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Prince of Persia .ss1 by Locke_gb7 at 10:24 AM EST on January 6, 2024
Hi there, I went to the josh archive to play the music of the prince of persia games sands of time and the other 2.

What I found is a .ss1 compressed audio file, which psound and mfaudio cannot decipher.

What am I doing wrong? Keep feeling so stupid trying to play media files :(
extract psf sound game files from a PC game by marine025 at 2:51 PM EST on January 6, 2024
i tried everything

https://archive.org/details/cv-jungle-01 highly interested in voice lines specally spanish voice, i dont know if in this files are all the voice of the game or only radio and ost

also interested in vietcong 2 & shellshock nam 67
Mario Kart 8 Deluxe version 3.0 rip by Man at 9:39 PM EST on January 7, 2024
Hello, I recently realized that the latest version of MK8D hasn't been uploaded here yet, and I tried ripping it myself but haven't been able to have any success with it for whatever reason, so I wanted to ask if anyone here could kindly do it instead. Thank you very much.
Pitch Bend Regarding BMS file from Super Mario Sunshine by TheOneAndOnly at 5:56 PM EST on January 8, 2024
Hello, I've managed to extract .bms files from super Mario sunshine, tried two different software BMSDEC3 and VGMTrans, VGMTrans seems to work best and is fairly accurate but has someone ever figured out how the pitch bend works with the file? As far as I know the notes and stuff are very similar with MIDI, but not the pitch bend? Thanks hopefully someone here knows about this stuff better than I do :)
How to dump Feature Phone game (e.g. i-appli of docomo) rom by karma.mid at 6:28 PM EST on January 11, 2024
The analysis of Feature Phones(Gara-phone) has progressed very well in recent months.
The State of Japanese Feature Phone Preservation in 2023
DoCoMo Debug Cable Preservation Info

And these games have music played in midi (or .mld), which can be easily extracted.
If you are interested further, join the Kahvibreak Discord server.




edited 6:35 PM EST January 11, 2024
The current state of sequenced game music ripping scene, in my honest opinion by Katsur at 1:35 AM EST on January 14, 2024
It's only now the best I can understand the depth of complexity and scale of this... crisis, this mess that we have unwillingly helped to create...

Once there was Kode54, who, in my opinion, understood sequenced video game music from consoles, like Nintendo DS (.2sf/mini2sf) and Game Boy Advance (, Sega Saturn and Dreamcast, Sony PlayStation 1 and 2, very well. He created a 32-bit-only Foobar2000 components. Just like the Neill Corlett documented the PSF audio format and made a plugin for now-dead WinAmp that plays this format back in 2003. Now both Kode54 and Mr. Corlett left the game music ripping scene for good, and the future of sequenced gamerip music looks increasingly uncertain, with some hardships in ripping sequenced game music, such as PSF/PSF2 ripping process, still persist.
If this wasn't bad enough, Kode54's game music decoders for Foobar2000 are still 32-bit-only, but unfortunately nobody updated his, for instance, PSF decoder to support 64-bit. I have 64-bit Foobar2000 and Windows 10 operating system. I still hope that someone will reverse-engineer such components and update them to modern norms and specifications.
Kode54 is currently still working on various random software, which is not as popular as his past jobs. I'm afraid that he has lost momentum, much to my sadness :(

I personally tried to rip sequenced music from NTSC-U Gran Turismo (1998, PlayStation), but I was deeply overwhelmed by difficulties. Software used: VGMToolbox. I tried to find a comprehensible instruction manual to assist me in doing so, but many instructions felt outdated and... vague. I gave up out of bad luck and frustration. I'm not even a programmer, mind you. The PSF making process involved ripping SEQ and VAB files and turning them into playable PSF/MINIPSF/PSFLIB files. Now I wonder if SEQ+VAB music player would exist, optionally with OpenMPT-style pattern display.

They said that one of the PS1 emulators had debug functions to show sequenced music's inner workings, and also disable one of its sound channels. That's the best I can say.

Back then, there were so many successful sequenced gamerip music, from Sega Genesis (.vgm), Nintendo Entertainment System (.nsf), Arcade (.vgm), to Nintendo 64 (.miniusf) and Sony PlayStation 2 (.psf2/.minipsf2). However, the extensions I was talking about were emulated; the music sequence files couldn't work without discrete specific audio chips depending on each console. Metroid (1986, Nintendo Famicom Disk System), Ridge Racer (1993, Namco System 22 arcade), Sonic the Hedgehog (1991, Sega Genesis), Super Mario World (1990, Super Nintendo Entertainment System), just to name a few.
Reading Copetti's analysis on SNES architecture and its Audio chapter, I wondered how did the writer managed to get the multi-audio channel display work. Maybe I can enjoy seeing how sequenced DSP channels behave for a specific game OST in the future... Seriously, look at it: https://www.copetti.org/writings/consoles/super-nintendo/#audio.

As a coping mechanism towards the hardships, I fantasize about the highly advanced sequenced game music player with OpenMPT-style sequence pattern display and lots of formats to boot, such as PlayStation SEQ, Nintendo DS SSEQ, and also PSF, PSF2, USF, GSF, 2SF, DSF, SSF, NSF, VGM, SPC, etc.

In conclusion, the sequenced game music ripping scene is really wonderful, interesting, beautiful, yet convolouted. The current state is, in my honest opinion, a mess. Ripping process can be painful in any video game files. Things with streamed game music ripping scene are doing well, but it's a different story. Maybe I was wrong or downright pessimistic, you can clarify. I wanted to express my actual feelings towards the overwhelming hardships of this interesting scene. I'm sorry if I was ignorant or upset towards hardships.

What do you think about the current state? Share your thoughts and feelings.

edited 1:37 AM EST January 14, 2024

edited 1:38 AM EST January 14, 2024

edited 2:26 AM EST January 14, 2024

edited 2:31 AM EST January 14, 2024
CRI USM extract subtitle by mynikal at 1:31 PM EST on January 14, 2024
Hello, it is possible to extract subtitle from usm file? If not, how to change audio order in usm file without demux it?
Problem is that in Crysis 3 Remastered in cutscene there is no polish dubbing, when I create new usm file, after demux usm file I got m1v movie and some adx audio file, I change english with polish audio, but after playing cutscene there is no subtitles. When I used other ready file to fix cutscene in Crysis 3 (not remastered) have subtitle but there is no any sound.

Someone must have done it somehow, since there is a fix for the Polish and Russian language versions for older Crysis 3. I also found a Russian version for the remastered version, but not for the Polish one.

edited 1:36 PM EST January 14, 2024
Prince of Persia: The Lost Crown by greenplant at 7:52 AM EST on January 18, 2024
Hello. I would love to request a complete game-rip music for the new Prince of Persia: The Lost Crown game. Thanks.
Any way to chop off the intro from a minigsf file? by Curiouser at 3:26 AM EST on January 20, 2024
One of the songs from DKC3 (15 Jungle Jitter) has an intro made up of jungle sounds that lasts for about 50 seconds. I've already made an MP3 without it, but I'd like very much to retime the minigsf so I can play it with the rest of the soundtrack. Any way to do this?

Thanks in advance!
Down the World - Mervil's Ambition Love Theme "Corrected" by K.Z.Mallardo2nd at 10:15 AM EST on January 22, 2024
This game was one of the very few SNES titles to feature a song accompanied by a vocal track.
And there was no good dump of it. The old dump (by Dais and Caitsith2) has has a number of issues.
Firstly, the vocal part just never progresses beyond the "come" part (which is repeated throughout the entirety of the song instead of the actual correct samples). Things only get worse when that exact sample also replaces the flute section.
At first I tried to make another dump, but realized that I pretty much ended up with the same issues.
I believe that this can be addressed via the SNSF format, however I went for an easier solution and just used spc2it and corrected the song manually.
No one asked for it, but here it is anyway:
Link

edited 10:41 AM EST January 22, 2024

edited 10:42 AM EST January 22, 2024

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