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Need help ripping a Wii game's MIDIs. by raulix at 11:03 PM EDT on June 5, 2021
I need help ripping a game called Club Penguin: Game Day. For some reason when ripping them with vgmtrans_wtl its DLS and SF2 are really buggy. Everytime I try to use the SF2 on FL Studio it just crashes. Everytime I apply the DLS in Fruity LSD it assigns them to the wrong tracks.

But, opening the MIDI in OpenMPT along with the DLS works. The only issue is that some intruments have no attack or release tweaks and makes them horrible.

Can anyone help me here?
how unpack files in ps2 USA version of capcom vs snk 2 by hb-x3 at 7:33 PM EDT on June 6, 2021
im trying to unpack ps2 version of capcom vs snk 2
i managed to extract the AFS archives. there are bin and snd files. dont know how to extract them


edited 7:42 PM EDT June 6, 2021
how to extract files from Sega Naomi gd rom by hb-x3 at 8:10 PM EDT on June 6, 2021
hi, im trying to extract sega naomi gd-rom verion of Capcom vs Snk 2. i am left with decypted .DAT file. i dont know how to open and extract its contents.
GBC ripper? Dancing Furby by DakovP at 3:07 PM EDT on June 8, 2021
Hi, I dont know if this is the right place to ask. I am trying to find the soundtrack to the GameBoy Color game Dancing Furby and cant find it anywhere. Checked all the VGM sites, the joshw gbs directory and its not there.
I dont know how the music gets ripped, so Im asking if anyone can direct me to a way to rip it or if someone is willing to do it for me?
Thanks.
Lufia & the Fortress of Doom spc request by rockman7777777 at 10:17 PM EDT on June 14, 2021
Hello.

Would someone here be able to rip the first two songs from the Lufia 1 soundtrack in stereo for me? The only way I know how to rip spcs myself is by using the rip spc function in ZSNES or SNES9X. I noticed the game's default sound setting is mono and the first two songs play at a point in the game before you are able to change this to stereo, so trying to rip them the only way I know how to gives me a spc that's in mono. I tried the restored hack from romhacking.net that says it starts in stereo but I noticed that even though it is set to stereo by default, the songs play in mono until you change the sound setting to mono then back to stereo then load the next song. If anyone could rip these songs for me I would really appreciate it. Or if someone could find a music modifier code, that would also be helpful. I don't know much about how to hack games, so any help is appreciated.

http://snesmusic.org/v2/profile.php?profile=set&selected=1541
I'm sure most people who played the game would know the two songs I'm referring to, but just in case they are 01 Departure and 02 The Battle of the Island in the Void. It appears that the ones in this set from snesmusic are also in mono.
Recreate switch_audio format [Gal Gun 2 (Switch) by Gaara4 at 8:19 AM EDT on June 22, 2021
It is possible to convert .wav sound files to the same audio format which Gal Gun 2 (Switch) used?

https://github.com/vgmstream/vgmstream/blob/37cc12295c92ec6aa874118fb237bd3821970836/src/meta/ngc_dsp_std.c

I´m not am programmer but i really want to mod the music in Gal Gun 2 (Switch) but i can not recreate the sound files. I know it is some form of .dsp but that really all i know.

edited 9:00 AM EDT June 22, 2021
Need help with Bomberman Land 2 Gamecube by SteamyJ at 6:12 PM EDT on June 25, 2021
Hi all. I'm trying to rip the music from Bomberman Land 2 on gamecube. Zophar's music already has the PS2 version ripped but I'm trying to get the gamecube version to compare them.

Using dolphin I found two .dig files which I believe have the files. And I have no idea how to proceed from here. Any ideas?
Is this the GBC sound engine? by maruru at 12:57 AM EDT on June 26, 2021
Is it possible to rip music from Zook Hero ZX4?
Unplayable Files by JackTheRipper at 4:59 AM EDT on June 26, 2021
Some files are unplayable, anyone update the info.

Games:
*Shrek 2 (buggy dsp, also some random fmv format which needs to be demuxed)(GC, 2004)
*Superman: Shadow (has STR2 and VAGa header, .vid files which needs to be demuxed)(PS2, 2002)
*Zapper (Xbox, 2002)
*Shrek 3 Superslam GC/Wii GCUB sound.dat/hdr (some files are buggy)
*Wallace & Gromit Project Zoo (GC, 2003)
*High Voltage bank like files throughout the years [Charlie, KND, Grim Adventures] (GC)
*Sneak King (Xbox, 2006 - .wav/.str)
*The Fairly OddParents: Breakin' Da Rules (GC, 2003 and file named dance_beatmatch which is unplayable on PS2)
*Mono .THP file (seen on Vilgax Attacks, Purple Planet, and some other games)
*Muppets Party Cruise (GC, 2003)
*Angry Birds Star Wars (Wii U/Wii, 2013) - Some ambience files are surround 32k while music is stereo.
*Vicious Engine titles throughout the years mus (v1)/.str (v2) headerless file (Wii U, Wii? (Use txth), PS2? use (txth), 360? (use xma_transform), PSP/PS3/PSV have headers on them) (PS2/PS2 data.pak - use riff extractor for psp version|use vgmtoolbox's sony adpcm for ps2 version, despicable me ps2 use 0x10 interleave and 44100 sample rate at stereo, while other ps2 games are mono .mib)
*Spongebob's Atlantis Squarepantis (Wii/PS2, 2007) (But most of the files are playable while the Files named Level4 and Level14 are unplayable)

Anyone tried extracting Sound_Common.bf that has higher sample rate (48,000hz) than most other versions (24,000hz) from Rayman Raving Rabbids (360) which the header start with BIG (00000000) where the names are located at (000138C0) and it ends with some garbage footer (50F2F34A).

Some Alchemy engine games failed to extract some of its files for some reason, but when using a embedded fsb extractor which can help (IGA. - Madagascar 2 [Wii, PS2], .AGI - Swap Force|Superchargers|Imaginators [360, PS3]).

Super Monkey Ball Adventure (PS2 - Music.MB) individual files can be extracted with vagguess with the interleave of 10000 and sample rate of 44100, .ads header remove bytes at 0-27

High Voltage (LSL MCL?, PC uses CRI media formats) [Charlie - 48,000HZ, later titles like Zathura, KND, Grim Adventures - 32,000HZ (PS2 - *.MIA)] individual files can be extracted with vagguess with the interleave of 4000 and sample rate as mentioned above, .ads header remove bytes at 0-27 and use txth, .mih has some missing samples.

Justice League *.vat file (mouth.vat contains voice clips) (PS2 - some files can be extracted with VGMToolbox's Sony ADPCM extractor or VAG_Scanner.exe but vagguess doesn't extract some of the multiple streams like music and ambience, Xbox)

Mojo - Resource.rez (has audio files inside them but contains .pss - PS2, .bik - Xbox)

Bee Movie (DATA.DAT - PS2 ADPCM, STREAMS.DAT - 360 XMA|PC IMA)

Sonic Riders (SND.dat and executable file - use xpert to extract them)

SEGA Superstars Tennis (RESOURCE - PS3 MSF [4D53460200]|Wii ISWS .WAS|PS2 MultiStream .mib/.mih/.mic)

Alvin (PS2 MIB/MIH.paks names start at 00000448, mih files are 64 bytes, files start at 00000E00)

Ruff Trigger (PS2 Musics.MB2/.MBH .mih files are 64 bytes, individual files can be extracted with vagguess - remove .ads header at 0-27)

Spider-Man 3 (PS2/Wii Audio.pak - use FSBII to extract them)

Where the Wild Things Are (Streams/Sounds.res - in the 360 version use any zlib extractor on the sounds.res file then use ravioli, fsbii, or VGMToolbox cutter [HEADER: FSB4])

PSS files
00 00 01 BA 44 00 04 00 04 - Start Offset
00 00 01 B9 00 00 00 00 00 00 00 00 00 00 00 00 - End Offset

Spider-Man 3 (PS3 *.PS3SSB - don't use fsbii, USE vgmtoolbox to extract them with the offset of 4653423301000000 and delete some bad ones)

THQ OZ (GC DSP?/PS2 VAGp/Xbox XACT WBND|SDBK *.sounds file - use vgmtoolbox to extract them with the following offset as mentioned above)

Activision games NSLB header, seen in Call of Duty 3 (All), Kung Fu Panda (PS2 interleave 800, and Wii versions only) (360/XMA, PS3/MP3, PS2/ADP, XBOX/IMA, GC|Wii/DSP?) (.wbk) - use ravioli for ps3 files, use any riff extractor for the 360 files, use vgmtoolbox's sony adpcm extractor or VAG_Scanner.exe for the ps2 files

HVS Quantum3 .dir/.wad (*.gcm/gcs, *.xbm/xbs, *.psm/pss, *.r4m/r4s *.avl/vol) - weconduit needs some support for other games like Ben10:POE, I-Ninja, Family Guy, Astro Boy, Iron Man 2, Catwoman, Nick Fit, Diego Dinosaur, Dora

Mass Media *.blt file (Tetris Evolution uses some random headerless unknown codec?)

SMFOF PS2 Data.bin (Contains multistream files *.mic/mib/mih at 32000hz and interleave of 4000) (try this offset 3030303030303030303030303030303030303030303030303030303030303030 to extract and then remove that offset)

edited 11:54 AM EDT June 26, 2021

edited 3:22 AM EDT June 27, 2021
Zelda: Skyward Sword missing tracks? by Tanookirby at 8:29 PM EDT on July 4, 2021
I've been listening to the track's tunes from the JoshW site and noticed that a few tracks I found on an mp3 rip are not on the brstm set. Examples include music from small enemy encounters and a variation of the Skyview Temple that could not be replicated using txtp files. Is that all that was extracted from the game?

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