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- Can't understand how this file still plays by tester22341 at 1:43 AM EST on March 10, 2022
- I have a Unity game with this piece of translated code:
this.WwiseSwitch = new WwiseSwitch(39444145, 576274767);
The first parameter I'm not sure of but the second matches
sid dwSoundBankID 576274767
Given from wwiser.
So what I did was open the .BNK in a hex editor and changed the header piece to 542719590 before repackaging my Unity bundle and put it into the game.
Now I didn't change the second parameter so the switch no longer matches the soundBankID. To my surprise the sound still plays.
If I change the second parameter then the sound stops playing so it's clearly using this somehow to play my BNK. This is a brand new install so there's no way it's caching anything.
How can wwise still know to play this if it doesn't have the correct ID? Does anyone know how playing files in wwise works?
edited 5:51 PM EST March 10, 2022
- Cyberpunk 2077 and wwiser by Dark_Ansem at 9:29 AM EDT on March 16, 2022
- Trying to use wwiser to compile txtp files in order to make the soundtrack usable, but despite relying on Bnk files the output files are all unusable. Could you help?
- Sample used on Zelda for the N64 by jeexx at 11:43 PM EDT on March 17, 2022
- Hello, this forum has provided me with valuable resources for the music used on classic games and right now I am doing
an in-depth exploration into the soundtrack for Ocarina of Time.
i am wondering if any of you knows what specific sample was used to create the synthesized vocals of Malon, the ranch girl that sings Epona's song.
is there a sample library that contains those vocals used on the nintendo 64 zelda game, or maybe was it recorded?
I would appreciate if anyone has anything to share about it
- What's the fix for the messed up tags for .gbs files? by Uikri at 6:43 PM EDT on March 23, 2022
- I'm trying to convert them to WAV, but since the tags and metadata are all screwy, some songs that are 30+ seconds get mixed up for one that is 7 or so seconds and get cut off. How do I fix this, since it seems like it's not possible to fix the plugin that handles these files? Thank you for any help.
- soundfount by kain at 11:11 AM EDT on March 29, 2022
- Thank you for your great website. A suggestion I have is to have a section or link for just the soundfont music of consoles like psf psf2 ssf dsf spc etc... This way those that are just interested in soundfont files can save bandwidth.
- _(upload original format)ROCKMAN X DiVE (2022-03-20)(Capcom)[iOS+Android].7z by brianpow1 at 8:00 PM EDT on March 30, 2022
- The original format is in acb/awb archive format. Crapcom always update the archive by adding new music and removing music for expired event. In every update, even with no new music added, the checksum of archive may changed because of some music are removed. You can expect that if collecting all version of archive, the resultant files contain lots of dupes. You can also expect that some music can only be found in old archive but not in the latest archive, therefore collecting only the latest version of archive does not work too. May I confirm if you really prefer to have the original packed format?
edited 8:18 PM EDT March 30, 2022
- Wii Mario All-Stars Home Menu Jingle by MoldyPond at 7:38 PM EDT on April 3, 2022
- I was wondering if anyone knows how to locate and/or extract the music that plays on the Wii Menu when you have the Mario All-Stars disc inserted. I've extracted both partitions of the disc in Dolphin but haven't been able to locate anything resembling what I'm familiar with (Anything that I am familiar with, I already tried throwing into VGMToolbox or BrawlBox with no luck).
Any help with this would be greatly appreciated, thanks! :)
edited 7:39 PM EDT April 3, 2022
- need help setting up foobar by bluenewt1995 at 2:57 PM EDT on April 4, 2022
- sorry to take up forum space, but i can't for the life of me figure this out, and it seems this forum is the only source available for help with vgmstream.
i've been at this for hours and i can't get this tool to work. i downloaded foobar2000 and installed the vgmstream component, but every time i try to open my audio files, it gives me this error image
but the format is supposedly supported according to vgmstreams list of supported formats. so what am i doing wrong? is there another file i need to add to foobar2000? to my knowledge foobar doesn't support .dll files, so what do i use? if anyone can help, i'd really appreciate it.
edited 2:59 PM EDT April 4, 2022
- Lego Skywalker Saga .AUDIO_DATA by Puterboy1 at 11:39 AM EDT on April 7, 2022
- Link: https://zenhax.com/download/file.php?id=12325
- Metal Gear Solid 4 - .ssp and .spc formats by Zoft at 7:47 PM EDT on April 9, 2022
- Hey there,
Apologies for bringing my own requests to here but I've tried personally to get an idea of how I could go about doing this and after learning the first couple steps I can confidently say I absolutely do not understand how I can go about reversing these two formats. I never made a request like this before and because of that I may be providing more information that what is needed.
With that being said -
Game: Metal Gear Solid 4 (+ Metal Gear Online - multiplayer aspect)
Formats: .SSP and .SPC
Codec: MTA2
Endianness: Big Endian
Most of the formats for this game's audio files have been reversed but it's been a long time since then and these two formats remain as still needing reversed. I tried to gather as much information as possible on these files (so far as to reverse an early-build of the game's PS3 executable to see how the game calls the files). I will be linking below a few different things. I posted this under the VGStream GitHub page already however I figured I'd also post it here with the possibility of someone who may have already done this, has worked with MGS4 before, or just to update when it has been successfully reversed and we're able to play these files.
Pastebin of various functions seen in the game's .self file on what these files include/require to be used:
https://pastebin.com/Li8A4fR7
IMGUR link to 4 pictures (2 from each format) displaying the top & bottom halves of each type's raw data:
https://imgur.com/a/kw5kaYH
Finally, a Google Drive link to 2 examples (each) of the files in question for any sort of examination that may be requested:
https://drive.google.com/file/d/1PSvQiijJF5evDT8eeeL9OiHIxnX_URwY/view?usp=sharing
-- The user (bnnm) on the GitHub for VGStream requested more examples of these files previously and this is the link I provided that has all of them in-game.
All of the SSP & SPC files in-game (archive is 900 MBs):
https://drive.google.com/file/d/1ZVJWtdqLOwFJE4WzN0gbhPQu2yrywG30
Edit 1:
Public information about MGS4's MTA2:
https://www.mgsdevwiki.com/wiki/index.php/MTA2_(Container)
All information relating to these file-types from the MGS4.SELF file:
https://github.com/vgmstream/vgmstream/files/8457725/More_Audio_Info.txt
edited 7:48 PM EDT April 9, 2022
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