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- Roland L-CD7 Archive Series Sound Libraries Request! {2020} by Surya at 5:28 AM EDT on July 23, 2020
- Seeking these libraries need download S-7xx CD ROM Samples library collection have Please Found?
L-CD701 Rhythm Section Volume 1
L-CD702 Orchestral Families Volumes 1 & 2
L-CD703 Modern Sonics
L-CD704 World Music
L-CD705 Rhythm Section Volume 2
L-CD706 Orchestral Families Volume 3
- Unknown .zwv file format by dkx at 11:18 AM EDT on July 27, 2020
- Hi everyone,
I'm new around here and hope I can contribute something to the community sooner or later, for now excuse me that I have to kick things off with a question from my side.
So as a fan of the Idolm@ster franchise I was digging through all it's console games the past few days with the main goal to extract all of the BGM soundtracks. While the vocal tracks are pretty much all released on CDs these days the BGM of the newer and spin-off games are not. So that's why they have been my main focus.
Just as a quick rundown for those interested, I give a overview of the games and formats used for it's BGM (format for vocal songs might differ):
- THE IDOLM@STER, THE IDOLM@STER Live For You (XBOX 360): CRI ADX 4-bit ADPCM format
- THE IDOLM@STER 2, THE IDOLM@STER GRAVURE FOR YOU (PS3): ATRAC3+ format in nub2-container
- THE IDOLM@STER ONE FOR ALL (PS3): ATRAC3+ format in nus3bank-container
- THE IDOLM@STER PLATINUM STARS, THE IDOLM@STER STELLA STAGE (PS4): ATRAC9 format in nus3bank-container
- THE IDOLM@STER SP, Shiny Festa (PSP): ATRAC3+ format (very low bitrates)
- THE IDOLM@STER Must Songs (PSV): ATRAC9 format (dump available on the forums)
And now the one I'm stuck with:
- THE IDOLM@STER Channel/Shiny TV: Unknown .zwv format?
Tried to search for any info regarding this format but sadly haven't found a thing aside from some references to the wavpack format. Also the header might look similar but something seems off since all tools I've tried didn't want to load the files properly.
Files for reference
If anyone has a clue what this format could be any help would be much appreciated!
edited 11:44 AM EDT July 27, 2020
- Flower, Sun and Rain (ps2-bin) by Corak at 4:43 PM EDT on July 28, 2020
- Hi!
Could you help me to detect audioformat/parameters from the game Flower, Sun and Rain (ps2). There is PCM0.BIN, i used FlowerSunRainLFExt utility to split the datafiles, bit they are some unknown/mixed PCM.
examples:
0-30.bin
0-32.bin
unpack-util:
FlowerSunRainLFExt
PS2 iso could be downloaded from:
Flower Sun, and Rain PS2 ISO Jap:
ISO
edited 4:57 PM EDT July 28, 2020
- (PS4) Insomniac Game's Marvel's Spider-Man Archive Files Extract?.US, .FR, .BR, .LA, Dag, Toc, 001,002 by zeaofsuos at 4:43 PM EDT on July 28, 2020
- Hi.
Recently I was able to look into Insomniac Game's Marvel's Spider-Man, Game Archives and came across some split around 2GB files containing the assets for the game. The problem is, nothing has an extension.
Upon closer look with HXD, it seems some of the archives have readable code such as Textures, face rigs, sound bank paths etc.
Is it possible for someone with more experience to assist in a script or something to aid in the extraction process?
Will include full archive split below;
a00s019-022 +dag&toc.7z : http://s000.tinyupload.com/index.php?file_id=08451099146345567855
g00s000-006.7z: http://s000.tinyupload.com/index.php?file_id=00130822635829624271
g00s007-013.7z: http://s000.tinyupload.com/index.php?file_id=09512526722906740456
g00s014-018.7z: http://s000.tinyupload.com/index.php?file_id=99643822497830275629
Use QuickBMS script, Filecutter_Rebuilder to get the full, original copy for copy files back.
Cheers and any help is appreciated.
edited 4:44 PM EDT July 28, 2020
- BIG NEWS! A decryption tool for CookieRun OvenBreak's sequenced music is finally made! by kookeerawn at 4:31 PM EDT on July 30, 2020
- I just found out that the MIDI files in CookieRun OvenBreak use the SALSA20 decryption.
The developers used it to play the music on the game's sound engine.
I had no idea MIDI files were playable in Cocos2d-x!
Someone wrote a tool to decrypt the music.
https://github.com/simontime/gbsalsa
And of course, I encrypted all the MIDI files! Click here.
You can also download the CROB soundfont by clicking here.
- Yu-Gi-Oh! Forbidden Memories needs a new RIP, it is broken. by MagastemBR at 8:13 PM EDT on July 30, 2020
- There are some things wrong with this rip, particularly with automation in volume and panning iirc. I've tried multiple decoders on foobar2k as well and sent it to kode54 to take a look at it, he suspects the problem is with the RIP. I suspect there's a problem with reverb too but I cannot confirm, that could be on the decoder.
For example:
On 10.PSF there is no start-up synth as there is in the game
On 13.PSF an instrument is very low in volume compared to how it sounds in the game.
On 30.PSF the synth lead is also very low in volume compared to the game, everything else sounds okay.
Many other similar problems as well.
The RIP is also not tagged, no song titles, no durations, no composers who are the following: Naoko Ishii, Hiroshi Tanabe and Waichiro Ozaki.
Song titles are available here
- Requesting a tool or process to create PSG/HES from binary by almendaz at 2:01 AM EDT on August 1, 2020
- Hi, I would like to know if anyone knows some program/algorythm/process to convert these binary files to some module music format? These are sectors for the PC-FX games "Battle Heat" and "Tengai Makyou". There's no streamed sound data in both games, except their (RTF) videos, so their music must be sequenced. As of today there is not a PC-FX sequenced sound format yet, I wonder if these files could be converted to "HES" format at least.
At first I thought they were MIDI, but they are not (fake/remnant header maybe?)
Battle Heat music data (?)
Tengai Makyou music data (?)
Thanks in advance.
edited 2:02 AM EDT August 1, 2020
- SpongeBob SquarePants: Ticket Boom [.ic1, .ic2, .ic5]] by Cartoonish Weeb at 10:20 PM EDT on August 8, 2020
- Hi
So Brizzo, who is part of the MAME community, got a random Memory Board for an arcade machine off of eBay. and that board turned out to be SpongeBob SquarePants: Ticket Boom, a Ticket Redemption Game published by SEGA in 2007. I was able to talk to Brizzo through Discord, and he was kind enough to send me the audio which was extracted from the data. and from what i can tell, the Sound Effects & SpongeBob's voice lines play at the same Frequency for the most part, while the Music on the other hand is different. Brizzo also provided a link to a .zip file which contains the game itself. however, the game is in a format that I myself have never seen before (.ic1, .ic2, .ic5). He also mentioned to me that he and whoever was helping him extract the audio from the board, discovered that the audio samples were for a "Yamaha YMZ770C SPU". He also added that converting the audio to a .wav was just to "check the data format, and to get a clue about Hardware & Emulation". He also recalls "one of the guys who wrote the driver outline was able to pull the sound files out of the rom dumps and convert them to wav files, hence verifying the audio system used". Below is the games ic files and the audio rips that he provided to me. If anyone could be of assistance, that would be great!
SpongeBob SquarePants - Ticket Boom:
https://drive.google.com/file/d/1-P0wuJMbiikCUDmcSV5k0IcSbK-BJnZG/view?usp=sharing]
Ticket Boom - Audio Rip [Provided By Brizzo]:
https://mega.nz/#!9Z9CEQKJ!UzdMC6TCUyvXwv5psMafoiLOHfDByUMqSBZJL5u4lAE
edited 10:21 PM EDT August 8, 2020
edited 10:22 PM EDT August 8, 2020
edited 10:22 PM EDT August 8, 2020
- .MRG, can't find a way to RIP sounds from it. (By Konami) by MagastemBR at 2:22 AM EDT on August 9, 2020
- It's from Yu-Gi-Oh! Duelists of The Roses by Konami.
SEGRP.MRG (351MB)
Can anyone figure how to rip this out?
Or if it has been ripped out? (Not afaik)
The header is the following:
0F 00 00 00 00 B1 01 00 46 C0 50 10 00 24 00 00 46 90 50 10 00 24 09 05 46 88 50 10 00 24 C2 08 3C 8C 50 10 46 26 5A 0C 64 1C 00 00 46 26 7A 10 50 40 28 10 00 21 64 11 78 48 32 20 00 24 D4 12 78 68 32 20 00 1E D4 12 78 5C 32 20 00 26 C5 14 78 DC 32 20 00 17 C5 14 64 B4 32 20 00 2B 75 17 64 B4 32 20 00 28 75 17 64 B4 32 20 00 24 75 17 64 B4 32 20 00 21 75 17 64 B4 32 20 00 1E 75 17
Random HEX code, might be a small SFX:
0F 00 00 00 60 73 01 00 50 40 28 20 00 21 00 00 5A 60 50 10 46 26 7D 01 5A 44 50 10 46 26 6C 04 64 18 32 10 00 24 73 06 5A 34 50 10 46 26 30 07 6E 74 50 10 46 26 C3 08 5A 5C 50 10 46 26 4C 0C 64 28 32 10 00 1C 73 06 3C 18 00 20 00 29 09 0F 32 1C 00 20 00 26 09 0F 64 28 64 20 46 20 F8 0F 3C 0C 28 30 00 1C E0 10 50 10 50 20 00 24 27 11 78 24 28 30 00 0D E0 10 64 0C 50 30 00 24 62 13
- Evergrace (PS2) rip is broken by mrjaredbeta at 9:39 PM EDT on August 9, 2020
- Songs are played with some wrong instruments/pitches. Any re-rip possible?
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