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by cheezer at 8:40 PM EDT on September 17, 2006
How about nsf. There should be a nsf to IT converter, seeing as theres a midi converter... Bah I an idiot as far as programming is concerned i no nothing.
by Koji at 5:45 AM EDT on September 21, 2006
Sooo I never did get that save file, nor was I able to find it elsewhere, and it's frustrating to tag without one so I just won't do it. I'm sorry! I can still give whomever wishes to continue tagging Wario Ware what I got done, which is not really a lot and is in many cases just from memory.
by marioman at 11:43 AM EDT on September 21, 2006
There are a ton of saves here. I think that VBA will be able to load them. (I think.) Surely you will be able to find something that will meet your needs.

edited 11:45 AM EDT September 21, 2006
by unknownfile at 8:50 PM EDT on September 26, 2006
Current topic on #usf:

Ultra64 Sound Format | USF Central: http://www.hcs64.com/usf | HCS Forums: http://www.hcs64.com/mboard/forum.php5 | The rip resounded from the hills with a mighty "PANG!"
by Josh W at 2:41 AM EDT on September 27, 2006
Yep.

[21:14] <JoshW> ive decided automagic drivers are a bad idea
[21:15] <hcs> so where is this crazy train headed?
[21:15] <JoshW> crazy train?
[21:16] <hcs> this crazy in_mame train
[21:16] <hcs> and MSF in general
[21:16] <JoshW> dunno yet. Im gunna fix the sound problems and make an interface for config and im gunna put it up
[21:16] <JoshW> then i gotta make makemsf
[21:17] <JoshW> and do mighty pang
[21:17] * ChanServ sets mode: +o hcs
[21:17] * hcs changes topic to 'Ultra64 Sound Format | USF Central: http://www.hcs64.com/usf | HCS Forums: http://www.hcs64.com/mboard/forum.php5 | The rip resounded from the hills with a mighty "PANG!"'
by Josh W at 11:37 PM EDT on September 27, 2006
In_Mame is now known as Highly Unorthodox.

MSF forum thing here

Highly Unorthodox v1.0 Alpha

edited 11:37 PM EDT September 27, 2006
by unknownfile at 11:38 AM EDT on September 28, 2006
I signed up. Yay!
by F3582 at 2:30 PM EDT on September 30, 2006
Any progress on Star Ocean 3?
by Mouser X at 4:29 PM EDT on September 30, 2006
Quite unlikely. Though, as I recall, I think the only thing missing is the driver itself. The sequence data (I think it's sequence based) is already available. According to Davironica, they can get all the sequnces out of SO3, Radiata Stories, and I think something else. However, they don't know how to get the driver that actually plays those files. If you happen to know someone who can rip custom drivers out of PS2 games, then see if they'll do it. From what I recall, the only people have ripped custom PS2 drivers would be Neill and Zoopd. Hopefully though, someone will figure it out. Mouser X over and out.
by unknownfile at 10:08 PM EDT on October 1, 2006
PS2 driver modding is no easy task. Instead of working with a block of memory that contains a driver, you have to work with several that communicate to each other via an RPC (Remote Procedure Call), which is documented in the PS2 SDK. You also need the Sony SDK, which has the capabilities of compiling IRXes.

In short, this requires knowledge of C and MIPS assembly language, which I am in no mood to look at. UNKNOWNFILE under and in.

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