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- Conversion from SMD/SWD to 2sf by karma.mid at 3:17 AM EST on December 26, 2020
- Hello everyone.
I have succeeded in ripping the SMD/SWD of NDS Fuurai No Shiren 5(Shiren the Wanderer 5).
Could anyone please convert it to 2sf and post it on joshw.info Archive?
https://www.mediafire.com/file/05pzsfo3t56e2qx
edited 4:09 AM EST December 26, 2020
- anybody still has testpack.nds? by RandomHajile at 11:32 PM EST on December 26, 2020
- Hi,
I've been trying to find a way to rip vgm from obscure nds games. I understand that there are archives that collect nds vgm already like Zophar's Music Domain but vgm of the game I'm trying to rip isn't on there. I have VGMToolBox and I'm trying to use the function NDSTo2SF but I don't have testpack.nds. I've been searching for it but it's been at least 4-5 years since testpack.nds's last discussed. I asked FAST6191 and kode54 about it, to which they replied that they don't have access to the file anymore. If anyone still does, would you mind uploading the file for me?
Thanks in advance for your replies.
- foo_input_usf volume tag by VGMStreamer at 10:29 PM EST on December 30, 2020
- Hi! I just had a quick question. USF sets have a "volume" tag available in the Winamp 64th note plugin that can be used to raise or lower the volume of the USF set and it works as intended. In the past I've used this to lower the volume of USF sets that clip in some places before transcoding to other more compatible formats. I have noticed that the foo_input_usf plugin ignores this tag and outputs files to the same volume regardless. I much prefer using Foobar2000 for this sort of thing and so I'm curious if this is this a bug, an intentional design choice, or perhaps am I overlooking a configuration option somewhere?
Thank you for any help or insight and I apologize for bother you guys over such a trivial question!
- Sonic 1 prototype vgm? by Kalhi at 1:01 AM EST on January 1, 2021
- Dose anyone here plan to upload today's sonic 1 prototype's music?
- Soul Calibur 1 Sequenced music extraction by fedex1 at 5:34 AM EST on January 4, 2021
- I would like to know if it is possible to extract the sequenced music + soundfont (so that after that I can get the .midi to play on fl studio) from the game: Soul Calibur 1
I'm not sure that can be done since I went here: https://www.zophar.net/music/sega-dreamcast-dsf/soulcalibur (Dreamcast version) but the size of the original file music is too big that let me think about streamed music, but I am asking anyways
So I searched for another way and I found the Vgz for the arcade version of the game: https://vgmrips.net/packs/pack/soulcalibur-namco-system-12
The problem is that I don't know how to convert the vgz to sequence (midi)/sf2, trying to extract with 7zip will get you a file with no extension. Tried using Vgmtrans and vgmtoolbox with no success
Any help?
Thanks!
Is there any ways or cannot be done?
Thanks
- Age of Calamity SFX? by TabuuAkugun at 11:52 AM EST on January 5, 2021
- Hi, it's been a long time since I logged in here!
I've done some digging in the game's FS, and was told to look at srst and srsa folders for them. I'm assuming srst is music, which according to your rips, are kns files wit KTSS headers. I'm told the sfx and voices are adpcm files? I'm looking for the Warriors' voices as well as common fight sfx. Would anyone know how to assist me here? I use VGMToolbox as well as foobar2000 for this stuff.
Thanks,.
- Has anybody ripped midi/sf2 data from Metal Gear Solid 1 for the PSX Yet? by Choro at 3:01 PM EST on January 5, 2021
- Sorry, I'm very new to this forum but I have been lurking for years. Im not sure if this is the correct way to post, but i've had the curiosity if anyone has managed to rip the mid/sf2 data from Metal Gear Solid yet, I got the PSF pack from that joshw site and tried to extract them with VGMTrans, at best all what I managed to obtain are all of the samples in Wav, which is a start. No midi data though. Has anyone succeeded in such a feat like this though yet?
- Kirby 2SF Issues by Tanookirby at 8:48 PM EST on January 8, 2021
- I just tried to use foobar to play some tunes from various Kirby DS games, and I end up getting an error. Other 2sf soundtracks work normally, and I am using vio2sf 0.26. Is anyone else experiencing this problem?
- How to playback sbao files from Far Cry 2 PS3 version? by marcoxD95 at 7:09 PM EST on January 9, 2021
- There is a Far Cry 2 PS3 audio rip on joshw that comes with sbao files, like the PC version. However, all the methods I could find online to make them play dont seem to work for the PS3 version and only work on the PC version.
I assume the audio data in the sbao files isnt OGG. I tried OGG conversion, Hyperriper, DecUbiSndGui-0.81. Nothing works.
I mean surely someone must know since someone uploaded the rip to joshw. There are also no instructions how to convert or play them in the download.
I also wanted to rip the xbox360 version after it but didnt bother yet. I just try to make all versions ripable and also want to compare audio quality but so far I only managed to work with the PC version.
- Pac Man World 3 .wav audio files (PC and Xbox) by Puterboy1 at 11:41 PM EST on January 11, 2021
- Samples here: https://zenhax.com/viewtopic.php?f=6&t=14727
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