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- A single missing track from the NieR rips? by MikuHatsune at 10:09 PM EDT on August 10, 2020
- I've been digging through the different instrument layers of each track from the NieR rips available on the vgm page, and I've discovered that one of the track sets, "030_cliff_boss", is missing the drum layer.
Based on the pattern from all the other tracks, it should be called "030_cliff_boss_rythm_cmp_wav.aax" but that's nowhere to be seen in both the Gestalt and Replicant rips, and none of the other drum tracks matches it either.
I've been trying to dig around in the ps3 iso to find it myself, but with no luck in regards to decrypting the data. Anybody know if such a file even exists somewhere there, or how to decrypt/extract the audio in the first place?
- Psflib editing by FlyingGrayson at 5:12 AM EDT on August 14, 2020
- Possibly a stupid question but would it be at all possible to replace the soundfont/samples in a psflib file so that the mini psf files can play custom soundfonts? Thanks for your time!
- Getting instuments and sfx samples from Rhythm Tengoku (GBA)'s Soundfont by JacintaB19 at 4:30 PM EDT on August 16, 2020
- I've got the MIDIs for the GBA version of Rhythm Tengoku. All i need now is the game's soundfont.
How can i get it? Any help?
edited 4:32 PM EDT August 16, 2020
- Need help ripping XBOX version of Riddick Escape From Butcher Bay (XWC WAV, probably wrong WAV header) by marcoxD95 at 6:20 AM EDT on August 18, 2020
- I wanted to try ripping the XBOX version of Riddick Escape From Butcher Bay. The reason is that I want to make a full HQ rip of the music since the ones being available online are only 128kbits. From my experience XBOX games usually have the highest quality for music files. That was also the case with Riddick Assault On Dark Athena, which I ripped as well. The PC version had OGG files, the PS3 MP3 files and the XBOX some sort of XBOX Media files and comparing the spectrums I could see that the XBOX ones are almost lossless and even have audio information above 20khz.
Dark Athena sadly doesnt include the music from Escape From Butcher Bay. There is also no extracted music for the game available here, only for Dark Athena. I also played around with quickbms and that Dark Athena XWC script but obviously didnt do anything. I was able to extract the big XWC packages which are named DVD0.xwc (~300mb) with Dragon Unpacker but I cant playback them and they have no file ending. I got files like "mus_pa2_ev11" or "trks_pa2_hangar_amb" but cant play or convert them, even with VGMStream foobar plugin.
Does anybody here know something? Would really like to check out the music quality of the music and compare it to the PC ogg versions. I wanna provide the best soundtrack rip ever so far for these games. The music from Gustaf Grefberg is just amazing.
I know I could just use the PC and ogg files, which I already extracted and work fine. The way how you extract music from the PC and XBOX version is very similar, files are even named the same but the PC version has directly playable ogg files while the XBOX version has the same files but without file ending or codec name to them. Maybe they would playback fine but I dont have a working plugin for it. VGMStream should be able to handle it but it doesnt for some reason. If not VGMStream what else...
Maybe its a waste of time to some people but I just want to check out the spectrums and see if the XBOX has higher quality audio files. Its just curiosity.
edited 6:33 AM EDT August 18, 2020
edited 9:05 AM EDT August 18, 2020
- Sakura wars 3 by Zettokage1337 at 6:11 PM EDT on August 18, 2020
- so I've come across the DSF for sakura wars 3 on the dreamcast (my favorite sakura wars game btw) finally, and wanted to try to convert the dsf into midis, I know it's possible I looked into an old thread on here mentioning it, but I can't really do it myself because I don't know the first thing XD so I'd appreciate the help if someone can, and if POSSIBLE I'd like to know if a soundfont could be made, if not that's okay, I'm mainly looking to turn these into midis https://www.dropbox.com/s/moz3pmycl2ez72l/Sakura%20Taisen%203%20-%20Paris%20wa%20Moeteiru%20ka%20%282001-03-22%29%28Overworks%29%28Sega%29%5BDC%5D.7z?dl=0
- PHP 7 by hcs at 11:25 PM EDT on August 18, 2020
- I've switched the server over to PHP 7.4 (from 5.6), made what changes seemed to be necessary to silence deprecation warnings, seems to have been pretty painless, but let me know if there are any issues.
Testing edit.
edited 11:48 PM EDT August 18, 2020
- PrimeBlue FLAC Metroid Prime 2 Rip by eyevandy at 4:17 PM EDT on August 19, 2020
- In this thread many many years ago, a person named PrimeBlue/valiant linked to some rips of Metroid Prime 1 & 2.
They're not straight rips; PrimeBlue apparently fixed several issues with the source files from the disc.
The rips are still pretty easy to find, with the exception of the FLAC variant of MP2. It's completely disappeared from the Internet as far as I can tell.
It seems like at least one person (jurassicPieter) that responded in that thread is still active here, but it doesn't seem like this forum has DM's. I can't find any recent activity from PrimeBlue anywhere. I'd love any help in tracking down this soundtrack before it's gone forever.
- Why do XBOX music rips often sound so bad? by marcoxD95 at 10:15 AM EDT on August 22, 2020
- It is really weird. I recently made many Soundtrack rips from various games and XBOX rips and they often (but not always) had very weird bad quality, despite being LOSSLESS XBOX WAVs most of the time. The audio is sometimes very loud and even "screams" at you with heights being absolutely destroying and killing the experience.
I am not sure if that is just how these files were encoded or if I did something wrong ripping them. Both Fallout 3 and Riddick Escape From Butcher Bay are glorious examples. The audio files have higher quality than their PC counterparts but they just sound awful. It would probably even hurt my experience when playing on the XBOX, that is how bad they are. Kinda weird when a MP3 128kbit from the PC version sounds better than the lossless wav from XBOX.
I just wanted to ask here if this is normal and known. Or if some of the rips floating around on this website are just bad and broken (or the tools used for ripping are). But I even tried to rip some stuff myself from xbox iso images but same result. Some games such as Riddick Assault On Dark Athena weirdly enough sound just as good or better than the PC files but it really seems to be a hit or miss.
Its also both with the XBOX and XBOX 360. I am really not sure why this happens. Either the rips are faulty or the developers failed at encoding their music into this xbox wav format.
edited 10:19 AM EDT August 22, 2020
- Kirby 64 Soundfont help by mariofan12ify at 6:17 PM EDT on August 24, 2020
- https://drive.google.com/file/d/1ukI19tQN-0T2Xx9GGXxhlF6s7nFvTDFH/view?usp=sharing
I ripped the soundfont using N64 Sound Tool along with the midis (which work fine) but a lot of the instruments are way too quiet and I don't know how to fix it. Can anyone help me or provide a better copy of it?
- Mega Man Network Transmission by Locke_gb7 at 10:26 AM EDT on August 25, 2020
- Good day, I was wondering if anyone knew why tracks are listen as L and R on Mega Man Network Transmission. Love the soundtrack but wondering if its the 2 stereo tracks and if I need to combine them to get the full song or if they are alternate versions. They sound very similar.
Thanks a bunch!
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