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- Holy Knight Ricca .acb file by blackdarkness at 11:31 PM EST on December 29, 2021
- Sample files:https://mega.nz/file/eK5zwCRR#rtvAYSkWZOmlF9TxGctohCXuQgBr_YPgf_pPbfdjvos
From a great 3d game, you can find it here.
https://www.dlsite.com/maniax/work/=/product_id/RJ297937.html
- Baldur's gate dark alliance PC audio help by Dark_Ansem at 9:10 AM EST on January 3, 2022
- So, the excellent Alpha23 has been doing some digging in the files of the PC release of Baldur's Gate Dark Alliance.
Apparently, the audio files are headerless IMA ADPCM streams inside the *.v* files.
Does anyone know how to construct a working IMA header?
Sample file here: https://www.mediafire.com/file/zo312hud7s0zan6/smlcave3.7z/file
- How do I extract and convert the raw music files from the PS2 version of Need for Speed Underground? by UndergroundMusix at 3:33 PM EST on January 3, 2022
- Hello everyone.
First of all, I wish everyone a very happy new year!
As I side-hobby, I like to extract and convert music from game that I like. Just like you guys, I guess.
For a few days now, I've been trying to extract the raw music flies from the PS2 version of Need for Speed Underground.
I'm well aware they're available in the archive, but I'd like to try it myself. The archive is also missing one song; T.I. - 24's. I'd like to rectify this once I manage to extract the files.
I've tried a few dedicated music extractors and converters, which work fine, but I really want to have a crack at it myself, just for the fun of it. It's so satisfying.
I'm assuming the audio is in either BIGFILE.VIV or ZZDATA0/1/2/3.BIN. All five files are located in ROOT > NFSUNDER.
I've tried VIV Wizard to inspect BIGFILE.VIV, but that doesn't seem to want to work on Windows 10, or any other Windows OS in compatibility mode. Very weird.
I've tried to inspect the BIN files using NFS-Disculator, however, I doesn't seem to recognize the audio files as they come up as unknown.
I've tried to search online for some VIV and Need for Speed BIN extractors, without much luck.
Now what? Am I perhaps using the wrong keywords? What do I search for? How do I extract files from VIV and Need for Speed BIN files and convert these to WAV?
Any help, pointers or suggestions are much appreciated!
- Help with Shogun: Rise Of The Renegade unplayable MP3 file by vagrant18 at 6:59 PM EST on January 5, 2022
- Trying to extract the music from an Android game called Shogun: Rise Of The Renegade. Extracted apk files lead to a folder with one single MP3 file that can not be opened in any way.
Is there any good soul out there who can please help decrypt the file and perhaps make it playable?
My guess is that all the tracks are all contained within the file and encrypted in some way and there does not seem to be a way to play it with vgmstream either.
I have uploaded the 21 MB file here:
https://www.mediafire.com/file/mana49c8u4cmr30/data.mp3/file
Please if anyone can help it would be appreciated.
- Can't download any .7z files at all from Joshw by Jack Krowell at 11:43 AM EST on January 6, 2022
- Yeah so, I was going about trying to download a .7z file for game audio by, you know, clicking the 7z link for the game, yet nothing at all happened, no download what so ever.
Hell, this is the case for practically any, or perhaps all of the 7z download links on the Joshw website. At least for me in particular.
Can anybody at all help me out here, please?
- Help Reading/Understanding Wwise WiiH Header in Punch-Out!! Wii by HiddenRulz at 3:38 PM EST on January 6, 2022
- I've been trying to look into Punch-Out!! Wii's audio files in order to mod them. However, there is a section in the header that affects the whole audio file in ways that I can't understand (but clearly vgmstream can). This is the WiiH header, which determines the speaker configuration and something else which I'm unsure of.
The length of this header varies depending on whether the speaker is configured only to the Front-Center speaker or Front-Left and Front-Right. From what I understand this is determined by the fourth byte after "WiiH" and I can see this represented in the code of vgmstream. Whether that fourth byte is equal to "5C" or "2E" determines FC or both FL and FR respectively.
However, the rest of the header eludes me. I can see that in two-speaker configurations there are two sections of the same length that would likely correspond to each speaker. If there is anyone out there who can explain to me what the content of the header does and how to read it, I would be very grateful.
The area of interest I look at for determining how vgmstream would read this header is within the wwise.c file and lines 319 to 363 are likely what read this header.
Linked here are a few Punch-Out!! Wii audio files of both speaker configurations. And one file that is simply a second of silence, which is indeed originally from the game.
And an extra snippet that might help, vgmstream through Foobar200 requires that the audio files have the .wem extension, but they were originally .wav files when extracted. Don't know why this is required, but it is what it is.
Thanks!
- Extracting .PAK file from Ghost Recon 2001 by Jack Krowell at 10:07 PM EST on January 6, 2022
- Does anybody know of any software programs I can use to extract a particular .PAK file from the PS2 game Ghost Recon 2001?
I have reason to believe that it contains certain audio I've been searching for.
Here's a Link for the particular file:
https://drive.google.com/file/d/1Avxy-NVoEHd7tUXOWLMtZ3_u9IijkcGH/view?usp=sharing
edited 10:08 PM EST January 6, 2022
- Audio files for Manhunt Main Menu Hidden Message by Jack Krowell at 2:26 AM EST on January 8, 2022
- Does anybody here at all know if there are particular audio files for a hidden message that plays out within the Main Menu User-Interface of Manhunt for PS2?
Heres a YouTube link for what it is I'm talking about in particular:
Manhunt - Menu Hidden Message/Easter Egg
- Software that can extract .PSS files by Jack Krowell at 3:00 PM EST on January 9, 2022
- Does anybody here know of any proper software that can extract .PSS files of a PS2 game?
I'm mostly trying to extract the audio sequence that play along side the video sequence within said .PSS file.
- Ripping Frogger: The Great Quest & Frogger Beyond audio tracks by icup321 at 9:43 PM EST on January 14, 2022
- I've been trying to rip the audio tracks from the PC versions of Frogger: The Great Quest and Frogger Beyond (and also from the Xbox version of Beyond since that version actually has higher quality 44.1 khz tracks).
I've been able to create preliminary txth scripts showing what audio formats they use, what I need help with now is finding out how to get the track lengths, or extract the individual tracks from the audio archives if necessary.
You can take a look at the audio archives themselves here:
Frogger: The Great Quest (PC): https://www.mediafire.com/file/m0fkwt6c3ug2waj/Frogger_-_The_Great_Quest_%2528wip%2529_%255BPC%255D.7z/file
Frogger Beyond (PC): https://www.mediafire.com/file/9uytss2cwv0awqu/Frogger_Beyond_%2528wip%2529_%255BPC%255D.7z/file
Frogger Beyond (Xbox): https://www.mediafire.com/file/bs2x1276df8eohk/Frogger_Beyond_%2528wip%2529_%255BXbox%255D.7z/file
edited 9:44 PM EST January 14, 2022
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