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- Wind Waker HD Ripped Music Tracks Missing by Hylia36 at 8:32 PM EST on February 10, 2024
- Hello everyone I am new here on this site I have a particular question about the music of the game Wind Waker HD, does the game use both sound files which are sequenced and streamed? because I am always looking for these music themes which are not included in the official Wind Waker HD Sound Selection cd the tracks in question:
5.Inside a House
6.Grandpa’s House
7.Fencing Instructions
8.Beedle’s Shop
9.Big Mysterious Bird Attacks
10.Tetra Discovery
11.Forest of Outset Island
12.Bokoblin Migration
14.Encounter With Tetra
15.Aryll’s Kidnapping
16.GRAAAAANDMA!
19.Inside the Pirate Ship
20.Forsaken Fortress Invasion 1
21.Forsaken Fortress Invasion 2
23.Imprisonment
24.Reunion With Sister
25.Rendezvous With the Ship 1
26.Rendezvous With the Ship 2
27.Rendezvous With the Ship 3
29.Zunari’s Store
30.Dawn (Intro)
31b.The Great Sea (No Sail)
34.Get Treasure Box
35.Open Treasure Box
39.Dragon Roost Cavern
41.Game Over
47.Get Orb
48.Wind’s Requiem (Baton)
49.Wind’s Requiem
50.Get Baton Song
51.Yacht Game
52.Yacht Game Goal
53.Yacht Game Failure
54.Song of Passing (Baton)
55.Song of Passing
57.Inside Forest Haven
58.The Deku Tree’s Crisis
59.The Deku Tree and the Korok
60.Forbidden Woods
64.New Year’s Ceremony
65a.The Great Sea is Cursed
65b.The Great Sea is Cursed (No Sail)
66.Sacred Shrine
67.Jabun
68.Tower of the Gods Appears
69.Tower of the Gods
70.Command Melody (Baton)
73.To Hyrule
1.Sealed Hyrule Castle
2.Get Master Sword
3.Hyrule Castle
5.Aryll’s Rescue 1
6.Aryll’s Rescue 2
7.Aryll’s Rescue 3
8.Aryll’s Rescue 4
9.Aryll’s Rescue 5
13.Ganondorf on Forsaken Fortress
14.The Miracle Stone Shows One’s True Nature
15.Hyrule King Appears
16.Zelda’s Awakening
18.Ballad of Gales (Baton)
19.Ballad of Gales
21.Fairy Queen
22.Dungeon
23.Earth God’s Lyric (Baton)
25.Medli’s Awakening
26.Earth God’s Lyric
27.Earth Temple
31.Wind God’s Aria (Baton)
33.Makar’s Awakening
34.Wind God’s Aria
35.Wind Temple
39.Hero of the Wind
40.Ganon’s Castle
41.Gohma First Half (2nd Time)
42.Gohma Second Half (2nd Time)
43.Kalle Demos (2nd Time)
44.Jalhalla (2nd Time)
45.Molgera (2nd Time)
46.Illusionary Room
47.Puppet Ganon First Half
49.Puppet Ganon (Transformation)
52.Puppet Ganon Second Half
53.Ganondorf Battle First Half
59.Aryll’s Theme
are there the titles that I mention remain unchanged or are these files the same as those in the GameCube version ? because I don't think I heard the difference Earth Temple theme from the HD version to the original
Note : delete this topic if it is not authorized or this question has already been resolved by other people elsewhere
- Akatsuki no Goei Trinity PS3 Cannot find header by Serecola at 12:30 AM EST on February 11, 2024
- Currently trying to demux .pam video files from Akatsuki no Goei Trinity (PS3) and getting an "Error received: Cannot find Pack Header for file: goei01_opdel.pam" error. Can anyone help figuring out how to resolve this issue or possible steps I could take into getting this sorted out?
Here's the .pam files in case someone wants to take a look at it. https://gofile.io/d/KvRC4n
- DreamFactory engine / Cyberflix games - .trk, .sfx by Corak at 10:39 AM EST on February 11, 2024
- Hi there!
I'm trying to rip music/sounds from
.TRK, .SFX, .SET, .SHP, .11k and .STG files of the games Dust, Titanic Adventure Out of Time, Disney's Quest with Aladdin and else.
Could you help me?
examples:
https://coraksoft1.narod.ru/games/Logic/MathQuest-with-Aladdin/Mathquest-sfx.zip
- Star Wars: Anakin's Speedway (PC) .AFC by Puterboy1 at 12:41 PM EST on February 20, 2024
- I'd like to know if these can be made playable. You can download one sample here: https://reshax.com/topic/515-star-wars-anakins-speedway-pc-afc/
edited 12:42 PM EST February 20, 2024
- Excessive reverb when ripping Kirby Squead Squad with VGMTrans to Midi/SF2? by marcoxD95 at 6:20 AM EST on February 25, 2024
- I am not sure if I am doing something wrong but when I export Kirby Squeak Squad music to midi/sf2 via VGMTrans, there is excessive reverb in all tracks.
I even tried several midi players and its everywhere the same so the problem seems to be with the midi/sf2 file.
Does anyone know something about this?
- Random program question by dkbk64 at 4:48 PM EDT on March 11, 2024
- Hi. I know this is somewhat off-topic, but I thought I'd inquire here.
I'm trying to run an old speech IC IDE. Unfortunately when I run the program, it launches before displaying a dialog box saying "Error Password ! You can't run this application !" Hitting "OK" promptly terminates the application. What is the solution to this?
- METAL GEAR SOLID 2 - Extracting Sequences from the Game? by DunksLovesSounds at 6:12 PM EDT on March 13, 2024
- Hi. I am completely new to forums and I've decided to make an account to specifically ask the question that I can't find much on.
Recently, I discovered that this game uses Sequenced Music for most of it's in-game music and sound effects. I managed to convert some samples with PSound as well as sample instruments. Because of PSound's extraction, for some reason the loop points don't sound correct as they do on the file viewer, but fortauntely, I think it's not too bad of a fix since it seems that the end loop point of every file type is always the one that needs some tweaking. Loop points, proper sample rates, and even the thousands of files inside of stage2.DAT are not the problem for me. But what I don't know is how to extract/convert it's sequenced music.
I am using METAL GEAR SOLID 2: SUBSTANCE as my ripping source. I have heard in other forums that .sdx is apparently the extension of the audio banks, maybe even the sequences I'm trying to find, but I don't think PSound brings those up. Does anyone know of a way to extract those sequenced files and convert them to MIDI? Also, I know that this game uses a similar audio engine that METAL GEAR SOLID 1, a game I am also trying to rip for MIDI and SF2. I recall a forum that has Ruby extensions for converting it's .mdx sequences to a MIDI file (I haven't succeeded in a conversion yet).
Does anyone know if those tools can be used to extract .sdx (unless it's .mdx like MGS1) or if there's some tool out there for exporting Instrument information? I know this is a lot, but I figured since I'm interested in SF2 creation, I'd ask.
edited 6:22 PM EDT March 13, 2024
- Condemned 2: Bloodshot .SND Files by hzmajesty at 11:40 PM EDT on March 14, 2024
- I know others have attempted to break into the Condemned 2: Bloodshot files in previous posts and I've followed the methods using quickbms which led to extracting the .BNDL files from the Arch02 file, then subsequently extracting all the remaining files from the various .BNDL files. At this point I'm left with a plethora of texture files in various wonky formats and all the audio files are in .SND format. I've tried various methods to try to play and/or convert these files but I've had no luck and I'll admit a lot of it is above my head. I attempted to the join the Discord and followed the instructions on verifying the given password with no quotes and I just get an error. So I'm reaching out here and I apologize in advance if I'm doing this wrong.
- Star Ocean Anamnesis SPK by TeresaBoo-nya at 10:39 AM EDT on March 26, 2024
- Hi hi,
I know there's an old thread about this but the mega archive was deleted or something.
I couldn't find much info about it but basically I dragged a lot of voice/SE spk from the game into the SOADec tool and got a lot of unpack archives (ISF header?)... and that's it. Not sure what to do next :'D
Any help would be appreciated!
- Naruto Storm 3 Voice Files by Mr.Otter at 9:33 PM EDT on March 28, 2024
- Hello! Is anyone aware if there is a way to extract the voice files from Naruto Storm 3? I've managed to do so for all the other Storm games, but this one eludes me.
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