Previous Page | Next Page
- by hcs at 8:21 PM EDT on July 5, 2006
- In the 64th Note configuration is the option to "play forever", that'll keep playing the track as long as it'll run.
Regarding Harvest Moon 64, if there's a lot going on in a track, there's not much you can do about it.
- by Synthesis at 8:43 PM EDT on July 5, 2006
- How do I access the configuration page?
Also, a lot going on? Like sfx and the like?
edited 9:00 PM EDT July 5, 2006
EDIT: Nevermind, I found the configuration page. Thanks.
edited 9:06 PM EDT July 5, 2006
- by Josh W at 5:51 AM EDT on July 6, 2006
- Yes, a lot going on.
No, there just is the music playing, but there is a lot of processing going on in the background, that isnt able to be removed. The damn thing doesnt like to idle.
- by Synthesis at 1:56 PM EDT on July 6, 2006
- I see, so the processing going on interferes with you ripping the music? Just to be curious, what exactly does it sound like?
I've played Harvest Moon 64 through PJ64 and I agree that it's a bit of a buggy ROM when played. You think when PJ64 releases 1.7 that this will be corrected?
Also, I've finished tagging and timing the SBK2 rip. All that's left is to put them in order and normalize the volume.
- by Josh W at 6:11 AM EDT on July 7, 2006
- yes, it makes the whole thing slow. The music sounds fine, it just takes a hell of a lot of time to rip.
For example here is one that i ripped from it, and this track took 20 minutes.
While playing though it doesnt seemt to use as much 'specially with the audio hle.
- by Synthesis at 3:56 AM EDT on July 8, 2006
- Jeez, It took you 20 minutes to rip just that? Multiply that by the total number of tracks and I'd say you have an all day affair with that game.
Hopefully when version 1.7 of PJ64 comes out they will have fixed that problem.
- Hm by Synthesis at 11:12 PM EDT on July 13, 2006
- I see you got the USF for Harvest Moon 64 up. I'm curious to ask exactly how long that took you, considering the time it took to get that one track. You must've been having a very patient day. :)
edited 11:12 PM EDT July 13, 2006
- by marioman at 8:42 PM EDT on July 18, 2006
- Synthesis, I know that you are working on tags for SK2, but are you planning on tagging Harvest Moon 64 too? I am really enjoying this soundtrack and I would like to see it tagged.
Thanks.
- by Synthesis at 1:19 AM EDT on July 19, 2006
- Yeah, I've got SBK2 completely tagged, I'm just waiting for a friend of mine to normalize the USF set.
As for Harvest Moon 64, if you want to try tagging it that's fine with me. I honestly didn't think there would be so many tracks. Any extra help would be awesome.
If you want we could collaborate on this one?
P.S. - Josh W's next USF rip should be of Star Wars: Rogue Squadron. :P
edited 1:20 AM EDT July 19, 2006
- by marioman at 10:17 AM EDT on July 19, 2006
- I have looked high and low for MP3s/Midis, and I haven't really found much. Here is what little I have:
Composer: Tanaka Tuyoshi
sparse00 - Credits
sparse04 - Spring
sparse05 - Summer
sparse06 - Fall
sparse07 - Winter
sparse09 - Flower Festival
sparse0f - Mountain
sparse10 - Town
The reason that there are so many tracks is that there are about 10 or so tracks that are just different instruments playing parts of the same song. (sparse17 is an example of this.) Also, there are quite a few ambience tracks that are included.
I hope that this information is a help. Sorry I couldn't find more.
edited 10:27 AM EDT July 19, 2006
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source