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- Extracting the Sonic CD past sequenced music by 8bit_coder at 12:09 AM EDT on October 30, 2020
- So here's an issue that has plagued me for YEARS now:
I've always noticed how the past music in the Sonic CD game was sequenced(specifically on the Ricoh RF5C164 audio chip that was included in the Sega CD addon that the game took advantage of), and I've always wondered if it's possible to extract the music from it. Thing is, I've tried EVERYTHING I know from over the years, and none of them have worked to provide some sort of midi/soundfont combo or a MOD/XM/IT file that I can actually mess around with, extract samples from, and see the notes.
I've already tried vgmtrans, but that didn't work:
It just shows some incomplete samples.
I know that the past music uses:
1. Samples(since they are extractable)
2. Sequenced music(since the music is contained in a .vgm format).
If anyone has any way of turning either the .vgm files or the game rom into midi/soundfont combo(like what vgmtrans does) or MOD/XM/IT, I would be greatly appreciative.
VGM files: Download
Game ISO: Google it since I can't give a link to that
- "Love Live! All Stars" How to unpack the Assets? by CharlieFuu69 at 5:16 PM EDT on October 30, 2020
- Hi everyone.
I have a problem that for days has had me on the verge of impatience.
I installed "Love Live! All Stars" and so I was in awe of the BGMs in the game menu.
The issue is that I moved the downloaded packages (Pkg0 to Pkgz) from my Android mobile to the PC.
I managed to convert several of those ".acb" files to ".hca" using VGMToolbox, but they are only the SFX sounds of the game, not the BGMs.
When converting, some files returned ".bin" files, which I tried to examine with MagicISO but had no success.
What can I do to be able to unpack all the Assets that are inside those packages? Or is this a problem that VGMToolbox cannot handle?
EDIT : the path of the files that the game downloads (1.7 GB) are in Android/data/com.klab.lovelive.allstars.global/files
edited 5:24 PM EDT October 30, 2020
- Converting Baldur's Gate 3 Wwise audio files by fex96 at 6:05 AM EST on November 3, 2020
- I have .wem files that I want to convert to .ogg files.
Previously I used ww2ogg with the alternate packed codebooks which worked fine. But after a recent update to the game that changed the sound banks, this no longer works.
Perhaps the codebooks were changed? Does anyone know how I would go about converting these files now?
- vgm.hcs spam by Bonboon228 at 8:28 PM EST on November 4, 2020
- edit: disregard.
edited 8:31 PM EST November 4, 2020
- TALES OF HEARTS R .DAT Files extract help by kaimudod at 1:54 AM EST on November 5, 2020
- It in the Sound folder,I think it’s a audio container,how it would be possible to get the sounds inside?
https://drive.google.com/file/d/11m0ud5mLkvLUs2U9-35Z9vdncnQwBKAM/view?usp=sharing
edited 1:57 AM EST November 5, 2020
edited 2:01 AM EST November 5, 2020
- N64 - Resident Evil 2 and Spiderman USF - unrippable? by Pilot at 1:21 PM EST on November 7, 2020
- I searched usual places that have N64 USF soundtracks, but I didn't locate Resident Evil 2 and Spiderman OSTs. Are these two games soundtracks not rippable into USF?
- Help on Rhythm Heaven Megamix's unplayable sound files by JacintaB19 at 9:45 AM EST on November 10, 2020
- In a folder I downloaded, I noticed that there are .AAC (MPEG-2 AAC), .BCGROUP, and .BCSTM files, as well as .BCSAR, .BCWAV and .CDC files. They also couldn't be played in foobar 2000.
How can I make these music files playable?
edited 9:49 AM EST November 10, 2020
- A question about PS2 games that use sequenced audio by Nyarlathotep at 5:30 AM EST on November 11, 2020
- I was curious to know if it was possible to replace the soundfonts of a PS2 game that uses sequenced audio with updated ones in the same way you can use updated soundfonts for rips of older systems like the NES.
I wanted to find out because the game Shin Megami Tensei III: Nocturne features rather compressed audio, here's a comparison for those who are unfamiliar with the game. Recently there was a new CD release titled "Rare Soundtrack" which featured some previously unreleased tracks, but unlike the first two soundtracks (which were uncompressed) the audio on this release appears to sound the same as the in-game audio. As a result I'm led to believe that the original files may have been lost which is extremely disappointing if that is the case, but it got me wondering if the psf2 files could be updated or not since it be nice to have a version of the unreleased audio that doesn't suffer from compression.
edited 5:32 AM EST November 11, 2020
edited 5:32 AM EST November 11, 2020
- How to create an OGG file with subsongs? by Dark_Ansem at 6:24 AM EST on November 12, 2020
- Title. I would like to mod some BB music, and the area tracks are all subsongs, for the explore and combat themes. Could someone please help?
- Trials and Tribulation not working by MrAsus at 9:43 AM EST on November 12, 2020
- Hey,uhm I'm new using forums but for some reason the minisf files for Trials and Tribulations don't work in ZXTune. Uhm thanks for reading this,if anyone is interested in this.
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