki and then writing the vgmstream plugin for that. I'm asking about how to understand the file by yourself, effectively reversing the file format without any given specification.

E.g. if a new game comes out and uses a completely unknown file format for their music, how do you approach this and reverse it?
Street Fighter: Duel (China, Mobile) Music and sprite ripping by JacintaB19 at 3:16 PM EDT on July 13, 2020
I have a .apk of Street Fighter: Duel a china-only JRPG for mobile phones. It has some great music inspired by SFIV and SFV. I'd also want to rip the game's sprites, music, etc., since it doesn't use the Unity Engine. I used AssetStudio, and UABE, and it's no use. I can't rip the music and sprites.

Maybe the game uses cache for it's data, or the data is in the ARSC file? Any help would be needed if you know the right tools/programs for ripping stuff from this game.

Here's it's APK link.

edited 4:01 PM EDT July 13, 2020
Ripped a Yu-Gi-Oh! GBC game, no music whatsoever by MagastemBR at 10:59 PM EDT on July 15, 2020
Yu-Gi-Oh! Duel Monsters III - Tri Holy God Advant (JPN)
or
Yu-Gi-Oh! - Dark Duel Stories (USA)
(not to be confused with "Duel Monsters II: Dark Duel Stories from 1999")

Tried them both through GBgbs V1.0 (japanese software), turned them both into a .gbs format that foobar2k plays and skips to the next track everytime.
Haven't ripped other games but the one on joshw is doing the same thing! And other Duel Monster rips work just fine.
Any help?


JAPAN .gbs: GDrive

USA .gbs: GDrive


Not sure if I'm allowed to share my ROM dumps.
The Vampire Diaries (1996) (PC, Her Interactive) .DWD audio files by Puterboy1 at 3:48 PM EDT on July 16, 2020
I would like to have VGMstream support these: https://zenhax.com/download/file.php?id=8942
Is there any Nintendo 64 romc Type 2 Compressor? by saulfabreg at 12:13 PM EDT on July 19, 2020
Hi!
Can anybody develop and/or provide to me a Nintendo 64 romc type 2 compressor for compress the N64 ROMs to romc but in type 2 in order for be able to use in new Nintendo 64 Wii Virtual Console WADs like Zelda: Majora's Mask, Paper Mario 64, Mario Party 2, Bomberman Hero and others? If anybody is able to make a compressor for this type of romc I will be very happy. Thanks in advance :D
NON-SAPPY GBA minigsf TO MIDI? by Rhymelie at 2:25 PM EDT on July 20, 2020
Has there become a way to do this yet? It's been ages since I last searched and it doesn't look like there IS anything new, but I'm wondering if I maybe missed a new programme somewhere, or even an update to vgmtrans/gbamusriper?

The game I've been tirelessly trying to get this from is Crash of the Titans on gba.

I have absolutely no need for the soundfont, just the sequences- the notes themselves.

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