Previous Page | Next Page

Help ripping audio from Tobaku Mokushiroku Kaiji by ami-chan at 10:27 PM EST on December 5, 2021
Hello. I think this is the right place to ask this (I hope) but I'm attempting to rip audio from The Kaiji PlayStation one game (Tobaku Mokushiroku Kaiji / 賭博黙示録カイジ) with minor success. I was able to open the rip of the game I found in jPSXdec and locate the sounds folder but the files are stored in bgm.
Pic of files

Extracting a few and opening it in HxD showed that it contained a .seq, a .vh, and a .vb.
A pic of the top of the first BGM file

The first I was able to find some info about along with isolating what I think is the entire .seq file but the .vh/.vb/vab?? isn't as clear. I do know that it contains the header for a .vab file but that's about it.

I was just wondering if someone can possibly help me. This game seems like such an outlier from the small research I did on playstation roms (along with just audio ripping in general) and a bit of help from someone that knows more about this would be greatly appreciated.

A link to the bgm files
Upload issues by LucianoTheWindowsFan at 7:44 AM EST on December 6, 2021
I uploaded updates to the Othello World and Super Mario World sets and even though the uploads succeeded, it didn't appear on the list.php page.
Here's the sets, in case you're wondering:
Super Mario World
Othello World
Family Tennis 3D by jritchings02@gmail2.com at 8:13 PM EST on December 8, 2021
Tracks Are Sequenced, So Is Someone Going to Use A Tool From The 3DS SDK Called SoundPlayer?

edited 8:09 AM EST December 9, 2021
NCAA FOOTBALL 14 STREAM FILES (AST) by SmokinJam231 at 1:07 AM EST on December 10, 2021
Hello, hope everyone is alright.
I'm trying to get the music from NCAA Football 14, but I can't extract the .AST file properly. The nbajamonfireedition bms script give me some .dat files, but I don't know what to do next. Sorry, I'm not a expert on this. I thought someone here maybe could help me doing this. I would be grateful.

The files: https://drive.google.com/file/d/1-gOXJLLD91Zh9ZK2Ujy_fsYgJpWDucl_/view?usp=sharing.

Thanks!!
Dark Cloud .psf2 to MIDI/DLS by fedex1 at 5:46 AM EST on December 21, 2021
So I downloaded the .psf2 of every tracks on zophar (https://www.zophar.net/music/playstation2-psf2/dark-cloud), tried open one track on vgmtrans and obviously doesn't show anything (like 99% of the times).
Is there any tool that works?
How to convert .wth Files? by qdgfrtzthg at 8:02 PM EST on December 21, 2021
How to convert .wth Files to Wave audio Files from Stronghold 1 and Crusader Soundtrack?

edited 8:05 PM EST December 21, 2021
VGM to MIDI, then back to VGM - possible? by kooz at 6:19 AM EST on December 22, 2021
I'm somewhat familiar with the challenges that would be involved with this, but here are my thoughts:

I'm looking for a way to quantize the music from Sonic 1 and 2. There is obviously some sort of weird timing issue with the music in these games (and possibly/probably others). It's most noticeable (in my opinion) on the staff roll for both games, but seems to be present in some form throughout both soundtracks. It seems almost like a timing judder, like a framerate mismatch between a display and the content (i.e. 50 FPS video @ 60 Hz). Perhaps this is due to system load or some internal clock that does not play nicely with the songs' BPM; I'm not sure.

Anyway, what I'd love to be able to do is convert the VGMs into some sort of editable format. It doesn't have to be MIDI, but I am most familiar with it. From there, I would re-time the events to match with the song's intended BPM, quantize them, do any necessary manual adjustments, and finally convert that sequence data back to the original VGM format, for playback on hardware or other VGM players.

I know VGM to MIDI converters exist in some form, but going back the other way would be the hard part. My idea for a theoretical MIDI to VGM converter would involve using a "donor" VGM for instrument information, and it would expect the sequence data from the MIDI file to have the same number of tracks/channels as it's VGM counterpart.

Is this a hairbrained pipe dream?
Mortal Kombat 1 IBM PC/AT Hoot pack by Newbie2000 at 4:08 PM EST on December 23, 2021
The MT32 music from Mortal Kombat 1 plays properly in Hoot with the Lemmings II Hoot driver, but only with MT32 emulation.

Create a new archive mortalkombat_at.zip with code.com from the Lemmings II hoot archive and roland.drv from MK1.

Finally, add the following XML code to acclaim.xml. Track names and ordering from Retrocidad's MK1 Sound Blaster video on Youtube.

    <game>
        <name>[PC/AT] Mortal Kombat (MT-32 Emulation)</name>
        <driver type="beep">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="midiout" value="1"/>
            <option name="midiout_type" value="1"/>
        </options>
        <romlist archive="mortalkombat_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">ROLAND.DRV</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="4">MK Logo, Vs. Screen</title>
            <title code="1">Opening</title>
            <title code="0">Bio, Choose Your Fighter, Battleplan</title>
            <title code="9">The Courtyard</title>
            <title code="8">Palace Gates</title>
            <title code="2">Warrior Shrine, Goro's Lair</title>
            <title code="3">The Pit, Throne Room</title>
            <title code="6">Finish Him/Her, Next Opponent</title>
            <title code="7">Round End</title>
            <title code="5">Continue</title>
        </titlelist>
    </game>


edited 4:09 PM EST December 23, 2021
Mortal Kombat 2 IBM PC/AT Hoot pack by Newbie2000 at 4:11 PM EST on December 23, 2021
The Hoot driver from Pyrotechnica works perfectly with Mortal Kombat 2.

Extract the Pyrotechnica Hoot archive, while preserving the folder structure. Do not delete code.com, but delete all other files in the extracted folder's subfolders.

Copy the following list of files from MK2 into the sub-folders, and create a new archive mortalkombat2_at.zip
*.AWE files into the AWE32 folder
*.BIN files into the DRIVERS folder
*.GVS into the GRAV folder
*.LAP into the LAPC folder
*.SBL into the SBL folder
*.SCC1 into the SCC1 folder

Add the following XML code to acclaim.xml. I didn't name the tracks because I couldn't determine the names of several files.

    <game>
        <name>[PC/AT] Mortal Kombat 2 (SC-55)</name>
        <driver type="beep">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="midiout" value="1"/>
            <option name="midiout_type" value="4"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/SCC.BIN</rom>
            <rom type="file" offset="0x10">SCC1/ANIMB.MID</rom>
            <rom type="file" offset="0x11">SCC1/ARMOUE.MID</rom>
            <rom type="file" offset="0x12">SCC1/ARMOUR.MID</rom>
            <rom type="file" offset="0x13">SCC1/BABAL1.MID</rom>
            <rom type="file" offset="0x14">SCC1/BABAL2.MID</rom>
            <rom type="file" offset="0x15">SCC1/BUYDOL.MID</rom>
            <rom type="file" offset="0x16">SCC1/CONT.MID</rom>
            <rom type="file" offset="0x17">SCC1/DEADE.MID</rom>
            <rom type="file" offset="0x18">SCC1/DEADP.MID</rom>
            <rom type="file" offset="0x19">SCC1/END01.MID</rom>
            <rom type="file" offset="0x1A">SCC1/ENDGAM.MID</rom>
            <rom type="file" offset="0x1B">SCC1/FATAL.MID</rom>
            <rom type="file" offset="0x1C">SCC1/FLAWVI.MID</rom>
            <rom type="file" offset="0x1D">SCC1/FLOWER.MID</rom>
            <rom type="file" offset="0x1E">SCC1/FRIEND.MID</rom>
            <rom type="file" offset="0x1F">SCC1/INTRO1.MID</rom>
            <rom type="file" offset="0x20">SCC1/INTRO2.MID</rom>
            <rom type="file" offset="0x21">SCC1/KOMTOE.MID</rom>
            <rom type="file" offset="0x22">SCC1/KOMTOM.MID</rom>
            <rom type="file" offset="0x23">SCC1/LIUKAN.MID</rom>
            <rom type="file" offset="0x24">SCC1/LIVFOE.MID</rom>
            <rom type="file" offset="0x25">SCC1/LIVFOR.MID</rom>
            <rom type="file" offset="0x26">SCC1/PIT2.MID</rom>
            <rom type="file" offset="0x27">SCC1/PIT2EA.MID</rom>
            <rom type="file" offset="0x28">SCC1/PIT2EB.MID</rom>
            <rom type="file" offset="0x29">SCC1/PORTAE.MID</rom>
            <rom type="file" offset="0x2A">SCC1/PORTAL.MID</rom>
            <rom type="file" offset="0x2B">SCC1/RAINBO.MID</rom>
            <rom type="file" offset="0x2C">SCC1/SELSCR.MID</rom>
            <rom type="file" offset="0x2D">SCC1/TITLE.MID</rom>
            <rom type="file" offset="0x2E">SCC1/TUNE9.MID</rom>
            <rom type="file" offset="0x2F">SCC1/WASTE.MID</rom>
            <rom type="file" offset="0x30">SCC1/WASTEE.MID</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>
    <game>
        <name>[PC/AT] Mortal Kombat 2 (MT-32)</name>
        <driver type="beep">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="midiout" value="1"/>
            <option name="midiout_type" value="2"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/LAP.BIN</rom>
            <rom type="file" offset="0x10">LAPC/ANIMB.LAP</rom>
            <rom type="file" offset="0x11">LAPC/ARMOUE.LAP</rom>
            <rom type="file" offset="0x12">LAPC/ARMOUR.LAP</rom>
            <rom type="file" offset="0x13">LAPC/BABAL1.LAP</rom>
            <rom type="file" offset="0x14">LAPC/BABAL2.LAP</rom>
            <rom type="file" offset="0x15">LAPC/BUYDOL.LAP</rom>
            <rom type="file" offset="0x16">LAPC/CONT.LAP</rom>
            <rom type="file" offset="0x17">LAPC/DEADE.LAP</rom>
            <rom type="file" offset="0x18">LAPC/DEADP.LAP</rom>
            <rom type="file" offset="0x19">LAPC/END01.LAP</rom>
            <rom type="file" offset="0x1A">LAPC/ENDGAM.LAP</rom>
            <rom type="file" offset="0x1B">LAPC/FATAL.LAP</rom>
            <rom type="file" offset="0x1C">LAPC/FLAWVI.LAP</rom>
            <rom type="file" offset="0x1D">LAPC/FLOWER.LAP</rom>
            <rom type="file" offset="0x1E">LAPC/FRIEND.LAP</rom>
            <rom type="file" offset="0x1F">LAPC/INTRO1.LAP</rom>
            <rom type="file" offset="0x20">LAPC/INTRO2.LAP</rom>
            <rom type="file" offset="0x21">LAPC/KOMTOE.LAP</rom>
            <rom type="file" offset="0x22">LAPC/KOMTOM.LAP</rom>
            <rom type="file" offset="0x23">LAPC/LIUKAN.LAP</rom>
            <rom type="file" offset="0x24">LAPC/LIVFOE.LAP</rom>
            <rom type="file" offset="0x25">LAPC/LIVFOR.LAP</rom>
            <rom type="file" offset="0x26">LAPC/PIT2.LAP</rom>
            <rom type="file" offset="0x27">LAPC/PIT2EA.LAP</rom>
            <rom type="file" offset="0x28">LAPC/PIT2EB.LAP</rom>
            <rom type="file" offset="0x29">LAPC/PORTAE.LAP</rom>
            <rom type="file" offset="0x2A">LAPC/PORTAL.LAP</rom>
            <rom type="file" offset="0x2B">LAPC/RAINBO.LAP</rom>
            <rom type="file" offset="0x2C">LAPC/SELSCR.LAP</rom>
            <rom type="file" offset="0x2D">LAPC/TITLE.LAP</rom>
            <rom type="file" offset="0x2E">LAPC/TUNE9.LAP</rom>
            <rom type="file" offset="0x2F">LAPC/WASTE.LAP</rom>
            <rom type="file" offset="0x30">LAPC/WASTEE.LAP</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>
<game>
        <name>[PC/AT] Mortal Kombat 2 (SoundBlaster)</name>
        <driver type="soundblaster16">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="opl3_mix" value="0x200"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/SBL.BIN</rom>
            <rom type="file" offset="0x10">SBL/ANIMB.SBL</rom>
            <rom type="file" offset="0x11">SBL/ARMOUE.SBL</rom>
            <rom type="file" offset="0x12">SBL/ARMOUR.SBL</rom>
            <rom type="file" offset="0x13">SBL/BABAL1.SBL</rom>
            <rom type="file" offset="0x14">SBL/BABAL2.SBL</rom>
            <rom type="file" offset="0x15">SBL/BUYDOL.SBL</rom>
            <rom type="file" offset="0x16">SBL/CONT.SBL</rom>
            <rom type="file" offset="0x17">SBL/DEADE.SBL</rom>
            <rom type="file" offset="0x18">SBL/DEADP.SBL</rom>
            <rom type="file" offset="0x19">SBL/END01.SBL</rom>
            <rom type="file" offset="0x1A">SBL/ENDGAM.SBL</rom>
            <rom type="file" offset="0x1B">SBL/FATAL.SBL</rom>
            <rom type="file" offset="0x1C">SBL/FLAWVI.SBL</rom>
            <rom type="file" offset="0x1D">SBL/FLOWER.SBL</rom>
            <rom type="file" offset="0x1E">SBL/FRIEND.SBL</rom>
            <rom type="file" offset="0x1F">SBL/INTRO1.SBL</rom>
            <rom type="file" offset="0x20">SBL/INTRO2.SBL</rom>
            <rom type="file" offset="0x21">SBL/KOMTOE.SBL</rom>
            <rom type="file" offset="0x22">SBL/KOMTOM.SBL</rom>
            <rom type="file" offset="0x23">SBL/LIUKAN.SBL</rom>
            <rom type="file" offset="0x24">SBL/LIVFOE.SBL</rom>
            <rom type="file" offset="0x25">SBL/LIVFOR.SBL</rom>
            <rom type="file" offset="0x26">SBL/PIT2.SBL</rom>
            <rom type="file" offset="0x27">SBL/PIT2EA.SBL</rom>
            <rom type="file" offset="0x28">SBL/PIT2EB.SBL</rom>
            <rom type="file" offset="0x29">SBL/PORTAE.SBL</rom>
            <rom type="file" offset="0x2A">SBL/PORTAL.SBL</rom>
            <rom type="file" offset="0x2B">SBL/RAINBO.SBL</rom>
            <rom type="file" offset="0x2C">SBL/SELSCR.SBL</rom>
            <rom type="file" offset="0x2D">SBL/TITLE.SBL</rom>
            <rom type="file" offset="0x2E">SBL/TUNE9.SBL</rom>
            <rom type="file" offset="0x2F">SBL/WASTE.SBL</rom>
            <rom type="file" offset="0x30">SBL/WASTEE.SBL</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>    
    <game>
        <name>[PC/AT] Mortal Kombat 2 (MT-32 Emulation)</name>
        <driver type="beep">pcatdos</driver>
        <driveralias type="IBM PC/AT">Acclaim</driveralias>
        <options>
            <option name="clockmul" value="0x04"/>
            <option name="midiout" value="1"/>
            <option name="midiout_type" value="1"/>
        </options>
        <romlist archive="mortalkombat2_at">
            <rom type="file" offset="-1">CODE.COM</rom>
            <rom type="file" offset="9">DRIVERS/LAP.BIN</rom>
            <rom type="file" offset="0x10">LAPC/ANIMB.LAP</rom>
            <rom type="file" offset="0x11">LAPC/ARMOUE.LAP</rom>
            <rom type="file" offset="0x12">LAPC/ARMOUR.LAP</rom>
            <rom type="file" offset="0x13">LAPC/BABAL1.LAP</rom>
            <rom type="file" offset="0x14">LAPC/BABAL2.LAP</rom>
            <rom type="file" offset="0x15">LAPC/BUYDOL.LAP</rom>
            <rom type="file" offset="0x16">LAPC/CONT.LAP</rom>
            <rom type="file" offset="0x17">LAPC/DEADE.LAP</rom>
            <rom type="file" offset="0x18">LAPC/DEADP.LAP</rom>
            <rom type="file" offset="0x19">LAPC/END01.LAP</rom>
            <rom type="file" offset="0x1A">LAPC/ENDGAM.LAP</rom>
            <rom type="file" offset="0x1B">LAPC/FATAL.LAP</rom>
            <rom type="file" offset="0x1C">LAPC/FLAWVI.LAP</rom>
            <rom type="file" offset="0x1D">LAPC/FLOWER.LAP</rom>
            <rom type="file" offset="0x1E">LAPC/FRIEND.LAP</rom>
            <rom type="file" offset="0x1F">LAPC/INTRO1.LAP</rom>
            <rom type="file" offset="0x20">LAPC/INTRO2.LAP</rom>
            <rom type="file" offset="0x21">LAPC/KOMTOE.LAP</rom>
            <rom type="file" offset="0x22">LAPC/KOMTOM.LAP</rom>
            <rom type="file" offset="0x23">LAPC/LIUKAN.LAP</rom>
            <rom type="file" offset="0x24">LAPC/LIVFOE.LAP</rom>
            <rom type="file" offset="0x25">LAPC/LIVFOR.LAP</rom>
            <rom type="file" offset="0x26">LAPC/PIT2.LAP</rom>
            <rom type="file" offset="0x27">LAPC/PIT2EA.LAP</rom>
            <rom type="file" offset="0x28">LAPC/PIT2EB.LAP</rom>
            <rom type="file" offset="0x29">LAPC/PORTAE.LAP</rom>
            <rom type="file" offset="0x2A">LAPC/PORTAL.LAP</rom>
            <rom type="file" offset="0x2B">LAPC/RAINBO.LAP</rom>
            <rom type="file" offset="0x2C">LAPC/SELSCR.LAP</rom>
            <rom type="file" offset="0x2D">LAPC/TITLE.LAP</rom>
            <rom type="file" offset="0x2E">LAPC/TUNE9.LAP</rom>
            <rom type="file" offset="0x2F">LAPC/WASTE.LAP</rom>
            <rom type="file" offset="0x30">LAPC/WASTEE.LAP</rom>
            <rom type="shell" offset="0">CODE.COM</rom>
        </romlist>
        <titlelist>
            <title code="0x1000">ANIMB</title>
            <title code="0x1100">ARMOUE</title>
            <title code="0x1200">ARMOUR</title>
            <title code="0x1300">BABAL1</title>
            <title code="0x1400">BABAL2</title>
            <title code="0x1500">BUYDOL</title>
            <title code="0x1600">CONT</title>
            <title code="0x1700">DEADE</title>
            <title code="0x1800">DEADP</title>
            <title code="0x1900">END01</title>
            <title code="0x1A00">ENDGAM</title>
            <title code="0x1B00">FATAL</title>
            <title code="0x1C00">FLAWVI</title>
            <title code="0x1D00">FLOWER</title>
            <title code="0x1E00">FRIEND</title>
            <title code="0x1F00">INTRO1</title>
            <title code="0x2000">INTRO2</title>
            <title code="0x2100">KOMTOE</title>
            <title code="0x2200">KOMTOM</title>
            <title code="0x2300">LIUKAN</title>
            <title code="0x2400">LIVFOE</title>
            <title code="0x2500">LIVFOR</title>
            <title code="0x2600">PIT2</title>
            <title code="0x2700">PIT2EA</title>
            <title code="0x2800">PIT2EB</title>
            <title code="0x2900">PORTAE</title>
            <title code="0x2A00">PORTAL</title>
            <title code="0x2B00">RAINBO</title>
            <title code="0x2C00">SELSCR</title>
            <title code="0x2D00">TITLE</title>
            <title code="0x2E00">TUNE9</title>
            <title code="0x2F00">WASTE</title>
            <title code="0x3000">WASTEE</title>
        </titlelist>
    </game>
Gex 64 missing USF tracks by MusicMantis at 8:12 PM EST on December 28, 2021
The Gex 64 USF set appears to be missing a couple of tracks. The two I've noticed are both from Toon TV, the first being the main theme for the stage (heard upon entering) and the second being the tune that plays when you go through the rabbit hole (heard about half way into the first stage). From what I can tell, everything else is present, though it's been a while since I've properly played the game.

edited 12:45 AM EST December 29, 2021

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source