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- Name of the E-Piano Instrument from Tail Tale, please? by ChiptuneBrony at 10:29 PM EST on January 22, 2023
- Link to video:
https://www.youtube.com/watch?v=AA_cuQxLs_8
edited 10:31 PM EST January 22, 2023
- Cats & Dogs: The Revenge of Kitty Galore (DS) - Music and SFX ripping help needed! by J2023 at 12:03 AM EST on January 24, 2023
- I extracted the SFX and Music files of the DS version of Cats & Dogs: The Revenge of Kitty Galore, but how can I get the music and sounds out of the .BIN files? I saw a gamerip online that only has the music, but I want to extract the SFX and the Music from the files, and I don't know which tool would be useful to extract them.
Here is the Link to the extracted files if anyone wants to take a look into them and help out.
- One (1997-11-30)(Visual Concepts)(ASC)[PS1] Is Incomplete by slickm at 6:28 PM EST on January 31, 2023
- The rip currently on the site is not the full soundtrack, it's only the Redbook audio files. It's missing the in-level themes, which I suspect are psf format but not 100% sure. Anyone able to rip these remaining files?
- Equinox SPCs in foobar2000 not looping correctly by TheBigL1 at 9:50 AM EST on February 4, 2023
- Wasn't able to find anything on this, but when playing the SPC files from Equinox in foobar2000 via Game Emu Player, the songs that have long pauses don't seem to play all the way through before restarting, even when "force to play all songs indefinitely" is checked in Game Emu Player's settings. It seems like some type of automatic silence detection, but I haven't figured out what's causing it.
This is with foobar2000 v1.6.6 and Game Emu Player version 1.218, on Windows 10, in case any of that helps. I also tried it with both an older dump of the soundtrack and the most current one, and the same thing happens.
- Mario Kart Double Dash ripped MIDI by lohweo at 2:22 PM EST on February 4, 2023
- Hello, did someone successfully extract the Midi / Sequence files of Mario Kart Double Dash?
Is the music for the race tracks even sequenced or are they prerecorded?
I really appreciate any help! Thank you in advance!
- Tiny Toon Adventures - Wacky Sports Challenge [Tiny Toon Adventures - Dotabata Daiundoukai] Missing Track by slickm at 11:17 AM EST on February 20, 2023
- There's a track missing from the aforementioned SPC set. It's the music that plays during the Birdman Contest event when you're falling. I have an spc of it that I can provide.
- Pokemon FireRed/LeafGreen XQ Sounds by Samtastic at 4:22 AM EST on February 21, 2023
- Hi THere
Does anyone have any modified ROMs of Pokemon Gen3 that use the XQ samples? I managed to get AGBPlay to work on my own computer and I notice that certain melodies that do pitch bends in cerrtain songs have a little 'blip' at the end of the pitch bend. One notable blip is in Melody 1 of the Trainer Battle theme from FR/LG it overlaps most of the bends. It does not do this in normal MIDI samples or even the OST.
Many thanks
Sam
- bin2seq usage by loxrox at 9:02 AM EST on February 23, 2023
- Hi
I was trying to extract the music for the ps1 game called Goujin Senki.
The VB and VH were easily extractable, however seq was stored as SEQDATA.KSP. I tried with vgmtrans and vgmtoolbox to extract the seq, but with no real success.
I feel like I might have some luck with bin2seq, however it feels like I am doing something wrong with the command syntax.
I used: bin2seq -a (path to file) 0
The issue is, that it doesnt give you any sort of feedback, if something is incorrect.
I tried to use other game files mentioned in the forums, that worked with the program, but I could never make it work.
Any help would be appreciated.
- Yet Another BMS to MIDI converter by Yuuto2 at 12:24 PM EST on March 3, 2023
- I'm currently having fun working on my long-term project of reverse-engineering Twilight Princess' audio system again and made quite some progress. As the title says, it's about converting BMS sequences to MIDI files. This time I chose a dynamic approach: The BMS sequences are actually played back (virtually) just like the game engine does. Instead of synthesizing the audio events, they are converted to MIDI messages and recorded.
The tool currently supports all commands related to sequence control, i. e. register manipulation, port reading/writing, (conditional) branching etc. This effectively means that dynamic sequences containing different segments and logic for transitioning between them (used for some Twilight Princess boss fights) are supported as well.
In this folder you can find a few samples of what the converted files look like. The basic ones containing just a simple loop (twilight, deathmountain01, field_link_night) are played until they first loop back. The dynamic ones (e_dekutoad, e_fireman) were cut off at a specific time. During playback, I wrote to their track ports (just like the game does) to trigger the segment jumping.
The folder also contains an SF2 including all three BGM banks of the game. The program and bank numbers of both the generated MIDIs and the SF2 have been altered to be MIDI-compatible, so you can grab a MIDI player that supports SF2s (e. g. audacious) and use it to play back the converted sequences.
Keep in mind that this is all work in progress and currently more a proof of concept. The envelope data of the SF2 is rather estimated than accurate, so do not expect it to sound as it would in-game. Articulation commands are not complete, too. The tool currently contains hard-coded logic in some places, so it is not very usable yet, but I'm planning on uploading an executable that can handle the basic sequences soon.
edited 12:26 PM EST March 3, 2023
- Wild Riders (Naomi 2) music extraction by Ross_R at 10:45 PM EST on March 3, 2023
- Good time of the day to everyone.
I'm trying to extract music from Wild Riders here, and I'm pretty much stuck. I've checked the rom in hex a bit, and I've stumbled upon DTPK in it, so I've thought it is a DTPK file. The data didn't seem to correspond to the DTPK I know (the Shenmue one), but I've still gave it a try... and it didn't work. Either I'm doing something wrong, or the music is in a different kind of file.
Whatever it is, I do not see the way. Nothing else looks like a music file to my relatively unprofessional eye. I've tried to find some information about Naomi's ic file type in general, and it is the only place where I've found something related to my issue. However, most links are deleted and instructions seem specific to a particular game, so... here I am creating a separate thread for the game at hand.
Here's hoping for some help. Uploaded my rom here: https://dropmefiles.com/CKz0p
Thank you!
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