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New features??? by hcs at 6:34 AM EDT on July 18, 2007
I have incorporated Josh's search into the main forum. While I was at it I tried to protect against SQL injection. Let me know if anything is awry.

edited 7:35 AM EDT July 18, 2007

edited 7:37 AM EDT July 18, 2007

edited 7:44 AM EDT July 18, 2007
[PATCH] in_cube Namco NPSF Format by Hrimfaxi at 12:03 AM EDT on July 20, 2007
Use this patch you can play Namco Ace Comabt 5 the Unsung War NPSF format. I have tested under in_cube 0.23 beta 2. It works perfectly.

Both radio talks & BGM can be played.

Please accept this patch.

Patch: http://outmatch.googlepages.com/in_cube.nsf.format.diff
samples from usf files? by mr_kaja at 3:26 PM EDT on July 25, 2007
I wonder if it is possible to get the samples from a usf file?
or if it's possible to turn ausf into a it/xm/mod/s3m.
trying to create a gsf rip by Caramel Lunatic at 6:36 PM EDT on July 25, 2007
I want to rip music from the Billy and Mandy GBA game, but I don't know how to make any of the ripping tools work.
Oriental Blue GSF [tags needed] by Kaminari at 4:52 PM EDT on July 28, 2007
Hi,

I've ripped this soundtrack about two years and a half ago, but never found the time to tag it properly. Hopefully someone will have a go at it, this RPG features some nice pieces of music.

Oriental Blue (Ao no Tengai)
conversion to mp3 by joec3109 at 3:48 PM EDT on July 31, 2007
hey, i'm new to here but i was wondering if it is possible to convert a .usf file to an mp3 eventually. i'm trying to do it for the mystical ninja starring goemon files. thanks
Luigi\'s Mansion Encyrpted? by Zeek at 4:10 PM EDT on August 1, 2007
Before I begin, I must say I love your in_cube plugin. I use it constantly when ripping GC games and finding the soundtracks (and finding some beta songs on games :P).

Anyway, I've been wanting to get in on the LM soundtrack, but the only ones on the disc playable by your in_cube plugin are the two *.afc ones. There are other files in the audio directory in the form of *.aw files, which I'm guessing are archives. Are there any way these can be unlocked to gain access to the rest of the tracks? I know that sometime ago on here there was a topic concerning this and someone had one of these archives running (provided a download link) but they were corrupt, though Luigi's yells could be faintly heard (I don't recall the person who did it and I can't seem to find the topic again).

I hoping that these will be unencrypted at some point. I lack any tech/coding knowledge, so I can't really try myself.

(Should've noted the files I'm maily talking about are in the AudioRes/Banks directory)

edited 4:13 PM EDT August 1, 2007
foo_input_usf by PokeParadox at 1:24 PM EDT on August 9, 2007
I'm really glad there's a plugin for foobar finally!

Josh.. I'm just wondering how that's coming along? Any chance of mapping the USF field details to fooabr TAGZ fields? It would make them display much more nicely.
One Final PSF Question by Mooshykris at 9:19 PM EDT on August 9, 2007
Okay, I have learned much on working with sound files and converting them, and even into actully sequencing MOD class files.

Now my final question is this:

I came here in the first place to learn about PSF formats because of my own work of remaking MIDI files into MP3 (at first) quality music in FruityLoops.

I have learned how to redo, convert, and compress the files. Finally compressing the MP3s in looping MO3 files.

Now, to get to the point:

I was interested in experimenting to compress even further, so I began to wonder if I could do with the MIDIs, the same thing that is done with PSF files: Creating a library file of the VST plugins used to transform the MIDIs, and have the MIDIs play through that library, instead of using the normal MIDI engine.

That would create an almost PSF quality compression.


Thanks in advance,

Mooshykris
baten kaitos music by phanoo at 5:43 AM EDT on August 12, 2007
hi everybody
(sorry for my bad english I hope you will understand me...)

I actually try to get the musics from baten kaitos.

I've downloaded the ISO then extracted it, it's not very easy to work on this game because there is no folder, and the files haven't a real name (FILE_60002C0E, FILE_60002C8E...)

But I think i've found the music files, they are from FILE_70004F8A to FILE_70004FBA.
They start with the tag "CAF" (the 3 first bytes of these files). There are quite big, about 4Mb.

I've found another type of sound archive with the tag "CSL", they are lighter and seems to contain the voices.

More interesting: I've opened the music files with an audio editor, as PCM, and I can hear some music but VERY VERY scrambled, with a lot of background noise. It seems to be a sort of streamed music but divided into many parts (I looked in these files and I see many times the CAF string, separated with a lot of empty bytes).
Is the main music cutted into several parts?
or there is a part for each intrument? (one for the drums, one for the bass...)

I don't know a lot of things about GC music, but is it possible that the CAF archives are SSM files? I tried to use ssmex.exe to unpack them but it don't works, i tried also to read this as an ADPCM stream with cube2wav but it give only a noisy .wav file.

help please!^^

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