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Best way to convert Pikmin 1 BMS to midi? by LandonAndEmma at 12:34 PM EDT on July 20, 2023
What's the best tool to accurately convert Pikmin 1's BMS files to MIDI?
blokus ps2 rip by DarkSolidSnake at 7:07 PM EDT on July 21, 2023
Today i ripped the music from Blokus Club with Bumpy Trot. Yet another PS2 game published by Irem prior to the 2011 earthquake and tsunami in the land of Tohoku . This rip will be available tomorrow.

Also, when i uploaded this rip, i forgot to log in. I will be active in case of issues.
SNES SPC audit: bad xid6 tags by bikerspade at 12:10 PM EDT on August 18, 2023
The following from spc.joshw.info appear to contain bogus xid6 tag IDs:

Esparks - Ijikuu kara no Raihousha (1995-03-31)(-)(Tomy)[SNES].7z
Hatayama Hacchi no Pro Yakyuu News Jitsumeiban (1993-10-29)(Agenda)(Epoch)[SNES].7z
Ippatsu Gyakuten - Keiba Keirin Kyoutei (1996-04-26)(Eleca)(Planning Office WADA)[SNES].7z
Jikkyou Oshaberi Parodius - Forever with Me (1995-12-15)(Stone Heads)(Konami)[SNES].7z
Keiba Eight Special - Maru hi Baken Kounyuu Jutsu (1993-12-10)(C-Lab.)(Misawa)[SNES].7z
Metal Slader Glory - Director's Cut (2000-11-29)(HAL Laboratory)(Nintendo)[SNES].7z
Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii (1994-12-21)(-)(Tsukuda Original)[SNES].7z
Othello World (1992-04-05)(Dice)(Tsukuda Original)[SNES].7z
Pachi Slot Kanzen Kouryaku - Shindai Nyuka Vol. 1 (1997-03-07)(Syscom)[SNES].7z
Road Riot 4WD (1992-11)(Atari Games)(Equilibrium)(THQ)[SNES].7z
Shin Megami Tensei if... (1994-10-28)(-)(Atlus)[SNES].7z
Sougou Kakutougi Astral Bout (1992-06-26)(A-Wave)(King Records)[SNES].7z
Super Bomberman - Panic Bomber W (1995-03-01)(Raizing)(Hudson)[SNES].7z
Super Real Mahjong PIV (1994-03-25)(Affect)(Seta)[SNES].7z
Super Real Mahjong PV - Paradise All Star 4-nin Uchi (1995-04-21)(Seta)[SNES].7z
Tenchi Muyou! - Game-hen (1995-10-27)(TamTam)(Banpresto)[SNES].7z
Wicked 18 [Devil's Course] (1993-03-05)(T&E)[SNES].7z
Young Merlin (1994-03-31)(Westwood)(Virgin)[SNES].7z
Special Tee Shot (Prototype) (1996)(HAL Laboratory)(Nintendo)[SNES].7z
3DO Music Question by Locke_gb7 at 7:29 PM EDT on August 19, 2023
Hi there, hope everyone is well!

I have a question, my girlfriend introduced me to 3DO and her favorite game is Immercenary.

I check Josh 3DO archive and saw most track are in streaming .STR format.

I recall coming across this in 209 with PS1 Mega Man X4-5-6 .str and .xa streaming audio. I can't recall how i got them playing even converted.

Is there a way to play 3DO .STR and maybe convert it to wav?

Thanks for the assist!

Cheers.
Request lossless "PHANTASY STAR COLLECTION: Sound Collection II" by SmartOne at 2:25 AM EDT on August 28, 2023
PHANTASY STAR COLLECTION: Sound Collection II

https://vgmdb.net/album/2360

https://www.youtube.com/watch?v=FhtB7LRyHsQ&list=PLREYF4RnDeQCBXYNkiVpA7Pt8GB7_d-bi&index=1

I'm looking for a lossless download of this album. Would be greatly appreciated!
Super Mario Galaxy 1 & 2 MIDI SF2 DLS Collection by TZ Gaming at 5:12 AM EDT on September 1, 2023
It's finally here, Super Mario Galaxy 1 & 2: MIDI SF2 DLS Collection!

A lot of work was put into this, I learned a lot of new things on the way, and a new BMS to MIDI converter was created. It fixed a lot of issues that vgmtrans had, and they are now completely fixed. I'm glad that all the work on this is finally done and I'm glad that I'm the first person who did this! Here's what has changed compared to version 1.0 that was never sent here yet for reasons;

- Added unused Ice Mario theme from Galaxy 2
- Fixed pitch bends in the Fire Mario theme from both Galaxy games
- Fixed various issues in the soundfonts such as wrong instruments/wrong patches and bank values
- Fixed various issues in the DLS files which caused issues with FL Studio where nothing was assigned immediately
- Various improvements to release time on certain instruments

And the biggest of all:

- Added all possible jingles from both Galaxy games

Enjoy!

https://drive.google.com/file/d/1NnwPLhQIeAfKJrafw5-5uqoLcUz4Vp_J/view?usp=sharing
Submarine Titans - ADPCM music audio format by Corak at 4:30 AM EDT on September 10, 2023
Hi there!
Please help to guess best GENH(.txth) parameter for music from game "Морские титаны / Submarine Titans"
It seems IMA-ADPCM or variation.

examples:
GM_PEACE100.ADP
GM_WAR100.ADP
GM_WAR101.ADP


edited 4:31 AM EDT September 10, 2023
echochrome PS3 rip by DarkSolidSnake at 9:23 AM EDT on September 12, 2023
Last night i ripped the music from echochrome for PS3. unfortuanently, the rip name should be spelled correctly, as shown below.

echochrome [Mugen Kairou] [PSN](2008-03-19)(SCE Japan Studio, Game Yarouze)(SCE)[PS3]
Request: DKC3 GBA Soundfont Attempt by Flanagonia at 3:52 AM EDT on September 13, 2023
About 4 years ago, there was this thread about a soundfont that a user had made for the GBA port of Donkey Kong Country 3. I really like the samples used in that game and would like to have a copy for my own projects.

Unfortunately, the download link in the thread seems to no longer work. The link seems to no longer work, it only sends a “Hmmm… can't reach this page” message. I have tried it on several browsers and computers but with no success.

I have tried responding to the thread to see if the OP is willing and able to upload a new copy, however they have not been active since 2020 and I doubt I will get a reply.

If anyone has a copy of the soundfont, or has attempted a similar rip, I would be extremely grateful if you would respond to this thread.

Thanks
Joseph (Flanagonia)
Wwise/Crankcase REV bank with unknown codec by TheAdmiester at 7:11 PM EDT on September 18, 2023
Hi, I have a Wwise audio bank that was extracted from a car in The Crew Motorfest which has the usual BKHD header and appears to contain Crankcase REV (ADM3 header) WEM files.

I can extract the WEMs just fine with bnkextr.exe, and VGMStream thinks it can read them as Apple IMA audio, but what comes out is garbled. If I import as raw in Audacity as VOX ADPCM @ 48000Hz, it's still very noisy but I can just about hear car sounds underneath.

From what I can see from VGMStream's code ADM3 should be a Crankcase version similar to that used in Cyberpunk, and the format of the file I have seems to be the same (chunks of various RPMs, then a acceleration sweep, then more RPM chunks, then a deceleration sweep, then the idle sound), and I can see similar headers to the Cyberpunk files - I'm just stumped getting those sweeps to actually play back.

Sample file here

Side note: in case it's useful for these WEMs - 24 bytes after the end of the GRN1 header you have two floats, these are a granular synth "clock" that you multiply by 120 to get engine RPM, so in the first WEM of this file we have 7.49 (898.8rpm) and 56.47 (6776.4rpm)

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