Previous Page | Next Page
- Any methods to merge SZD1&2 into the original single .at9 file? by Fr@nk1in at 10:40 PM EST on November 28, 2023
- You know, this "file couple" is the modded audio originally encoded in ATRAC9 and get splitted into two files.
I'm using SONY's walkman which just directly support ATRAC. So...is there any tool that can merge them?
edited 9:21 PM EST November 29, 2023
- Pokemon SV DLC by TheUltimateKoopa at 11:01 PM EST on November 29, 2023
- Is there a rip of Pokemon S/V that includes the new music from the first part of the Area Zero DLC (The Teal Mask)? Or are you waiting until The Indigo Disk is available first?
- Street Fighter 6 (Full Game) gamerip + audio ripping help by J2023 at 7:25 AM EST on December 2, 2023
- I was wondering about ripping the audio for the PS4 version of Street Fighter 6. I know that this game's Closed Beta Test was already ripped (as I've also done a tagged one for it), but I was thinking about getting the audio (SFX, voices and music) extracted out from the .pak files buried inside the game's .pkg.
This game runs on the RE Engine, and uses the WWise sound driver. I first tried using a PS4 PKG Extractor, but it didn't work well with the process. The only other tools that I have not tried yet are BMS and/or python scripts, though I'm unsure if any of them could work... Please help!
edited 7:48 AM EST December 2, 2023
- aiff.sqh by Locke_gb7 at 9:38 AM EST on December 5, 2023
- Hi there! I have found music data for a 3DO game called Soccer Kid.
The music files were easy enough to find in the music folder.
However, the files seem compressed
ie: credit.aiff.sqh
I have tried dragon unpacker but I get an error its not a valid sqh file. I could not find another way to decompress these files.
Anyone by any chance encountered this before and knows how to decompress?
Thanks so much! :)
- EA .SBS/SBR format problem by rekzs at 2:02 PM EST on December 9, 2023
- Greeting,
I'm trying to play the sbs/sbr format found in NBA Live 18 but for some reason VGMstream doesn't seem to play it. Maybe it's encrypted? Any help would be appreciated.
Sample: https://drive.google.com/drive/folders/1qtLGlDuNE-FX7jw7Zu8_H7_aCK-9aYpl?usp=sharing
edited 2:04 PM EST December 9, 2023
- How to extract .pak files from Android (APK) based games? by marcoxD95 at 3:51 PM EST on December 13, 2023
- Basically I got a couple of Nvidia Shield Android Nintendo game ports and the game assets are in a folder called com.nvidia.nintendo.dkcr. In that we got a couple of .pak and .dat files such as dkcr_assets.pak or dkcr_prd.pak and these I would like to extract.
Sadly found no proper information about the topic with google and Game Extractor cant do anything with these pak files.
The files you can get from here btw: https://archive.org/details/nintendo-nvidia-shield-games-collection
Any idea?
- Are the audio files from ICO unextractable? by mewtewpews at 10:12 PM EST on December 19, 2023
- I've tried a lot of things to get these sound files, I loved this game. For some reason Shadow of Colossus 2 seems to be quite an easier task to extract than ICO even though I'd assume they'd use the same audio settings??? But I guess not.
When going through PSounds and Cube Media Player I get just a few of the many sounds that are in the game.
While going through VGMSTREAM and JOSHW.INFO I get maybe a small pot of all of the ICO files in GENH form. Using some VGMSTREAM cmd plugin I can convert them to wav but they aren't all of them, there's tons more and I have no idea where to find them.
edited 9:20 AM EST December 20, 2023
- SF6 Demo - WWise Sound Banks + BGM ripping and looping help needed! by J2023 at 10:17 PM EST on December 20, 2023
- I've got the entire sound folder from the Street Fighter 6 Demo, but as nobody has done a complete gamerip of it's music sets, I'd thought that I would attempt to try doing it. After I extracted the .pak, all the .bnk files in the "wwise" folder were unplayable in foobar2000... until I had to re-name their extensions!
There's still a problem for the missing music, they are stuck inside the .pck files. So, I'm now going to have to deal with this music ripping and looping challenge with some WWise ripping using python commands... This will need a lot of help.
Here's the demo's extracted folder link if anyone wants to examine the files and help out with my ripping process.
edited 8:34 PM EST December 21, 2023
- Super Smash Bros. Remix (N64) Gamerip using source code ? by wolfnexus at 5:23 PM EST on January 1, 2024
- Smash Bros. Remix is an extensive rework of the original Super Smash Bros. (N64), adding a lot of content including music. I know ripping N64 game music is hard but there is a GitHub repo with the source code (https://github.com/JSsixtyfour/smashremix)
In rsc/music there are .bin files that seem to represent each track as well as an "instrument" folder, for the soundfont I suppose. How can I get playable files (eg .miniusf) out of that ? I haven't found any information online.
Any help is appreciated !
- Street Fighter 6 (Full Game rip) WWise BNKS by J2023 at 4:38 AM EST on January 3, 2024
- I've got all of the sound and BGM BNKS and PCKs from the full version of Street Fighter 6, from the base game's .paks up to the game's latest update .paks so far. I was also planning to rip the .wem files using wwiser, but I didn't have the time to do it...
So as with this game's demo, all of these .bnks can be played in foobar by re-naming their extensions. I couldn't find any .list files for the bnk filenames, as they are all unorganized which makes finding the right BGM/sounds/character voices of choice much harder for you.
edited 10:06 PM EST January 3, 2024
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source