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Kingdom Hearts III (3) USM encryption key by Phill at 12:52 PM EDT on September 17, 2022
Hey all has anyone given the Kingdom Heart 3 USMs a shot? I know the methodology for other titles that utilise easier to analyse formats like Unity aren't too tricky, however I'm unsure how to proceed with the title in question as its an Unreal Engine 4 title, and I haven't had any luck so far.
Tokimeki Memorial Girl's Side 2nd Kiss (PS2) Music Ripping? by Xane123 at 12:07 AM EDT on September 23, 2022
Many years ago, I watched a LP of the first Tokimeki Memorial Girl's Side game's fan-made English patch. I liked its music, so I downloaded the 2SF rip of it, soon downloading the second and third games' DS music. I eventually stumbled upon a website called Tokimeki Media, where I discovered the games have soundtrack CDs (here's the second game's one), which seem to be based on the PS2 versions of the games.

The first two Girl's Side games' CDs have higher-quality instruments, which makes me prefer them over the DS versions. I wanted to buy the soundtrack, but I noticed that the second game's soundtrack has a lot of songs that fade out before they can loop! This ruins some songs, especially Masaki's happy theme variant, where the song gradually builds up, releasing the built-up happiness right before the loop! (Here, it fades out during the second half of that satisfying release.)

This led to me buying the PS2 game disc, so I could get whatever file that contains the music, hoping it was streamed audio.

UNFORTUNATELY, a lot of the music in the game is sequenced; I opened SOUND.PAK using FastElbJa's ADPCM Player and heard a lot of instrument samples. (Some songs are streamed but they are vocal tracks and short jingles, not any of the songs I'm interested in.)

I hope this post isn't too awkwardly written, as my mind has been getting foggier and worse this year, so I can't think of the best way to layout this post.

Basically, I still remember how I posted here before about Graffiti Kingdom's music, and Nisto really helped me, letting me hear that game's impressive-but-sequenced music again, ripped and saved from obscurity! Maybe this game could get the same treatment.

For this game, there's two roadblocks that would need to be cleared, the PAK archive format and the game's sequenced music format. All of the samples are located in SOUND.PAK, which I've uploaded here on Google Drive. Kaffu on YouTube can record some of the game's music from in-game, but I can only imagine some songs are impossible to record, with the game's ambient sounds and voice acting that could cover it up. A proper PSF2 rip would be way better than that.
Need help converting dreamcast Jap game into English by hb-x3 at 5:51 PM EDT on September 23, 2022
Hi, I want to convert the Japanese dreamcast version Capcom vs. Snk 2 into English.

I want to use the usa ps2 version to do this.
Is this possible ?
Any help would be apprieciated. BTW, the ps2 iso contains 4 .afs files.


edited 5:52 PM EDT September 23, 2022

edited 7:01 PM EDT September 23, 2022
Help with custom unity sound bundle by ThatOnePerson at 7:38 PM EDT on September 25, 2022
I have been trying to get sound effects out of this Unity 2019.4.14f1 bundle for a while. It's using a custom spatial audio setup.
I tried exporting containers from this bundle with variety of tools and trying to play them in winamp/foobar using vgmstream but it just doesn't seem to recognize the format despite that it seemed like support for it was added recently.

Bundle Link

Would really appreciate some help here if possible.
vgmstream AT3 loop bug by YukariZX at 10:34 PM EDT on September 30, 2022
Hi guys, after not updating vgmstream for many years, I updated it a couple nights ago, and now it does not loop AT3 files (I'm playing music from Tales of Graces at the moment). I tried updating to the latest one from Sep.29 but it didn't fix anything.

AT3 files used to loop, but unfortunately I don't know what version I used to have because I didn't do the smart thing of moving the old one, I just copied over it. I tried all the looping settings in vgmstream, but no luck. Actually those settings, like how many times it will play and fade length etc don't affect the play time at all anymore.
PlayOnline Viewer PSF2 by uyjulian at 4:52 PM EDT on October 2, 2022
I decided to rip PlayOnline Viewer to PSF2.

I posted this long ago to AssemblerGames, but that's no longer a thing, so I reuploaded it.

https://archive.org/download/pol_viewer_psf2/pol_viewer_psf2.7z

I re-used the sound driver from the Final Fantasy XI rip.
Optimal Winamp Plugin Setup? by jimbo at 7:54 PM EDT on October 5, 2022
I formatted my HDD & didn't backup my Winamp.
Currently I have trouble running SPC files & SNESamp v3.3.4 doesn't work.
I need a good compromise between loadtime & video game music support & I'm pretty lost.
Encoding .WAV back to .BNSF by LabMember12 at 7:01 PM EDT on October 15, 2022
Hello. If there way to make simple .wave file back into .bnsf? I used VGMStream to decode it, but never found way to do reversal thing. Tried 2 versions of G722.1 Annex C encoder (one was compiled from Polycom source, other from Debian library), they both gave terrible quality of output file. Any suggestion is welcome, though I already lost hope. :C
GSF Rip Request: Mario Kart XXL (Tech Demo) by KirbTails69 at 4:37 AM EDT on October 16, 2022
So recently this game serviced and was wondering if we can get a GSF rip of this (unless its some other type) https://illusion.64history.net/2022/mario-kart-xxl-tech-demo-apr-17-2004
Extract Soul Reaver 1 SFX? by Dark_Ansem at 8:23 AM EDT on October 17, 2022
From the PC version. I've used the tutorial at the Lost Worlds and the Sound of Her Wings app, but it really doesn't yield anything usable. Can anyone help?

This method doesn't lead to anything immediately useful: https://www.thelostworlds.net/HowTo/Extract_Soul_Reaver_Audio_PC.html

edited 8:25 AM EDT October 17, 2022

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