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Problem with the plug-in by Ansatsuken at 1:21 AM EDT on June 10, 2007
I've got a crap problem with this plug-in. The USF files used to play with no problem at all, but suddenly Winamp started to mock me with these "failed to allocate N64MEM" messages. What the hell is this?
Rogue Squadron and Rayman 3 (NGC)... by Divodude at 12:39 PM EDT on June 12, 2007
Hi, I'm French and I just discovered this site, it's very interesting !! Thanks for this files (Mario Kart, Mario Tennis, Banjo Kazzoie...) that I'd been a long long long time searching for..

However I can't find the music from "Star Wars: Rogue Squadron", which is maybe for me the most important among all N64 games musics... Do you know if somebody in the world has already converted the samples to USF files ? Is it actually available on Internet ?

I would ask too, if the same process does exist for Nintendo Gamecube games, Rayman 3 for exemple... Did you hear about this ?

Thanks :)
Trying to play USF by AllenSword at 9:23 AM EDT on June 17, 2007
I downloaded the 64th Note plugin from Winamp and then tried running the MINIUSF files after I extracted them, but they wouldn't play. So later on, I came to this site and downloaded 1.2 beta 3 binary and did what it said in the forums for binary. So i tried it again and still nothing happens. Basically, the file name is on there but when I hit play, it stops immediately. The winamp program's still open, but the song won't play. I noticed someone said in the forums they were missing a file to play. It was in the Help on USF topic. If anyone can help me please.
GameCube Music by AllenSword at 10:27 PM EDT on June 25, 2007
The in_cube plays Gamecube music right? How do I get the music files from the disc to play, because when I put a Gamecube disc in the computer, it won't read the format. What do I need to do?
Paper Mario TTYD DSP set tags by Lunar at 11:54 AM EDT on July 5, 2007
I am making a batch file to rename this set to more stomachable titles (syntax is "Paper Mario TTYD - *.dsp") Would just like to know if there is either already such a batch file in existence, or if people here would otherwise be interested in it when I'm done. Infact, I wouldn't mind some feedback on it anyways.

Since I've not long finished playing through the game, I should be able to work out most the tracks, plus I have an mp3 rip to help me out.
GSF Sequencing by Mooshykris at 7:40 PM EDT on July 10, 2007
Hello again,

As before, I have another interesting question regarding PSF file formats.

I have been experimenting with a few trackers, and some MIDI conversion tools such as FruityLoops 6.

Recently a new thought came to me. About the possibility to convert MIDI to GSF or just plain sequence GSF files.

In the case of MIDI to GSF, a way to create a .gsflib file to store GSF instrument samples in, then turn the MIDI files into GSF files, allowing the notes to play through the Library file.

I am wondering this, because I would like to somehow use GSF Instruments, instead of General MIDI instruments.

Is there any way to do this?

Thanks is Advance,

Mooshykris
Cruis'n USA unknown track by bjteam at 11:13 PM EDT on July 12, 2007
i have no idea what this track is, can anybody find out for me?
NEZPlug assistance? by P_L at 11:56 PM EDT on July 12, 2007
I've recently installed NEZPlug as a replacement GBS plug-in for Winamp after discovering that Meridian was apparently incompatible with a lot of GBSs that I wanted to play. NEZPlug's sound is undeniably better than Meridian's, but ... skipping between tracks is tedious as I have to skip the seek bar to the end of the song to get to the next song (which eliminates being able to skip backwards and makes getting to any particular song in the set, especially farther in, a royal pain), and there appears to be no way to mute channels. Choosing to "configure the plug-in" on the Winamp preferences menu brings up a TXT file that appears to be just automatic timing information (which is odd, because the TXT says to make all songs loop twice with a 5-second fade and to set the default song length to 3:00, but Winamp always, ALWAYS makes every song exactly 5:05 long ...) and contains no way to manipulate channels or anything (I'd guess this is normal, just mentioned it incase it's not). Can anyone give a NEZPlug newbie some advice?

edited 12:33 AM EDT July 13, 2007
Ripping N64 Roms by AllenSword at 12:54 PM EDT on July 14, 2007
How do you guys get the USF files from the ROM. Do you use Game Extractor or something like that? When I used Game Extractor on a rom, I got all these binary files and I can't tell which file is what. Also when you get the music from the rom, do you ever get anything else like the 3D character files by mistake or something?
Betatesters needed for fun new project by unknownfile at 2:53 AM EDT on July 15, 2007
I have opened a wiki for all of you lucky folks to edit, and I am in search of people who want to give it a test.

Click here to go there.

Pages wanted include:

1) stuff about emulated vgm (psf, spc, vgm, etc)
2) in_cube-related pages (with megaupload links if you want)

I will update this list as I go along.

Anyways, hopefully this may be found interesting by someone, so get editing.

- UF

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