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by kingshriek at 3:55 PM EDT on June 21, 2013
@Knurek:

Yeah, I don't know why the Test Drive 2001 rip does that in nezplug++. I checked it in BGB and it is not doing any unmapped memory accesses so I know that isn't the problem. It's ripped in the exact same way as Armorines: Project S.W.A.R.M. (another Timer+VBlank rip) and both use a version of the MusyX driver that needed to be patched. I'm at a loss as to why nezplug++ can play Armorines correctly but not Test Drive 2001. Although it plays correctly in BGB, I'm still hesitant to say it's a problem with nezplug++ though.

While doing a SGC rip of Micro Machines, however, I did uncover a bug in how nezplug++ is emulating the SN76489. I created a new topic for it to give it more visibility in the hope that it will get fixed.
by kingshriek at 11:47 AM EDT on June 25, 2013
Here's some more GBS/SGC rips:
http://www.mediafire.com/?q3wp64byaa5b5wh

Chicago Syndicate (GG)
Desert Strike: Return to the Gulf (GG)
Dig Dug (GB)
Gauntlet II (GB)
Gear Works (GB)
James Pond II: Codename RoboCod (GG)
James Pond 3: Operation Starfish (GG)
Lemmings 2: The Tribes (GB)
Micro Machines (GG)
Micro Machines 2: Turbo Tournament (GB)
Mr. Nutz (GB/GBC)
Navy Seals (GB)
Ninku 2: Tenkuuryuu e no Michi (GG)
Panzer Dragoon Mini (GG)
Pinball Deluxe (GB)
Pinball Dreams (GB)
Pinball Dreams (GG)
Pinball Fantasies (GB)
Pinball Mania (GB)
Pinocchio (GB)
Shaq-Fu (GG)
Shaq-Fu (SGB)
Sonic Spinball (GG)
Speedball 2: Brutal Deluxe (GB)
Taz-Mania (GB)
The Humans (GB)
The Ottifants (GG)
The Smurfs 2: Travel the World (GB)
Turrican (GB)
Universal Soldier (GB)
Wings of Fury (GBC)
Worms (GB)
Zool: Ninja of the "Nth" Dimension (GB)

Music is identical between the GB and GBC version of Mr. Nutz so the rip is for both.

The Humans (wave channel in track 1) and Zool (noise channel cuts out abruptly) have playback problems in NEZplug++. I haven't determined the cause. They play back fine in foo_gep and GBSPlayer.

Panzer Dragoon Mini was interesting. Many tracks use a sound driver command that requires the music data to be in RAM (as opposed to ROM) to work correctly. However, the game itself doesn't have any on-cartridge RAM and all its music data is accessed from ROM. This causes various problems such as the game crashing or resetting itself if an affected track is played long enough. Try sounds 007, 008, and 010 in the sound test to see this for yourself. For the rip, I moved the music data to RAM so all the tracks play properly. In doing so, I found that NEZplug++ does not support 8000-BFFF being a RAM bank in sgc files which the spec allows (foo_gep plays it fine though). I made a kss rip as well which allows it to be played in NEZplug++ but doesn't work in foo_gep (like most kss files). In short, use the kss rip for NEZplug++ and the sgc rip for foo_gep.

edited 11:50 AM EDT June 25, 2013
by anewuser at 11:34 PM EDT on June 25, 2013
Hi.

thank you guys for still working on good old music files. Seems in this era of streams much of the love for the classics has faded.

Back to the trenches
by kode54 at 2:15 PM EDT on June 27, 2013
And suddenly, the PS3 and GCN archives are empty.
by dissident93 at 3:12 PM EDT on June 27, 2013
gsf as well.
by Knurek at 4:38 PM EDT on June 27, 2013
I have no idea what's going on, sad to say. Haven't been able to upload any updates for the last week or so.
by Josh W at 8:27 AM EDT on June 29, 2013
It is a mystery to me too, the files don't seem to be missing

The server itself seems to be acting a bit weird, so I have attempted to reboot it and log a support case.



Think its time to look for another hosting provider -_-
by ze1 at 8:22 PM EDT on June 30, 2013
Are the sites down because of server issues?
by Josh W at 11:17 PM EDT on June 30, 2013
Indeed. About time i sent another email >:(
by Josh W at 8:56 PM EDT on July 1, 2013
Well, it looks like one of the disks has crashed, which explains why some of the directories disappeared.

I'm going to try and recover it, but stuff might be lost :(

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