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Traditional Japanese video game music by Mae at 2:32 PM EDT on May 31, 2022
Hi all! Hopefully this type of thread is allowed here, if not please feel free to delete.

I got into learning to rip music from game files specifically to access tracks from more obscure games. Among these are a fair amount of music using traditional Japanese music and I'm enjoying it a lot.

Would anyone be able to recommend more video game music in this style? Thank you!

Here are some examples: https://www.mediafire.com/file/1izkg225dn9wx7p/traditional.zip/file
I'm having trouble ripping an AFS file by Nyarlathotep at 7:22 PM EDT on June 2, 2022
Hello, I've been trying to rip the English voice files from the game, "Yggdra Union: We'll Never Fight Alone" for the PSP. For some reason almost all of the files end up being corrupted whenever I try to extract them. I've been able to extract the audio files from other PSP games before without any issues so I'm uncertain what could be causing the problem here.

Here's a link to the AFS file in question.
Torus Games' .dat files by DarkSolidSnake at 5:02 PM EDT on June 6, 2022
I just mentioned in the notes in Torus Games' 3DS games' soundtrack rips (rips by JackTheRipper) that the ripper just extracted the music from the game using quickbms and/or offzip

To clarify, i really wanted to rip the music from Barbie Dreamhouse Party (3DS) and i also want to do the same thing with Rise of the Guardians (Wii). So, i just went to looking in the files of Barbie Dreamhouse Party, and i have only packfile.dat and a bunch of .raw files in the sound folder. The only thing i can see a bunch of .hnk files are How to Train Your Dragon 2 (Wii/3DS). But at least i can extract the BCWAV file from Torus' 3DS games.

How can i extract the music from there? Are the .hnk files hidden inside the .dat file?

edited 5:03 PM EDT June 6, 2022
Bratz (PS2) .ps2 & wav file by Wrland at 12:03 PM EDT on June 8, 2022
i just extract AllPaks.ps2 with blitz_games.bms with QuickBMS, then i extracted sound_generic.ps2 with same script bms in QuickBMS and i cannot play .wav in foobar2000, its possible to play .wav files? file from Bratz Forever Diamondz (PS2) with foobar2000 or other program??



allpak link: https://mega.nz/file/aBARQTKQ#ZXIN8Ua2CX9mPmYe67UqXDwCY6srWmquXZaYEofK2IE

link: https://mega.nz/file/2dAm1KzR#_FYok4amp_e-4-8e8hTPHK-GItAuUQZWZzXY6lqsAMY

and genetic .wav link: https://mega.nz/file/qQR3RBqS#ghVFHBuKg-LgwbWgJpIXblo7D-e7U71zskL2xH3NjXU

edited 12:04 PM EDT June 8, 2022

edited 12:05 PM EDT June 8, 2022

edited 12:06 PM EDT June 8, 2022

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edited 5:47 PM EDT June 8, 2022
GBA Mus Ripper 3.3 exe by Koto at 11:33 AM EDT on June 9, 2022
I realized today that a newer version of GBA Mus Ripper exists on github

https://github.com/CaptainSwag101/gba-mus-ripper

But it lacks of any executables download for Windows. I have tried to compile it using "make Makefile", but all I get is:

make: Nothing to be done for 'Makefile'.

Someone could share the executables compiled or explain in a newbie way how can I compile it?

Thanks

edited 11:35 AM EDT June 9, 2022
Cut The Rope Remastered Ripped Music by MinecrafterPictures at 8:47 AM EDT on June 10, 2022
I ripped the music from Cut The Rope Remastered version 1.2.0

https://www.dropbox.com/s/mhp0nio2dfvxuo2/Cut%20the%20Rope%20Remastered%201.2.0%20%5BiOS%5D.zip?dl=0
NBA Elite 11 (PS3) .AST file by razzledazzle at 4:15 PM EDT on June 18, 2022
Hi, came across some files in NBA Elite 11 for the PS3 with the .AST file extension.

The file header is S10S (53 31 30 53).

Here's a sample .AST file:
https://www83.zippyshare.com/v/fS5tgb7I/file.html

Tried doing some research over at xentax.com and zenhax.com, but came up short. Am hoping some collective wisdom here can help out :)

For those about to try, thanks for looking into this!
What I'm including in my (re-)rips by Alpha23 at 7:44 AM EDT on June 19, 2022
Hey folks!
I've recently started to check single platforms for gaps and updating existing rips.
Since the beginning I've included:
- !info.txt: basic info about the process, what's included, notes etc.
- !Extras.7z:
* every QuickBMS script I wrote/used
* sometimes an extractor
* config files (*.xml, *.cfg or similar) that contain info about the music
* the whole "nullified" game folders (i.e. a 7z file that includes the complete game files but substituted with zeros to compress it down to a few kbs)
Here's the script I wrote to nullify (just write to the disk root):

get SIZE asize
get NAME filename
get PATH filepath
putVarChr MEMORY_FILE SIZE 0
string NAME p "%s\%s" PATH NAME
log NAME 0 SIZE MEMORY_FILE


What do you think about this? I think it gives much more insight into the ripping process and might clear up some questions.
Especially interested in your thoughts about including the complete nullified game!
Final Fantasy VII PS1 MIDIs by lohweo at 1:27 PM EDT on June 21, 2022
Hello!

I know there are plenty of MIDI files of this games soundtrack all over the internet. But I noticed that some songs are a bit different from the ripped PC files. (Like Those who Fight having a counter melody on the flute part or Those who fight further having a counter melody on the strings).

The PS1 version's PSF files can't be extracted using VGMTrans so I was wondering if someone would be able to extract the MIDI files along with some PSF or soundfont files?

I'd highly appreciate if someone could help!



edited 2:46 PM EDT June 21, 2022
TAISHO x ALICE ALL IN ONE by Mae at 11:46 AM EDT on June 22, 2022
The file is too big to upload so I'm posting it here.

TAISHO x ALICE ALL IN ONE (2019-04-18)(Primula)(Prototype)[Switch]

https://www.mediafire.com/file/ts01u9ve9724rak/TAISHO+x+ALICE+ALL+IN+ONE+(2019-04-18)(Primula)(Prototype)[Switch].7z/file



edited 11:51 AM EDT June 22, 2022

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